We then moved into a room and were tasked with getting rid of all the enemies. The features were pretty standard, but had some definite Splinter Cell style twists. For instance when you were injured and waiting on your partner to heal you, the a.i. could walk by you as you lay prone. Then, once the A.I. passed, you could sit up and draw your pistol to shoot. Another neat feature was the ability to see where your enemy last spotted you. Using this you could track where the A.I would move, and then sneak up on them. All in all the Co-Op looks to be a fun new addition the tried and true Splinter Cell formula.