Gaming

Strider Review

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Strider Review

It has been about fourteen years since the last time Strider Hiryu appeared in a proper Strider game. But 2014 is a year of new beginnings, and so the long-awaited and much-anticipated new title in the Strider series has revealed itself. The new game, simply titled Strider, is a platforming action-adventure game in the vein of such titles as Metroid and Castlevania. The more you progress through the more you’ll need to acquire additional abilities to continue further on.

Strider is not a remake of the classic arcade game by the same name, it’s more like a reimagining of the arcade classic. The story is based off the original but the game play has been updated to that of a non-linear experience. As mentioned above, in order to progress through the game you must acquire upgrades to bolster Strider Hiryu’s abilities and fight off hordes of mechanized soldiers. Surprisingly, Strider was developed by Double Helix, the guys behind the latest Killer Instinct game. This is also the same studio that was recently purchased by internet retail giant Amazon.com.

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Review: Thief

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Review: Thief

Thief is the latest installment in a franchise that is near and dear to my heart – in fact, I can think of one title only that predates the first installment in the franchise in my experience, and that was some nonsense pack-in with the first computer my family ever purchased - Thief was the first real ‘game’ I ever played. It has a very special place in my heart, along with the early Elder Scrolls games, Might and Magic, and Baldur’s Gate.

I walked into Eidos Montreal‘s Thief with extraordinarily high expectations. Not only was Deus Ex: Human Revolution one of my favorite titles in recent history, but I was surprisingly pleased with their work on the multi-player element of Tomb Raider, and Deus Ex: The Fall was one of the more ambitious ‘real’ gaming experiences on mobile devices to date. Consequently, their stewardship of one of my favorite franchises built great hopes.

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Batman: Arkham Night Preview Trailer

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Batman: Arkham Night Preview Trailer

Hold on to your utility-belts, Bat-faithful, because today brings us some bat-tastic news regarding Rocksteady‘s next entry into the brilliant Arkham franchise! Appearing today on Warner Brothers’ Games UK channel, the new trailer gives us a glimpse of Bruce’s new bat-suit, a smattering of baddies, including fan favorites Harley Quinn and Two-Face, but most importantly a brand-new, shiny and just-plain-mean looking Batmobile that will be … wait for it … completely pilotable, in a Gotham City completely redesigned to better suit your new mode of transport.

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[State of Play] Nintendo Plays Their Own Way

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[State of Play] Nintendo Plays Their Own Way

Welcome to State of Play, an editorial column from Pixelated Geek. In State of Play, we’ll be dealing with major issues in the gaming community, and we’ll be reaching out to our community for feedback and interaction. Our goal with State of Play is to create a respectful, professional, and insightful dialogue within a group of serious interested parties. Games are serious business, not just the largest moving part of the entertainment economy, but a form of expression where emotionally impactful stories are told throughout communities that grow and bond, and they’re an important educational tool. We take games seriously here, and the goal of this article is to seriously analyze the serious business of gaming.

The interactive entertainment industry is a particularly sensitive, complex, competitive and trend-driven market, as has been evidenced by the last six months of brutal back-and-forth jabs between console giants Sony and Microsoft. The hype-machine is the army of the console war, forty-second trailers stuffed to bursting with sound bites and dub-step and carefully-edited ‘game-play’ the infantry. The war is waged in every corner of print and electronic media, from the dingiest of basements to the grandest halls in the greatest of convention centers, and on almost every available scrap of space on the internet. The biggest moments of the year in interactive entertainment are those brief hours of biggest conferences when the biggest of companies announce what we get to be excited about next year.

It’s all so unendingly corporate, it’s all such a ordered, structured machine and once you start seeing through the layers of clever packaging down to the core product it’s all so very tiring. The console wars, the endless fanboy-dom, the intensity of argument and attack and the vehemence with which the sides declare their undying hatred of the competition has always seemed small and strange and pathetic to me, especially in an industry that’s about . . . games.

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Will The Circle Be Unbroken?

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Will The Circle Be Unbroken?

A surprise open letter to the public from Ken Levine (creator of the Bioshock franchise) today has announced that Irrational Games will be “winding down” and will be forming a smaller entrepreneurial endeavor over at Take-Two. In the letter, Levine details his plan to take “all but around 15 members of the Irrational team” to his new, smaller creative group, along with his plan to create games for a “core gaming audience”.

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TITANFALL – Hands-On Beta Impressions

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TITANFALL – Hands-On Beta Impressions

im·pres·sion

noun \im-ˈpre-shən\

: the effect or influence that something or someone has on a person’s thoughts or feelings. … 2.C: an especially marked and often favorable influence or effect on feeling, sense, or mind.

We’ve had several teeth-jarringly intense hours to get our feet wet in Respawn‘s high-profile FPS-Hybrid Titanfall. And boy, are we impressed.

Unless you’ve been living under a rock, you’re heard of Titanfall. Its origin story alone is news-worthy, the mass exodus of Jason West, Vince Zampella and other crucially important artists from Infinity Ward after Herr Kotick’s controversial MW2 “business decisions,” the founding of Respawn (and my word, what a thumbed nose THAT constitutes), and the amiable(?) departure of Mr. Ward. Then, finally, the long, tactical, and silent development of Titanfall under the controversial publisher-ship of the monolithic EA umbrella. In the interactive entertainment industry, that sort of story usually ends in tears, or worse still in a tragical farce like Duke Nukem Forever.

Somehow, against all odds and hope, Titanfall reeks of polish, potential and promise.