“We can go to Cowan Bridge School and learn a lot of rot we already know and freeze and starve and probably die of consumption, or we can get on a fairy train driven by our Christmas presents.”
The four siblings called it The Glass Town Game, but it was more than just a simple game of make-believe. A gift of twelve wooden soldiers gradually turned into an entire imaginary world, the result of years of creativity and storytelling. Charlotte, Emily, Anne, and Bramwell took everything they could learn from fiction and history and current events outside their tiny little village of Haworth, and poured it all into Glass Town, a place of intrigues and doomed romance and heroism, where wooden soldiers die bravely in battle against Napoleon, only to spring back to life for more adventures the next day.
You can imagine the children’s surprise when they’re whisked off to a world that’s exactly like Glass Town.
Well almost exactly, except for a few minor details. Like the Napoleon with guns for arms, riding a giant fire-breathing porcelain rooster. That one’s new.