Gaming

Will The Circle Be Unbroken?

Posted by: |

Will The Circle Be Unbroken?

A surprise open letter to the public from Ken Levine (creator of the Bioshock franchise) today has announced that Irrational Games will be “winding down” and will be forming a smaller entrepreneurial endeavor over at Take-Two. In the letter, Levine details his plan to take “all but around 15 members of the Irrational team” to his new, smaller creative group, along with his plan to create games for a “core gaming audience”.

Read On

TITANFALL – Hands-On Beta Impressions

Posted by: |

TITANFALL – Hands-On Beta Impressions

im·pres·sion

noun \im-ˈpre-shən\

: the effect or influence that something or someone has on a person’s thoughts or feelings. … 2.C: an especially marked and often favorable influence or effect on feeling, sense, or mind.

We’ve had several teeth-jarringly intense hours to get our feet wet in Respawn‘s high-profile FPS-Hybrid Titanfall. And boy, are we impressed.

Unless you’ve been living under a rock, you’re heard of Titanfall. Its origin story alone is news-worthy, the mass exodus of Jason West, Vince Zampella and other crucially important artists from Infinity Ward after Herr Kotick’s controversial MW2 “business decisions,” the founding of Respawn (and my word, what a thumbed nose THAT constitutes), and the amiable(?) departure of Mr. Ward. Then, finally, the long, tactical, and silent development of Titanfall under the controversial publisher-ship of the monolithic EA umbrella. In the interactive entertainment industry, that sort of story usually ends in tears, or worse still in a tragical farce like Duke Nukem Forever.

Somehow, against all odds and hope, Titanfall reeks of polish, potential and promise.

Investors Call For Microsoft To Drop Xbox

Posted by: |

Investors Call For Microsoft To Drop Xbox

The CEO of Microsoft is being pressured by investors to drop the company’s Entertainment & Devices division, which produces the Xbox gaming system and the Surface tablet. While the Xbox business is several billion dollars in the red, investors are less concerned with the Xbox and more with the search engine Bing, which is currently making a loss. Investors argue that the company should focus on software and services only.

This latest development has been a long time coming. Entertainment & Devices was losing money until 2008, and while Microsoft has yet to release a detailed report of what is responsible, it’s now making profits (presumably thanks to the Xbox). However, the aforementioned profits have been negligible compared to Microsoft’s other divisions (see the graph below).

According to the Washington Post, even the co-founder of Microsoft, Paul Allen, thinks the Xbox should be sold to another company so that Microsoft can focus on its declining Windows business. And compounding this is the fact that current CEO Satya Nadella does not have a hardware background.

Read On

Tags:

Player Two Has Entered The Game!

Posted by: |

Player Two Has Entered The Game!

Are you and your partner tired of the Valentine’s frivolities? Already drunk off the champagne? Have you been pricked by too many rose thorns this year? Sick from the boxes of chocolates? Fear not! You can settle down with your loved one and play with each other for a while… No, not like that!

Get yourselves settled on the couch, relax, and get ready to blow brains out, solve puzzles, and perform surgery, together.

Read On

Hideo Kojima Defends “Metal Gear Solid: Ground Zeroes”

Posted by: |

Hideo Kojima Defends “Metal Gear Solid: Ground Zeroes”

Addressing concerns about the short play time of Metal Gear Solid 5‘s prologue chapter, Ground Zeroes, series director Hideo Kojima has released a statement defending the game. The latest issue of Game Informer reports that the game could be completed in two hours, but Kojima stresses that clear time is not the same as play time and argues that there’s plenty of material in the game to justify its $40 price tag.

Kojima notes in his statement that there are five side missions in GZ apart from the main mission, as well as a multiplayer element.

“This is not a linear game like the past,” Kojima said. “GZ offers freedom of approach & play style, which we hope players will enjoy over & over without boring [sic]. I believe people will be satisfied with the ‘Play Time’ of GZ and will not stress the ‘Clear Time,’ which is a standard for linear games.”

Read On

Pokémon Bank Goes Live

Posted by: |

Pokémon Bank Goes Live

After a month-long delay, the Pokémon Bank is finally available on the Nintendo eStore.

The Bank allows players to store up to 3,000 Pokémon online -essentially a pocket monster storage unit – and even move them between Pokémon X and Y. Until March 14 the app is free to download. After that a modest $4.99 annual subscription fee will apply.

Read On

Review: “Tales of Phantasia” for iOS

Posted by: |

Review: “Tales of Phantasia” for iOS

The classic RPG Tales of Phantasia has long been revered by those in the know. Released for the Super Famicom in 1995, it boasted incredible graphics, a not particularly original but still entertaining story, and an innovative real-time battle system. Sadly, the original version never made it to the U.S.. Over time it built a following. In 2003 readers of the renowned Japanese gaming magazine Famitsu crowned it as the best Namco game of all time. Finally a port for the Game Boy Advance saw an American release in 2006. The port received mixed reviews.

Now the game has found its way onto the App Store – for free, no less, and longtime fans – and many such as myself who’ve never played it – were quite excited. But as it turns out, there’s nothing free about this game.

Read On

[Review] Insurgency

Posted by: |

[Review] Insurgency

In the fall of last year, I had the opportunity to do an extended preview of New World Interactive‘s Insurgencyand was, to put it mildly, not very impressed. Insurgency follows in the footsteps of a great heaping mass of cookie-cutter tactical class-based multi-player shooters, and did so with very little in the way of originality or appeal.

And so after four months of work, on Wednesday 22 January, New World Interactive released Insurgency into one of the most crowded and competitive markets in the industry. Does Insurgency have what it takes to make more than a fleeting impression?

In short, the answer is still a no, albeit a far less resounding no.

Read On

‘Gears’ franchise migrates… North?

Posted by: |

‘Gears’ franchise migrates… North?

Microsoft Studios announced its acquisition of the Gears of War franchise from Epic Studios, its original creators, today. This includes not only upcoming games that will be developed under the studio, but also the previous iterations of the series and all merchandise thereof.

The reigns for the development of future games in the franchise have been handed over to the Vancouver-based subsidiary studio of Microsoft, Black Tusk.

Read On