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tl;wr (too long; won’t read) – Beautiful, detailed artwork. Ideal game for its target audience – may be difficult to draw in a new audience.
I. Overview
- Game title: Elemental
- Publisher and Developer: Stardock
- Release date: February 2010
- Category: Fantasy turn-based strategy
- Development stage: Public beta
- Platform: PC
II. Analysis
- Storyline/objective: “Elemental puts players in the role of sovereign in a fledgling kingdom where in order to conquer the surrounding lands players must rule with magic, might and diplomatic skill.”
- Target audience: Male, perhaps age 16 – early 30s.
III. Interview/demo
- Person: Paul Boyer
- Title: Art Director/Designer
IV. Thoughts
- Self
i. What I like
- Very careful attention to the artwork. Zoom-in and zoom-out features are insanely meticulous.
- Fast (almost non-existent) loading times
- Ability to modify many aspects of the map (i.e. structures, environment, etc.)
ii. What I didn’t like
- I will try to dispose of any bias when telling you this: Elemental is not my kind of game.
- But this is exactly why I include why the target audience might enjoy it!
- Target audience
i. Positives
- Players will be intrigued by the innovative diplomacy system, where family politics are involved in addition to simple trade.
- It is inspired by the fantasy novels written by George R.R. Martin
- Quests will include cost-benefit issues – will affect things like your army, diplomacy issues, etc.
- Similar to classic fantasy turn-based game, Master of Magic
- The game caters very well to its target audience
ii. Negatives
- It may be difficult to draw in new players, or a younger audience.
V. Assets
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