Events

[E3 2010] John Daly’s Prostroke Golf

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[E3 2010] John Daly’s Prostroke Golf

John “grip it and rip it” Daly has a golf game powering its way onto the scene.  Featuring sixteen course the game invites you to jump right in on the fun.  The version James and I got our hands on was for the PS3 and featured Sony Move support.  Looking to steal some of Tiger’s spotlight, John Daly’s Prostroke Golf features a variety of modes to fool around with as well as sixteen courses.  Read past the break to see our thoughts on John Daly’s Prostroke Golf!

Now that’s what I call pants!

Read On

[E3 2010] Adventures at the Sega Booth

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[E3 2010] Adventures at the Sega Booth

James and I managed to squeeze in a little time at the Sega booth and tell you what we thought about two of their new title, Sonic Colors and Shogun 2: Total War.
Sonic Colors Thoughts
Rett’s Thoughts
I actually got to do the hands on for this Sonic, which will be releasing for the Wii/DS. The game goes in and out between 3d and 2d. I have to say I did really enjoy my time with the game. It moves really fast, whether you are playing the 3d segments or the 2d segments. The game was colorful and vibrant, and included some waggle moves to enter other segments, such as a drilling mechanic that let you fly through the dirt collecting rings.

James’ Thoughts

Its nice to see Sonic return to form, especially if its in multiple forms on multiple consoles. While Sonic 4 has gotten a brilliant amount of press, Sega’s Sonic Colors is another move in the right direction for the team. Its a solid 2d/3d Sonic platformer, switching quickly on-the-fly between the perspectives, and if you’re a Sonic fan, what you really want to know at this point is, is it fast. And yes, sweet gamer public, it is fast. It is crazy fast. And it is technically Sonic in every way, fast motion check, platforming check, fast blue Hedgehog check. The only thing I need for a complete childhood reversion is a 16-bit Sega audio byte, and a pack of Dunkaroo’s.  Thanks, Sega, its good to be back.

Shogun 2: Total War
Rett’s Thoughts
For this title we were only able to watch some footage. The game looks really good though, even in the pre-alpha stage we saw. I especially liked how they had different faces for the soldiers. Adds a little character.

James’s Thoughts

One thing that Creative Assembly does that is absolutely unparalleled in their genre-of-choice is detail. The Total War series simply wins in scope, gravity, length, and sheer authenticity, and Shogun is no different. This half-sequel, half-remake of the the previous title is a stunningly beautiful and brilliantly authentic massive RTS, and it does its forebears in the series proud. And while every aspect of the title is impressive, what struck us the most was the individual battle animations – there are currently retailing MMO’s where individual battles between 2 sprites sport less detailed animations than those between the individual units in this title (and the max unit count in this game peaks in the range of 56,000). The only thing that’s between me and this game is the fact that it won’t release until 2011. Check out more info on it at Total War’s Official Site!

Excited about the game? Not excited? Wondering if Knuckles or Tails will be playable (us too….we forgot to ask)? Let us know in the comments!

Love and Fond Thoughts and Prayers and fond memories of the splendor/battery destroyanator that was the GameGear From Rett and James @ Pixelated Geek!

[E3 2010] TellTale Games

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TellTale Games, the creators of Sam and Max, had us come on down to check out some of their new games (as well as some new Sam and Max episodes). James and I decided to share our thought together on the new title we saw today, titled Puzzle Agent.
Puzzle Agent
Puzzle Agent follows the character of Nelson Tethers. Nelson is the one and only member of the FBI’s puzzle solving department. He is sent to investigate the mysterious happenings around an eraser factory in Scoggins, Minnesota. From there, the adventure begins!
Rett’s Thoughts
The game looks really colorful and funny. The art style is very distinctive and I also really enjoyed the sound design. The puzzle’s we saw were abstract, much along the lines of a Professor Layton title that they cite as an inspiration. I could see this game being a big hit, as it is rather accessible but still maintains a neat sense of mystery.

James’ Thoughts

Telltale is a smaller developer, and not terribly well-known outside the industry, and that is a dirty, low-down, crying shame. These guys are hilarious, they are personable, and they make great games. You say Monkey Island? Happy thoughts. You say Sam and Max, smart and well-informed people start dancing in the streets. Well, Puzzle Agents marries the innate humor and story-telling abilities we’ve come to expect from Telltale with addictive puzzle game-play elements. and a Fargo-inspired storyline, and the art stylings of Graham Annable. If you’re a fan of the Adventure titles, a fan of puzzle games, a fan of sweet art, or a fan of sweet games, definitely check this one out.

Excited about the game? Not excited? Want to know what it like writing an article at two in the morning? Let us know in the comments!

Love and Fond Thoughts and Rapidly Decreasing Lucidity From Rett and James @ Pixelated Geek!

[E3 2010] Hands on with DC Universe Online

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[E3 2010] Hands on with DC Universe Online

One of the games I could not wait to get my hands on at this years E3 was the upcoming Sony Online Entertainment title DC Universe Online. This game is sure to get gamers excited, as it takes the MMO genre and infuses it with all the DC heroes you grew up loving. The game really focuses on you becoming the next great hero, or villain, and puts the power in your hands as you make your mark on the DC Universe. Read on for both James and my impressions of the game.

