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tl;wr (too long; won’t read) – It’s still in development, so they have some time to add more cool shit. But for now, (1) Haven’t I played this somewhere before? (2) SICK COMBAT SYSTEM – ALRIGHT! and (3) Back to playing WoW.
I. Overview
- Game title: Dragon Nest
- Publisher and Developer: Nexon America, Eyedentity Games
- Release date: “Sometime in 2010”
- Category: Fantasy MMORPG, F2P, dabbles in FPS
- Development stage: Open beta in Korea. Not yet started in US.
II. Analysis
- Storyline/objective: Level up. Get good loot. Kill the dragons.
- Target audience: Perhaps age 14-40, both male and female. Casual and hardcore friendly.
III. Interview/demo
- Name of person: Matthew McCullough
- Title: Assistant Producer
IV. Thoughts
- Self
i. What I like
- Cool combat system. Rather than double-clicking your opponent and waiting for the numbers to drop, you actually have to control your attacks – similar to an FPS.
- It’s free.
- Matthew claims that Cash Shop items are not necessary to advance further in the game.
- Game looks clean and family-friendly. Cute characters.ii. What I didn’t like
- Other than the combat system, it seemed like any other MMORPG out there.
- Combat system is a bit point-and-click. Spamming your weapon will kill your enemy.
- Controls are best at a high sensitivity, which can be a drawback when trying to attack enemies – especially if you’re more accustomed to a low sensitivity. - Target audience
i. Positives
- It’s free.
- Combat is different
- Graphics are clean
- Based on a player’s personal preference, they might be ecstatic to learn that it isn’t WoW
ii. Negatives
- Based on the immense popularity of the Blizzard game, players might be disappointed to learn that it just isn’t WoW
V. Assets