CES 2010 – Capcom: Hands On Impressions

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Looks like an updated version of Rolento's Stage from Alpha 2

Had some hands on time with Capcom’s upcoming games. Including Super Street Fighter 4, Tatsunoko vs Capcom and Monster Hunter. Also had the chance to see some Dark Void. Hats off to Bear McCreary the soundtrack is flippin great.

Impressions after the break.

Super Street Fighter 4 – Xbox 360

What a treat to sit down and get some hands on time with Super Street Fighter 4. While it hasn’t been something really on my radar after some hands on time my opinion has certainly changed. The Game seemed to be a much more flushed out version of Street Fighter 4.  The game ran really smooth and felt really solid in terms of controls. The Stages also seemed to really stand out, the newer stages seemed more detailed then the previous iteration. One stage in particular looked a little familiar. With some characters still yet to be announced it left me to speculate. The Stage in question seemed to resemble Rolento’s stage  from Alpha 2. I went ahead and asked a Capcom representative and they neither could affirm nor deny. I seriously hope that Rolento is added to SSF4 I really miss that character.

Tatsunoko vs. Capcom – Wii

Sense the days of Xmen vs Street Fighter I’ve been a versus series fan. When I heard about Tatsunoko vs Capcom I was pretty excited. I wasn’t sure how it would work out in the States but was hoping for an American release. I was also able to get some hands on time with the Wii Arcade Stick from Madcatz. Much like any of their newer arcade stick it felt really solid. One of the things that I was really impressed with was just how easy it was to pick up. The Gameplay felt much like a versus game with the more fast game play and flashy graphics. After the first round I started to notice more the strategy to the game. Leaving me really excited. The character selection seemed rather large, the only downside is it appears to be a English Dub for most of the characters. It was explained that it was do to liscencing rights, which makes total sense.

Monster Hunter Tri – Wii

I’ve always wanted a Monster Hunter on a console. Mainly I was hoping that would decrease the Load Times and just really streamline a game concept I enjoyed. Well it was time to sit down with Monster Hunter Tri for the Wii. Thing to note we weren’t playing with just a standard Classic Controller we were using the Imports Classic Controller Pro from Japan. Which btw are super confy and were recommended for playing the game. The beauty of this game is it features online multiplayer which James and I sat down and gave it a 2player approach. The multiplayer didn’t lag and it felt really solid. Gameplay wise it still featured load times in between zones but the load times weren’t that bad. As for generic Monster Hunter gameplay it felt much like previous titles with a little bit easier time controlling the character. I felt this was do to it being on a console versus a PSP.

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Capcom has a very impressive line up coming out this year. It seems that there is something for everyone. A very diverse portfolio.