Sadly, you can not create a character exactly like this one

Rett’s Thoughts

I was very pleased with my time spent playing this game.  The combat felt really good and the graphics looked great on both the PS3 and the PC. We played around with an objective based map that let us try and fight to capture certain areas. The special moves were really fun to toy with. The character we used was pre-created and was a high tech villain in a sweet high tech suit. One really fun move I could do was encase my foe in a ball of energy, and then pick the foe up and smash them into the ground. This title was really fun to play and I cannot wait until its November 2nd release date.

James’ Thoughts

Hold the MMO, DC Universe Online is a great multiplayer game, and more than anything I really want to detail just how solid the combat is. This game is really well put together, solid frame-rate, easy-to-control, but more than anything else, DC Universe Online is a great versus multi-player game. The ten minutes I spent playing it very solidly reinforced just how much better the PVP is compared to virtually any other MMO. Make no mistake about it, this game is here to more than play, its here to win. Also, every single dev team that has ever made an excuse about console-pc cross-compatibility needs to call SOE. The games was running PS3 vs. PC, and it was running it smoothly. If you loved Champions Online, if you love DC, or if you’re just looking for a sweet multiplayer game, jump on this. DC Universe is exactly what the tiny inner child-nerd in you wanted.

Excited about the game? Not excited? Still wondering where that bacon is? Let us know in the comments!

Love and Fond Thoughts and Prayers for Free Food From Rett and James @ Pixelated Geek!

[E3 2010] Day Two – Some Impressions

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[E3 2010] Day Two – Some Impressions

Ok, Round Two, FIGHT!

A decent amount of day two was simply wandering around and getting a better look at stuff from day 1. However, I got a good look at a few new things:

  • Bethesda: As noted in my Rage review, this game looks uncannily similar to Fallout 3, especially with Fallout: New Vegas right next to it. Between Rage, New Vegas, and Brink, the place was looking a bit typecast!
  • Squaresoft: Only got a quick look at the new Tomb Raider which was enough to realize it isn’t Tomb Raider. It’s a top-down Diablo clone! Not exactly the most innovative or intuitive step for the series, and Nelson was bored almost immediately. Cinematics for Front Mission look cool, though the VA seemed cheesy as always.
  • Southpeak Games: Two games on display: Two Worlds and Nail. Nail looks like a classic arcade-style racing game, no frills- simple controls, emphasis on maximum speed, and tricks only as ways to get even more speed. Two Worlds looked interesting; the presenters promised more backstory to the new RPG, co-op, and an interesting “village” mode where the player character works to support a village affiliated with them who in turn supplies them with specialized gear.
  • Nintendo: Enormous lines for all exhibits, stretching all the way around the booths- to test out the new Zelda title alone, Skyward Sword, would apparently have required a twenty minute wait. Other M looks promising, as it seems a reasonably faithful representation of classic 2D action rendered into 3D. Will try to find more detail today.
  • Konami Press Conference: My first press conference! Liveblogged elsewhere on the site. On the whole, the biggest highlight was a new Silent Hill title (apparently too cool for any additional name) that seems to star a prisoner escaping from his transport into an even more ruined Silent Hill. Biggest disappointment was probably the latest Metal Gear Solid title, a game which appears to have been wholly founded upon the concept of “Raiden has a really, really sharp sword!” Biggest “meh” was the news of another Saw title, because we totally needed another of those.

I’d like to go into more detail, so I’ll see if anything interesting crops up today. Check out more of Nelson’s pictures here.

[E3 2010] CTA still creating dumb accessories for your Wii

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[E3 2010] CTA still creating dumb accessories for your Wii

Last year at E3 2009, I saw a Wii bowling ball accessory at the CTA booth.  I thought to myself, “Come on.  Who would really buy that crap?”  Now at E3 2010, it feels like CTA is just making dumb accessories for people dumb enough to by them.  Introducing their latest featured accessory invention that no one ever needs.  The inflatable go-kart! Go past the break for more photos of what you don’t need.

Update: I misspelled “by” for “buy.” Thanks for pointing that out. Note to self. Don’t post while still drunk from an E3 party.

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[E3 2010] Photos from Day 2 – More Booths, More Babes, More Fun

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[E3 2010] Photos from Day 2 – More Booths, More Babes, More Fun

Day 2 was even more fun than Day 1, due to the extra 2 hours of the show floor being open. Below is just a photo dump of the photos we took from E3. Sorry, if they aren’t categorized yet.  I’ll be going through all the photos this weekend and doing just that. Until then, go past the break and enjoy us taking a photo “dump” on your screen.

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[E3 2010] Rage – First Impressions

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[E3 2010] Rage – First Impressions

Stop me if you’ve heard this before:

To survive an apocalyptic cataclysm, major governments plant a series of disaster shelters deep underground, while civilization is obliterated. A lone hero emerges from a compromised shelter, finding a barren wasteland and an emergent society plagued by violent anarchists, deformed mutants, and a sinister authoritarian organization.

So, yeah, that’s Rage: Because Id Software Really Liked Their Copy of Fallout 3 (actually just Rage) in a nutshell. It’s a very pretty, very derivative take on the old post-apocalyptic story, where the mutants are feral, the government is evil, and mastery of a firearm comes with the cradle. Read On