Reviews

Bob and Twisted Pixel [PAX East]

Posted by: |

Bob and Twisted Pixel [PAX East]

Darling Bob was talking to Micheal Wilford CEO of Twisted Pixel. They discussed several things, they talked about Comic Jumper mostly. Haven’t heard of it? We wrote a bit about it a few whiles ago. Comic Jumper is talked about and other things in the video. Plus you get to look at Bob for a while and who doesn’t want that?

A video used to be embedded here but the service that it was hosted on has shut down.

Also, we have the Preview Trailer from Twisted Pixel past the break.

Read On

Interview with Wizards of the Coast [PAX East]

Posted by: |

Interview with Wizards of the Coast [PAX East]

On Friday afternoon, I marched myself into the Wizards of the Coast booth in the PAX East Expo Hall and humbly begged for an interview.  Okay, I didn’t beg so much as ask kindly.  But in my mind I was begging… humbly.  They just make so much that I love.  I was able to set up an interview for Saturday afternoon with Laura, the Senior Brand Marketing Manager of Dungeons and Dragons.  We talked about upcoming events and products being released by Wizards and the D&D branch.  Laura discussed D&D Encounters (especially the Undermountain adventures) and also the Dark Sun Campaign book, slated to come out August 2010.  The Dungeons and Dragons team is incredibly excited about their forthcoming product releases and events.  Of course, I had to ask Laura about her favorite character — currently, she’s playing a monk from the Player’s Handbook 3 with whom she has become enamored.  Check out the video for the full interview!

A video used to be embedded here but the service that it was hosted on has shut down.

Mafia 2 Hands On [PAX East]

Posted by: |

Mafia 2 Hands On [PAX East]

Mafia 2 is an open world game from 2k Games set in the early 1950’s. The game’s main character, Vito, has recently returned from war and is looking to move up a bit on the social ladder. So naturally his good old buddy, Joe, recruits him into the seedy underground world of the mafia.

When I booted up the demo I was treated to a typical open world scene of cars driving around and people milling about.  The first thing I noticed was the art direction in the game.  Much like the hit show Mad Men, the true beauty is in the details.  Everything I encountered in the game world was true to the period.  The cars, the clothes, the guns, and even the coke bottles brought me into the world of the 1950’s.  I quickly commandeered a car and drove to the way point to meet my buddy Joe.  After a brief interlude of hocking cigarettes we were accosted by a rival gang.  Pushed to far, Joe shoots the leader of the little group and we chase them to their hideout.  We met up with some more members of our gang and after a cut scene the shootout was on!  The cover system I found to be very fluid.  I enjoyed sliding up to cover and peeking around the corner to shoot people.  The guns were also nice and authentic, for instance the machine gun had a ridiculous mount of kickback.  The details in the game really stood out to me and I am looking forward to getting my hand on the full version.

Monday Night Combat play preview [PAX East]

Posted by: |

Monday Night Combat play preview [PAX East]

I while ago I wrote a preview of Monday Night Combat. In fact, I wrote the first one, out of the whole Internet. Suck on that mortals.

So, we met up with the guys at Uber Entertainment and rocked out to the preview that they had going of Six on Six matches. We (the gaming community) are in for a treat whenever they are able to release the game for XBL. This game is sweet pants. The best way I can describe the game play is you have your 3rd person shooter, but you also have a very simple skill tree that you buy mid-game, then a ton of interactive traps and explosives, and your own army of robots. The goal of the game that Rett and I played was to break the opposing side’s MoneyBall. To do this you have to help your robots along their pre-set trails that they follow to the other side’s MoneyBall and they will pull down it’s shields so you can lower the ball’s health. They will shoot and help you take out the other players robots and the other players themselves while going to their goal of Moneyball death.

The game is fast, fun, and engaging. It’s very easy to drop into and start playing even without knowing the controls very well like Rett or myself. But, in the little glimmer I did get of the game I can see that I will be hooked playing each of the six characters, figuring out tactics, and earning the achievements. I will never be off of my XBL account with this coming out, and I am okay with that.

