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vg_heroines_bayonettaOn the flip side of the spectrum from Inferno’s “Way too serious” cheese we have Bayonetta. Just as cheesy. Perhaps more so. But with one major difference… Bayonetta does NOT take itself seriously, in any way that I can see. In fact, it seems to poke fun at itself at times, which I find to be fun and it really makes the cheese factor turn into more of a great storytelling and game play thing rather than the glaring problem it is in Dante’s Inferno. An attractive female lead, clad only in her own hair (Which happens to turn into weapons and demons, as well as clothes), with guns strapped to her stripper high heels. Sounds like a recipe for crazy action hero to me!

The levels we got to play were limited to two, both under the title “Foreplay”. It was a series of linear, beautiful, large environments littered with over-sized weapons to use and even more over-sized ridiculous but cool enemies and bosses. The first level culminated with a boss battle with a rather gigantic gentlemen who looked like a demonic version of The King, from Burger King. After a few minutes of button mashing and over the twop use of the environment, the boss fight ends with Bayonetta’s hair demon-dragon-thing ripping through a building, and destroying The King. Impressive, laughable, but always fun. The second level was even more ambiguous story-wise, but it was a wall and ceiling walking fight with what appeared to be a teacher or rival of some sort. All in all, the game looks to be a keeper and it may even prompt me to but a new 360 just to play it.

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