Metro 2033 Review — In Post-Apocalyptic Russia, Everything Bites You
4A Games’ freshman effort is a FPS/Survival Horror hybrid (with emphasis on the shooter) set in Post-Apocalyptic Moscow 20 years after a disastrous nuclear event has rendered the surface world uninhabitable and forced humanity to retreat to the (relative) safety of the underground. You play as the voiceless and mostly faceless Artyom, a man too young to remember life before the Metro tunnels, on a journey to save his small metro village, and who is, over the course of the story, caught up in events far larger. It’s a story we’ve heard before, plus or minus a few details, a gameplay hybrid we’ve seen before, and a pretty familiar setting. So, does Metro 2033 have what it takes to distinguish itself among the Fallouts and Fears, the Gears and Resistances of the modern marketplace?
The answer, perhaps surprisingly, is yes. Metro 2033 is a funny little paradox of a game. On one hand, it’s absolutely beautiful and dripping with atmosphere; on the other the pacing is haphazard and a vital few of the mechanics are frustrating at best, broken at worst. And yet I thoroughly enjoyed my time crawling through the shattered remains of Moscow, and if anything, wish there had been a little more of shattered Moscow to crawl through.