Author Posts

Taylor Tate

Taylor is a future law student in Greensboro, NC who can mostly be seen playing his PS3, though he is known to dabble in PC games. When he isn’t gaming or reading he spends his time cooking for himself or his roommates. His journalistic début was reviewing movies for his high school newspaper and he eagerly looks forward to writing for Pixelated Geek and hearing what people think.

The Rare Art of Gaming Perfection

Hopefully everyone has played a game that when you experience any particular part about the game or just the product as a whole you think to yourself, “Wow, that game really does (x-feature) really well.” If you haven’t then I suggest you should just play every game you can get your hands on and embark on a quest of game discovery. There are many ways in which a game can be perfect or can present something unique to anyone who plays them. Whether it be environmental design, character design, voice acting, even something as basic as controller layouts. Literally any feature or part of a game is a chance for perfection or excellence.

Usually I would say that it is a rare occasion where I find a game that I put on a special shelf of games I will never part with because they did one thing so well. Perhaps it is because I find myself in a less than totally cynical mood while writing this or maybe it is because it is the holiday release season where all good things gaming are supposedly showering down around us for a good 5 months. My point is that this presentation of something so wonderful is usually a rare experience. So let us take a wonderful journey through some of games I feel truly stand above the rest in one form or the other.

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Tough Crowd, How Gamers Can Be Their Own Worst Enemies.

We’ve all seen or heard them. The angry forum user who lashes out against anyone, the opponent or teammate with a microphone spewing a stream of obscenities at random players, or just another gamer who will speak to how poor your choice of game was because it was the same one he or she chose.

Why are we gamers so mean to each other? As a social group that is often stereotyped as wearing glasses and residing in a subterranean layer why is it seemingly so common that we are fighting each other as often as we are supporting each other? You could certainly write some of the comments off as the vocal minority speaking louder than the more friendly gamers who just dont speak up as often but I feel that it goes beyond that. Where there should be solidarity between everyone who calls themselves a “gamer” you may instead see a console player being talked down to by a pc player, or a “hardcore” player going in depth as to why the “casuals” are ruining everything. If we,as gamers, wish to see the stereotypes and the negative connotation of being called a gamer vanish then we must relax or repress our rage instincts and be more welcoming to new gamers and to gamers of different interests.

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Battlefield 3 Hands-On Beta

Let’s get this straight, I love the Battlefield 3 beta. Ive been playing it every moment I’m not eating, sleeping, or working since it was released on Tuesday the 27th. I eagerly await the open beta that starts tomorrow to welcome a new whole crowd of players, both Battlefield veterans or just potentially interested gamers, into the experience. Since I started playing the Battlefield series with Battlefield 2 in a Gamefrog cafe that was located in a mall I have never stopped wanting more of the series and this beta, as a representation of what is to come with the final release of the game, delivers almost everything I could want or expect.

That all being said, there are quite a few things about the beta that I do not particularly enjoy, but many of those things are simply because it is a beta and is bound to have an approximate truck-load of problems. Some of the bothersome aspects would be the wide variety of bugs that you will experience while playing, sometimes the booming and glorious sound will all but disappear, other times you will get killed by what would appear to be the ground and then in the killcam you see their corpse bugging out through the floor and arms a-waving every with direction, and if you happen to crouch or go prone near a wall or a piece of cover you will often notice that either you or the wall/cover is bouncing. And what fps game beta with the ability to go prone would be complete without the bug of going into the ground? But as I said before, this is a beta so these kinds of things are not even remotely a surprise and they do not dampen the amount of fun there is to be had with the beta.

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The Razor’s Edge of Balance.

There is a never-ending and ever emotional argument when it comes to many games regarding balance. Balance would be the game being fair and everyone having an even footing when it comes to actually playing the game. It is not an uncommon sight to visit a particular game’s forums and see someone talking about, or dare I say complaining, about how feature x or feature y is unbalanced or favoring their opponent.I believe that balance is something that has become so subjective that unless there is a significant and obvious difference between two things in a game that should be equal that we, the people playing the games, might have a less than objective perspective on balance .

Say for example that your opponent in a real time strategy game like Starcraft 2 is playing a certain faction and is beating you rather severely, my reaction could be any number of things but most likely would fall into either A) “Oh wow this opponent is good/Oh wow I’m awful at Starcraft 2.” or B) “Hmm maybe his faction is just overpowered/the faction I’m playing just isn’t very good 1v1 against his.” In that example I would go with option A as it is a fact that I’m not very good at SC2 but I think it provides a good example of the ranges of reactions.

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Call of Addiction Warfare

I’m not the largest Call of Duty fan out there, I don’t buy all the dlc packs, I don’t particularly enjoy Black Ops, and I find myself growing ever more cynical about the lack of cooperation amongst teammates when playing the more recent titles in the Call of Duty franchise.

That being said, I still play Modern Warfare 2 like a fiend. Its as if I have an addiction to the game which wouldn’t be a total surprise as I often ride passenger to my addictive personality. I hit the prestige cap long ago and I can clearly remember numerous nights of playing round after round of the fast paced and twitchy shooter. Most likely, after I finish this column I will proceed directly to my PlayStation 3 and fire up Modern Warfare 2 and play a few rounds.

Just what is it that draws me back to playing the Call of Duty games time after time? Why do Call of Duty games persistently outsell equally good, if not better, other first person shooters? What does Call of Duty have that other games don’t?

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