3DS

Nintendo bringing the Holiday Fun

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Nintendo bringing the Holiday Fun

With the next-gen console war in full swing and the PS4 in first place, the biggest question is: who’s going to be number 2? Before E3 2014, it was assumed that Xbox One might have a trick up their sleeve to either knock the PS4 off it’s perch or something to solidify 2nd place.

While Nintendo certainly brought their A Game to E3, they took it a step further with this year’s holiday release list and some surprises which truly make me want to pick up a Wii U.

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[E3 2014] Hands On – When Harvest Moon meets Minecraft

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[E3 2014] Hands On – When Harvest Moon meets Minecraft

I find Harvest Moon a fascinating game, as it continues to survive the onslaught of various Facebook Farming games.

After the last iteration (Harvest Moon A New Beginning for the 3DS) it seemed  Natsume had found the sweet spot. Its mix of both farming and customization led me to wonder what innovations or direction the next Harvest Moon would take. During our floor coverage of E3 2014 I was given a behind the scenes look of the newest version Harvest Moon Lost Valley. Which promised taking customization to the next level.

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[E3 2014] Nintendo Trailer Round-Up

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[E3 2014] Nintendo Trailer Round-Up

Nintendo surprised a good many people today.  The first Nintendo Direct conference that was worth the time it took, the first conference of the show that was predominantly first-party products and the first time Nintendo has truly given us more than one reason to own the Wii U.

Nintendo, in the shortest conference of show, presented heavy-hitters and no-brainers like Super Smash Bros Wii U & 3DS and Pokemon Alpha Sapphire and Omega Ruby, as well as exciting new projects like the adorable Yoshi Wooly World and Splatoon.  We were even blessed with a sneak peak of the new Zelda Wii U and Starfox Wii U titles.  It’s unusual to say this, but Nintendo has the most solid conference of show, with best promised value and smallest amount of fluff or gimmick – plus 100% more Robot Chicken than any other show.

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[E3 2014] Nintendo Announces Amiibo

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[E3 2014] Nintendo Announces Amiibo

Like it or not, the Toys-to-Life category is here to stay. Between the financial titan that is Skylanders and the license to print money that is Disney: Infinity – particularly with the new Marvel license and the inevitable Star Wars tie-ins, these collectible cross-media figures aren’t going anywhere.

 

Amiibo Detail Shot

 

Nintendo knows its audience, and the cross-section between Nintendo and the above franchises is almost completely congruent – and this is something Nintendo paid attention to. Their response is an incredibly clever and well-thought out line of Nintendo-branded Toys-To-Life products called Amiibo. Amiibo are small figures, styled after the collectible figures in the Super Smash Bros. games, that can interface with major Nintendo releases both past and present, as well as the Skylanders and Disney: Infinity line. The figures may provide a bonus such as a secondary character to fight by your side in the upcoming Super Smash Bros., or providing an exclusive Nintendo character in Disney: Infinity, and so on. Each title will have a different functionality with each Amiibo, and as the Amiibo are used, they will gain levels and distinct  abilities that progress as you choose, becoming more effective in their respective roles in each title.

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[State of Play] Nintendo Plays Their Own Way

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[State of Play] Nintendo Plays Their Own Way

Welcome to State of Play, an editorial column from Pixelated Geek. In State of Play, we’ll be dealing with major issues in the gaming community, and we’ll be reaching out to our community for feedback and interaction. Our goal with State of Play is to create a respectful, professional, and insightful dialogue within a group of serious interested parties. Games are serious business, not just the largest moving part of the entertainment economy, but a form of expression where emotionally impactful stories are told throughout communities that grow and bond, and they’re an important educational tool. We take games seriously here, and the goal of this article is to seriously analyze the serious business of gaming.

The interactive entertainment industry is a particularly sensitive, complex, competitive and trend-driven market, as has been evidenced by the last six months of brutal back-and-forth jabs between console giants Sony and Microsoft. The hype-machine is the army of the console war, forty-second trailers stuffed to bursting with sound bites and dub-step and carefully-edited ‘game-play’ the infantry. The war is waged in every corner of print and electronic media, from the dingiest of basements to the grandest halls in the greatest of convention centers, and on almost every available scrap of space on the internet. The biggest moments of the year in interactive entertainment are those brief hours of biggest conferences when the biggest of companies announce what we get to be excited about next year.

It’s all so unendingly corporate, it’s all such a ordered, structured machine and once you start seeing through the layers of clever packaging down to the core product it’s all so very tiring. The console wars, the endless fanboy-dom, the intensity of argument and attack and the vehemence with which the sides declare their undying hatred of the competition has always seemed small and strange and pathetic to me, especially in an industry that’s about . . . games.

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Review – Castlevania: Mirror of Fate 3DS

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Review – Castlevania: Mirror of Fate 3DS

Rating: 7.0

I’m a sucker for a good Castlevania game, and even more so on a handheld device. There is something special about getting to sit down and kill zombies on the go. This time around Konami went for the 3DS promising a 3D-2D Castlevania. So how does this game hold up to it’s predecessors? Is this the next great handheld Castlevania??

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Review – Does the 3DS Replace the DS?

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Review – Does the 3DS Replace the DS?

Somethings just seems to go together, peanut butter and jelly, Maro and Luigi and Nintendo and handhelds.

The portable market is in a bit of a shake up thanks to the Android and iPhones, and Nintendo’s DS system is in need of a revamp. The new 3DS certainly doesn’t stray far from the working predecessor, it’s certainly an improvement, and later this year it’s going to be given the XL treatment. Does the 3DS replace your current DS? Or is the 3D just a gimmick?

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3DS goes XL

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3DS goes XL

The 3Ds Portable scene is about to get the extra large treatment. As a man with rather large hands, all I can do is clap in excitement. While most gamers were waiting for this announcement from E3 2012, it seems Nintendo went for the element of surprise.

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