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Elemental_FireShard_1

tl;wr (too long; won’t read)Beautiful, detailed artwork. Ideal game for its target audience – may be difficult to draw in a new audience.

I. Overview

  1. Game title: Elemental
  2. Publisher and Developer: Stardock
  3. Release date: February 2010
  4. Category: Fantasy turn-based strategy
  5. Development stage: Public beta
  6. Platform: PC


II. Analysis

  1. Storyline/objective: “Elemental puts players in the role of sovereign in a fledgling kingdom where in order to conquer the surrounding lands players must rule with magic, might and diplomatic skill.”
  2. Target audience: Male, perhaps age 16 – early 30s.

III. Interview/demo

  1. Person: Paul Boyer
  2. Title: Art Director/Designer

IV. Thoughts

  1. Self
    i. What I like
    - Very careful attention to the artwork. Zoom-in and zoom-out features are insanely meticulous.
    - Fast (almost non-existent) loading times
    - Ability to modify many aspects of the map (i.e. structures, environment, etc.)

    ii. What I didn’t like
    - I will try to dispose of any bias when telling you this: Elemental is not my kind of game.
    - But this is exactly why I include why the target audience might enjoy it!
  2. Target audience
    i. Positives
    - Players will be intrigued by the innovative diplomacy system, where family politics are involved in addition to simple trade.
    - It is inspired by the fantasy novels written by George R.R. Martin
    - Quests will include cost-benefit issues – will affect things like your army, diplomacy issues, etc.
    - Similar to classic fantasy turn-based game, Master of Magic
    -
    The game caters very well to its target audience

    ii. Negatives
    - It may be difficult to draw in new players, or a younger audience.

V. Assets

Elemental_FireShard_1Screens_8-28-09-6Screens_8-28-09-3Elemental_1251492998

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