Today we’ll be looking at the recently updated Flight Control for the iPhone. Firemint, a software house out of Melbourne, Australia that has been grabbing headlines via their Real Racing game (review coming soon) and it’s use of the power of the iPhone 3GS, originally found success on the platform with the addictive Flight Control. With a recent update, Flight Control now has multiple airports to play on and a peer-to-peer multiplayer, plus a fast forward button to get you through the first initial stages quickly once you’ve got the game mastered. Also built in are online, location aware, scoreboards courtesy of CloudCell, which you can use to see how you stack up globally or locally within several miles. Flight Control also has direct access to social sites like Twitter allowing you to tweet directly from the app when you next beat that top score of yours.
So what’s all this Flight Control malarky? Are you a pilot? Just another flight game? Well for the unintiated, Flight Control is a highly addictive game where you try to land as many planes, jets and helicopters as possible without letting them collide. To do this, all you have to do is draw a line from the aircraft to the landing strip. Sounds incredibly simple and as a control system it truly is, making full use of the touch screen of the iPhone. The challenge comes from the fact that there are often too many aircraft to try and land at once. You have to put them in holding patterns, spreading the landings out so they’re not on top of each other. As more and more aircraft come into play, all travelling at different speeds, this becomes increasingly difficult and requires more and more skill. Other maps include an aircraft carrier with military jets and a coastal resort airport to increase the replay value. If you’ve got a friend handy armed with an iPhone, there’s a multiplayer that’s been added to Flight Control since the iPhone 3.0 software update. This adds a co-operative element to the game where you effectively have two airports twinned with each other, one dealing with slower aircraft and one for jets. The two players pass the aircraft between the two iPhones allowing each of you to land your allotted aircraft. It’s a decent laugh should you want to kill some time at an airport or waiting for the bus and is pretty easy to set up using bluetooth to connect the two iPhones. Other more standard features include iPod music in the background or sound effects as well as save states should you get rudely interrupted by a phone call.
Ok sounds like it could get hard, but is it fun? Why should I drop 99c (59p) on it? Sounds like it could be boring after a while. Well the answer is that it’s so simple to play but really hard to master. Once you play a few times you genuinely get hooked. Always wanting to beat your best score and others across the globe. When you get into the upper eschalongs of players, which it tells you through a percentage rating, you get a passenger, Co-pilot or Pilot moniker when you submit your score. There’s a real sense of achievement when you manage to ‘level up’ which makes you want to immediately play again. So it’s fun then? Heaps of fun, it’s a great simple game that you can play over and over and is perfectly suited to the iPhone and playing in short breaks. If you’re after an app that can keep you entertained but doesn’t take long to either play or learn to play, then you truly can’t go wrong with Flight Control.
Flight Control is available in the App Store for the bargain basement price of $0.99 (£0.59). Check the gallery below for more screenies if you need a bit more convincing.