On a “gaming addiction” scale from one to ten, the Sims franchise tops out somewhere around eleventy-billion. The franchise is on a completely different level of financial impact, with 3 flagship Sims titles across every conceivable platform and countless expansions. Its addictive design-and-micromanage game-play is married with a charming art-style, intuitive controls, and endless customization.
At Cologne during Germany’s Gamescom 2013, Maxis and EA released a trailer of in-engine game-play centering around the new Emotion features of the Sims 4, and a new look at the super-flexible character and home editing software.
Check it out right here after the break.
The Sims has set sales records; multiple entries hold the honor of “Greatest number of units sold on the PC platform.” From what we’ve seen, The Sims 4 doesn’t look like it’ll be any different. The Sims titles have averaged roughly 4 to 5 years between iterations of the core game. Publishing giant EA announced the Sims 4 at E3 2013 for a March 26th 2014 release.