Check out my terrible video footage after the break. Read On

Frobot Hands On [PAX East]

Posted by: |

Frobot Hands On [PAX East]

The year is 0001 A.H. (After Humans).  The world is being threatened by an evil corporation named Microshaft.  Their mission: To bring about world peace, by blowing the world up.  But there is still hope, or rather, there is still funk.  Enter Frobot, the unconventional hero in Fugazo’s upcoming Wii ware title, a funky hero out to save the world.

Robo Boogie

In the level I played I was tasked with setting up a transportation beam. Of course it wasn’t working, and I was tasked with going through rooms and turning things on by using my special powers. Frobot has a main laser power, followed by four more unique powers. These powers are; Dynomine (A mine you place and then detonate), Stud Missile( A powerful missile you shoot from your chest with a thrusting motion), Heart Stopper (A shield that reflects lasers), and the Jive Talker(A Disco Ball you control with the cursor that detonates when it hits something). The levels were done in a neat retro top down style that I really enjoyed. The best part though was probably the dialog, which was hilarious.  Frobot also has some multi-player, which can be described as Bomberman with bullets. I really enjoyed the multi-player, which has a really frantic intense pace. With lasers ricocheting off the walls and Disco Balls exploding around you it definitely keeps it funky.  Watch the first video for my interview with Frobot’s creator and check the second video for my multi-Player adventures after the break.

Read On

Hanging out with Klei [PAX East]

Posted by: |

Hanging out with Klei [PAX East]

Guys, I got the chance to hang out with Jamie CEO and Founder of Klei  (CLAY) Entertainment. When I say I got to hang out with him I mean while we (Rett and I) were going to find the spot for the interview, we got lost, and met them in the Starbucks of the hotel lobby. Dude (Jamie) bought me coffee. So I think it was a date. Then we went to the room where there was a demo of “Shank”. So we just went up to his room and talked and played video games. This was a date, I think. We took some video coverage of it and had a good laugh. This was a date, I’ve just realized that this was totally a date.

Well, check out two videos of my date, and “Shank” that was there too.

Read On

Splinter Cell Conviction: Floor Impressions [PAX East]

Posted by: |

Splinter Cell Conviction: Floor Impressions [PAX East]

Ubisoft had several games on show here at Pax East. I managed to jump on on Splinter Cell Conviction ‘s Co-Op play. Jumping into the game, my partner and I tried to get acquainted with the controls.

We then moved into a room and were tasked with getting rid of all the enemies. The features were pretty standard, but had some definite Splinter Cell style twists. For instance when you were injured and waiting on your partner to heal you, the a.i. could walk by you as you lay prone. Then, once the A.I. passed, you could sit up and draw your pistol to shoot. Another neat feature was the ability to see where your enemy last spotted you. Using this you could track where the A.I would move, and then sneak up on them. All in all the Co-Op looks to be a fun new addition the tried and true Splinter Cell formula.

God of War 3 is anything but godly

Posted by: |

God of War 3 is anything but godly

The third installment of God of War may as well be called God of Murder.

Opening with an assault upon Olympus by the unleashed Titans, God of War 3 quickly puts aside the magnificent in favor of the grotesque. Within the game’s very first hour, it requires the player to beat a defenseless and defeated Olympian god to death with the player character’s bare hands- with the sequence viewed entirely from the struggling victim’s perspective. As Kratos kills his way to the summit of Olympus, coastlines flood, the sun is extinguished, and a swarm of disease-carrying flies spreads across the land.

All of these cataclysms are entirely the protagonist’s fault.

Let there be no confusion: God of War 3 is violence pornography. It embodies every evil critics of the industry find in video games. An exercise in malicious destruction, it not only glories in battlefield savagery but in ravaging beauty and cruelly inflicting pain upon characters for the most part more sympathetic than its protagonist could ever be. No other game, to my knowledge, allows you to have sex with a goddess whose husband you have literally just executed moments before

Read On