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PG: What were your expectations of ME before playing it?
W: I expected it to be as realistic as parkour/free running is today with the exception of giant red checkpoints that you have to follow, and i wanted it to be really competitive for the top spot on the leaderboards.
PG: Has DICE/EA reached any of those expectations?
W: I think they have made it as realistic as it needs to be… but there’s some glitches that make it so unrealistic its not even funny, they need to fix those. Also it is quite competitive on the leaderboards too, but i don’t think anybody wants 1st as much as i do.
PG: How long did it take you to beat the whole game?
W: Haha i don’t really know to be honest, not very long though i had played the demo for a long time so i was already pretty good with the control layout and knew how to go about solving puzzles, i would say somewhere between 2-3 hours.
Read the full interview, click the read link below.
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