Hunters Are OP [RANT]

Tue, Mar 3, 2009

hunter_rant

Hunter, Death Knight (or any physical dps), Holy Paladin/Resto Shaman/Disc Priest

Wow…blizzard…really? Hunters are already OP…they bring sooo much to the table now MS, mana drain, OP AoE frost trap, multiple CC’s, and crazy damage…

Piercing Shots (Tier 7) Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec. (Previously triggered 2/4/6% armor ignore).

Say goodbye to rogues lol…even if you cloak the poison or dots, the bleed will get you…yay…deep wounds on hunters…BUT WAIT! Theres more…Black Arrow…o great another dot…

Black Arrow (Tier 9) – Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [ 10% of RAP + 785 ] Shadow damage over 15 sec. Costs 6% base mana. 5-35 yard range. Instant Cast. 30 sec cooldown.

So you do more 6% more damage on top of a dot effect…

BUT WAIT!

The pet also bleeds the target…so this means you can have 4 or more (if you include immolation trap lawl). UGH! Hunters are so annoying…with their scatter, flares, frost trap, op explosive shot, MS, dispels etc…The DK can just do whatever he wants…it’s the hunter that will be carrying the team. I’d say give Blood Spec a shot because it boosts and helps the hunter dps with Abom Might. The healers can vary. Defensive? Go Pally for freedom and bop. Offensive? Go Shaman for lust, purge, and hex. Balance? Go priest for AoE fear and possible mana burn…if the game even allows you to mana burn…But ya…I think double hunter shaman will rape aloooot of teams…it’s like the only class you can stack without diminishing returns…double drain and double pet on healer, 1 pet be scorpion and the other crab to pin, have half the map snared and keep MS on multiple targets and explosive shot the crap out of one.

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isevenx - who has written 434 posts on Pixelated Geek.


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