Events

Bob's Super Interview with Microsoft Surface [PAX East]

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Bob's Super Interview with Microsoft Surface [PAX East]

Earlier this morning, I had the pleasure of interviewing Eric Haver, Digital Communications Senior Manager of Microsoft Surface.  We had a great conversation about the SurfaceScapes project but also the versatile possibilities for the general Surface technology.  We talked about the possibilities for the Surface technology in classrooms, businesses, and even the home. Eric also let me know about his past employment and how he came to join the Surface team.  Before joining Microsoft, Eric worked elsewhere; after joining the computing giant, Eric cast his line into the special projects pool, hoping to catch something big.  He landed the Surface technology, especially becoming connected to the SurfaceScapes project.  He began working with the team from Carnegie Mellon and was able to talk with us here at Pixelated Geek for a sweet chunk of time.  Check out the video below — it’s a little lengthy but definitely worth your viewership.  Great stuff.

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Frobot Hands On [PAX East]

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Frobot Hands On [PAX East]

The year is 0001 A.H. (After Humans).  The world is being threatened by an evil corporation named Microshaft.  Their mission: To bring about world peace, by blowing the world up.  But there is still hope, or rather, there is still funk.  Enter Frobot, the unconventional hero in Fugazo’s upcoming Wii ware title, a funky hero out to save the world.

Robo Boogie

In the level I played I was tasked with setting up a transportation beam. Of course it wasn’t working, and I was tasked with going through rooms and turning things on by using my special powers. Frobot has a main laser power, followed by four more unique powers. These powers are; Dynomine (A mine you place and then detonate), Stud Missile( A powerful missile you shoot from your chest with a thrusting motion), Heart Stopper (A shield that reflects lasers), and the Jive Talker(A Disco Ball you control with the cursor that detonates when it hits something). The levels were done in a neat retro top down style that I really enjoyed. The best part though was probably the dialog, which was hilarious.  Frobot also has some multi-player, which can be described as Bomberman with bullets. I really enjoyed the multi-player, which has a really frantic intense pace. With lasers ricocheting off the walls and Disco Balls exploding around you it definitely keeps it funky.  Watch the first video for my interview with Frobot’s creator and check the second video for my multi-Player adventures after the break.

Read On

Splinter Cell Conviction: Floor Impressions [PAX East]

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Splinter Cell Conviction: Floor Impressions [PAX East]

Ubisoft had several games on show here at Pax East. I managed to jump on on Splinter Cell Conviction ‘s Co-Op play. Jumping into the game, my partner and I tried to get acquainted with the controls.

We then moved into a room and were tasked with getting rid of all the enemies. The features were pretty standard, but had some definite Splinter Cell style twists. For instance when you were injured and waiting on your partner to heal you, the a.i. could walk by you as you lay prone. Then, once the A.I. passed, you could sit up and draw your pistol to shoot. Another neat feature was the ability to see where your enemy last spotted you. Using this you could track where the A.I would move, and then sneak up on them. All in all the Co-Op looks to be a fun new addition the tried and true Splinter Cell formula.

Shades of Great: Gunnar Optiks [PAX East]

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Shades of Great: Gunnar Optiks [PAX East]

Our first interview today was with Gunnar Optiks, a company that specializes in making custom eyeware for avid gamers.  They make sunglasses — yes, that you wear inside (Corey Hart, eat your, uh, heart out) — that protect your eyes from common degenerative effects resulting from staring at a screen too long.  Their shades combat eye fatigue, drying out, and strain as you shotgun your way past zombies, hack your way through hordes of dark knights, or constructing your empire to raze the world.  We nabbed an exclusive interview with Michael Polin, Marketing Manager of the company.  Gunnar Optiks had a sweet set-up in the expo hall: a tour bus decked to the brim with gaming consoles.  How they drove it into the expo hall is still a mystery, one which Polin would not demystify for us.  He said it was top secret.  Our only explanation: super magic.  Super bus magic.

Read On

Some pictures for ya [PAX East]

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Some pictures for ya [PAX East]

Hey gang.  We’re in a lull right now, having had a slew of interviews and demos this afternoon.  Rett and Justin have headed to the Expo Room to jam to some games like Prince of Persia: The Forgotten Sands.  Personally, I’m going to hit you all up with some sweet pictures of the expo so far and then head to the NVIDIA booth and salivate all over a QWERTY keyboard while I demo Starcraft 2… O_o  Anyway, have some pictorial evidence of our adventures so far!

Read On

We're Here [PAX East]

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We're Here [PAX East]

This is just a quick update to let all of you out there in pixelated land know that we made it safely to Boston (after 14 hours of driving, rush hour in DC, and then crazy driving on the NJ Turnpike).  We’re currently waiting to being our interview with Hudson Entertainment but have already had interviews with Gunnar Optiks, Twisted Pixel, and Klei Entertainment.  There have been some ridiculous cosplayers and I have never seen more trench coats or smelled more Cheetos breath.  It’s pretty grand.  Pics and videos to follow.

We are going to PAX East. Send us your questions!

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We are going to PAX East. Send us your questions!
This is the answer to the question: What is awesome?

Hope everyone out there in internetlandia had a good weekend. Dr. DM, Justin, and I are getting all sorts of ready to go to Pax East. We are pretty pumped. So make sure you send us some questions. Seriously. Or else every interview Justin gives will involve one question, “Do you like superheroes?”  Then he will probably talk about the green lantern. Then Dr. Bob will say things that are just to darn smart for us goofballs. Then I will be left there holding the mic and I will probably just talk about beards. So send us some questions readers! We will find the answers.

So go get some rest and in the morning I want you all to have ten questions for us.  There will be a test.

San Diego Comic Con International 2010 already sold out… except Sunday.

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San Diego Comic Con International 2010 already sold out… except Sunday.

We are about 4 months away from the biggest comic and entertainment convention in the world and already it’s mostly sold out.  If you haven’t yet bought your 4day or even single day passes, consider yourself S.O.L. until next year.  That is unless you’re the type that just likes to walk around the exhibit hall and buy things that are still left on the tables. If so, then tickets for Sunday are still available.

If you’re not able to go because of tickets or not being able to fit it into your plans this year, no worries. We’ve got you and the convention covered. So stay tuned!

[via Comic Con]

GDC Highlight 3-12-10 – Sixense TrueMotion system

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Second day at the GDC conference and I managed to hit one other interesting display for us gamers: the Sixense TrueMotion system. Available for demonstration using an in-house demo peripheral, Sixense hopes to ship this new motion-sensing technology for use in a new Razer product.

Where the Wii and the Sony Move rely on infrared detection, this new technology detects motion and position through magnetic fields. Each of the two remotes/paddles being used contains a magnet, and position and direction are defined by their relation to the surrounding magnetic field. Sixense hopes a planned product manufactured by Razor will be more precise than the Wiimote or the Sony Move. They plan to convert older titles for use with the Sixense.

The Sixense was originally planned to support casual games, but demonstrations with the new technology using a converted Left 4 Dead 2 demonstrated its promise. Sixense had a booth available with the demo for play; it not only supported specific arcs of thrown grenades or aiming guns with both remotes, but also supported free-flowing control of the game’s sword, allowing for a variety of strokes and twirls. Precision and control both seemed more fluid than some wii titles, allowing for sweeping movements.

At this time, both the final price of any completed product and its release date are unknown. Sixense hopes for a winter release. They also hope to see the technology utilized in future releases.