noun \im-ˈpre-shən\: the effect or influence that something or someone has on a person’s thoughts or feelings. … 2.C: an especially marked and often favorable influence or effect on feeling, sense, or mind.
Unless you’ve been living under a rock, you’re heard of Titanfall. Its origin story alone is news-worthy, the mass exodus of Jason West, Vince Zampella and other crucially important artists from Infinity Ward after Herr Kotick’s controversial MW2 “business decisions,” the founding of Respawn (and my word, what a thumbed nose THAT constitutes), and the amiable(?) departure of Mr. Ward. Then, finally, the long, tactical, and silent development of Titanfall under the controversial publisher-ship of the monolithic EA umbrella. In the interactive entertainment industry, that sort of story usually ends in tears, or worse still in a tragical farce like Duke Nukem Forever.
Somehow, against all odds and hope, Titanfall reeks of polish, potential and promise.