While there are continuous updates on Ulduar… I’ve gatta say, the proto drakes look pretty gangster and I wanna get one…anywho there are some noteworthy changes that must be pointed out…especially for certain classes…
Druids
Balance
Typhoon now also dazes the target for 3 seconds.
This is a change that I knew was immanent, a daze or slow effect so the druid can combo it with cyclone. Although I’m surprised they still didn’t add in the “interrupt” effect. Currently if the target is rooted and get hit by typhoon, it will not interrupt their cast. It only interrupts cast if they get knocked back. So hopefully in the future this will be changed.
Celestial Focus now reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Cyclone by 23/46/70% and increases your total spell haste by 1/2/3%.
Decent…but the RNG stun was fun to play with…also I wish this had a little twist…like Disc Priest Focus Will…a stacking effect that will pad the damage…or like Natural Perfection…when moonkins get sat on it has a very hard time to do dps and cc. Yes there are different peels like natures grasp, stomp cyclone, typhoon root etc. but good players will constantly try to plow thru and train the moonkin till there are no defensive cooldowns left.
Feral
360° Swipe in 3.1
The correct range for the new, 360 Swipe should be 8 yards. It appears to only be 5 in your version of the data.
Woot! I guess we can try to pull out rogues and stealthers with the new swipe.
Paladins
Crusader Strike In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by 25/50 for 6 sec.
(That is not an official change. It is something we were experimenting with, but not a change we are going to make for 3.1. Source)
WOW…if this goes thru…everyone should just reroll ret pallies…the ability to MS and cut magic damage in half? Just do a ret pally, ms warrior, resto shaman combo and just completely MS and anti-magic the other team…since warriors also get a similar ability…I wonder if they will stack?
Priest
Shadow
Psychic Horror cooldown has been increased from 1 minute to 2 minutes.
Yea…that cool down was way too short…disarming etc…got what it deserved lol
Warrior
Arms
Unrelenting Assault now Reduces the cooldown of your Overpower and Revenge abilities by 2 secs and increases the damage done by both abilities by 10/20%. In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by 25/50 for 6 sec.
Wow…I don’t know if this will actually even pass patch…lol…50% reduction on their magic damage and heals? What if you MS their teammate and OP their healer? Do their heals only heal for 25%? Lol GG.
Juggernaut has been changed to : Your Charge ability is now usable while in combat. Following a Charge, your next Slam ability has an additional 100% chance to critically hit if used within 10 sec.
Should be interesting…but slam isn’t instant…unless you hamstring and have Improved Slam maxed out, I don’t see many warriors attempting to slam after a charge. When they swapped Improved Intercept with Juggernaut, it was an attempt to give the fury tree an ability to close in on its target. But this should make the skill curve for warriors a lot higher, hopefully it’ll work in any stance much like the Prot tree Warbringer.
Taste for Blood now give you a chance to allow the use of your Overpower ability for 9 sec. (Up from 5 secs)
The 5 second gap really was a very narrow window…but we’ll see with the new arms stance change and Overpower change if Overpower really will be “Overpowered”
Fury
Titan’s Grip wording has been changed: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
Yea…with no penalty, TG scaling was insane…2H dps was getting out of hand…imagine getting hit with my brothers warrior: http://www.wowarmory.com/character-sheet.xml?r=Tichondrius&n=Taurenkai
Ouch.
Prot
Warbringer now also affects Intercept and Intervene
Nice…you can constantly be zooming around the battlefield stripping off snares.
Warlocks
set
Warlock T8 2P Bonus — Increases the damage done by your Unstable Affliction and Immolate spells by 20%
This would be an interesting 2 pieces bonus…assuming you can maintain the 800-900 resilience by sparing 2 pieces. 20% on UA is big damage so I will expect to see some top locks to play around with different sets of arena gears.
Destruction
Chaos Bolt damage has been increased, now deals 1429-1813 fire damage at max rank. (Up from 1243-1577)
I heard the damage on that is already unreal…criting from 8k +? And now they up the base damage by around 20%?? Wow they must be planning on something crazy…
Death Knight
Glyph of Blood Boil -> Glyph of Heart Strike
Your Heart Strike also reduces the movement speed of your target by 50% for 5 sec.
Frost
Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.
A more reliable snare now that it cant be dispelled, up to 50% because 30% was super lame.
Dancing Rune Weapon: Damage done by this pet is reduced by 50%, but the cooldown is reduced to 90 seconds.
Yea…I predicted that this will be nerfed. I mean double damage for 20 seconds?? Ya right that’s going to stay in the game, basically got nerfed to 5, +1 (up to 5 more seconds so 10 seconds total) and the DRW would do half the damage. It is mediocre, but isn’t as overpowered as it was.
Lichborne: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune.
Well…the 25% miss was a very good defensive talent…but now? It’ll only prevent fear sleep charm poly etc…but you are still vulnerable towards shackle and exorcist.
Blade Barrier now decrease damage taken by 1/2/3/4/5% for 10 sec.
This is a HUGE nerf…my dk got a lot of defense from this skill and it proc’d Rune Strike very often. -10% parry = QQ
Rune of the Fallen Crusader: This weapon enchant now provides only 15% strength, but its chance to proc is doubled.
GG nerf, 30% was huge, but if proc chance is doubled, the it should yield a more sustained DPS output and parry chance along with a consistent 3% heal.
Mage
Mirror Image: The images no longer cast Polymorph.
Thank God. It was the most annoying thing in arena, chain polymorph with no DR = GG
Huntard
Glyph of the Monkey has been removed.
FINALLY! That was one of the most annoying glyphs in the game…constantly running at 30% more speed made hunters really anti-melee
Shaman
Flurry now Increases your attack speed by 5/10/15/20/25% for your next 3 swings after dealing a critical strike. (Down from 10/15/20/25/30%)
Brought down to the same flurry speed as warriors…both use to be 30% GG
I will probably transfer my Death Knight over to Tichondrius to play with my brother. Going to get up my Death Knight with some of that Ulduar 25 man loot and in the future? I’ll wield Frostmourne.
http://www.wowarmory.com/character-sheet.xml?r=Tichondrius&n=Taurenkai
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Tags: patch, world of warcraft
nice article kasi
imagine getting hit with my brothers warrior
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srs bsns