3DS

[State of Play] Nintendo Plays Their Own Way

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[State of Play] Nintendo Plays Their Own Way

Welcome to State of Play, an editorial column from Pixelated Geek. In State of Play, we’ll be dealing with major issues in the gaming community, and we’ll be reaching out to our community for feedback and interaction. Our goal with State of Play is to create a respectful, professional, and insightful dialogue within a group of serious interested parties. Games are serious business, not just the largest moving part of the entertainment economy, but a form of expression where emotionally impactful stories are told throughout communities that grow and bond, and they’re an important educational tool. We take games seriously here, and the goal of this article is to seriously analyze the serious business of gaming.

The interactive entertainment industry is a particularly sensitive, complex, competitive and trend-driven market, as has been evidenced by the last six months of brutal back-and-forth jabs between console giants Sony and Microsoft. The hype-machine is the army of the console war, forty-second trailers stuffed to bursting with sound bites and dub-step and carefully-edited ‘game-play’ the infantry. The war is waged in every corner of print and electronic media, from the dingiest of basements to the grandest halls in the greatest of convention centers, and on almost every available scrap of space on the internet. The biggest moments of the year in interactive entertainment are those brief hours of biggest conferences when the biggest of companies announce what we get to be excited about next year.

It’s all so unendingly corporate, it’s all such a ordered, structured machine and once you start seeing through the layers of clever packaging down to the core product it’s all so very tiring. The console wars, the endless fanboy-dom, the intensity of argument and attack and the vehemence with which the sides declare their undying hatred of the competition has always seemed small and strange and pathetic to me, especially in an industry that’s about . . . games.

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Review – Castlevania: Mirror of Fate 3DS

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Review – Castlevania: Mirror of Fate 3DS

Rating: 7.0

I’m a sucker for a good Castlevania game, and even more so on a handheld device. There is something special about getting to sit down and kill zombies on the go. This time around Konami went for the 3DS promising a 3D-2D Castlevania. So how does this game hold up to it’s predecessors? Is this the next great handheld Castlevania??

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Review – Does the 3DS Replace the DS?

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Review – Does the 3DS Replace the DS?

Somethings just seems to go together, peanut butter and jelly, Maro and Luigi and Nintendo and handhelds.

The portable market is in a bit of a shake up thanks to the Android and iPhones, and Nintendo’s DS system is in need of a revamp. The new 3DS certainly doesn’t stray far from the working predecessor, it’s certainly an improvement, and later this year it’s going to be given the XL treatment. Does the 3DS replace your current DS? Or is the 3D just a gimmick?

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3DS goes XL

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3DS goes XL

The 3Ds Portable scene is about to get the extra large treatment. As a man with rather large hands, all I can do is clap in excitement. While most gamers were waiting for this announcement from E3 2012, it seems Nintendo went for the element of surprise.

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Huge Update for the Nintendo 3DS this Holiday Season

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Huge Update for the Nintendo 3DS this Holiday Season

Although the high price of the Nintendo 3DS deterred many potential customers at first, the company seems determined to really give the customers what they want. In addition to the somewhat recent price drop, Nintendo is also releasing a whole slew of new games and features that will “make Nintendo 3DS a smart gift option this holiday season,” said Nintendo of America president Reggie Fils-Aime.

As a precursor to their exciting system update, Nintendo has released a new 3D animation available for download from the eShop, and will “soon” (though no exact date has been set) begin to deliver 3D music videos. These new 3D videos seem to simply be gearing fans up for the end of November, when Nintendo’s big update will hit.

So what’s the next big thing for the Nintendo 3DS? Read On

New BIT.TRIP.COMPLETE Trailer

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New BIT.TRIP.COMPLETE Trailer

Gajin Games and Arksys have recently released a new trailer for their upcoming BIT.TRIP.COMPLETE, foreshadowing the game’s new challenge modes.

The trailer acts as foreshadowing for the upcoming title’s unique challenge modes. A compilation of the six downloadable games in the BIT.TRIP series, the new Wii title is due out on 9/13/11, alongside its 3DS counterpart, BIT.TRIP.SAGA.

 

Nyko Power Pak+ – Extended Battery for 3DS [Gadget Review]

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Nyko Power Pak+ – Extended Battery for 3DS [Gadget Review]

One of the main complaints consumers have had about the 3DS is its disappointing battery life – luckily, Nyko was waiting in the background with an oft-unnoticed solution, the PowerPak+. The PowerPak+ is a battery pack for the 3DS that charges using the 3DS’s charging cable, and claims to double the handheld’s life.

This accessory was released in stores in April, but was not widely received; much of the modicum of attention it did garner was negativity toward the fact that one must unscrew and remove the 3DS’s backplate in order to install it. Consumers balked at the idea of opening up their console; the general consensus was that they feared this would void the warranty or brick the console.

Ever the engineer, I took up this mantle with tentative excitement. I eagerly unscrewed the colorful back of my 3DS, pausing for just a moment to ponder the possible ramifications – though any fleeting worries quickly escaped as my curiosity took hold. After all, it wouldn’t be the first warranty I’ve voided, and it certainly won’t be the last.

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[E3 2011] Nyko

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[E3 2011] Nyko

Nyko recently announced its 2011 lineup and invited us to a first-hand tour of their products. The big product the company is pushing this year is the Zoom for Kinect. It’s a detachable add-on to the Kinect that reduces the amount of space needed to be able to properly play. It “zooms” in on players, allowing them to stand closer to the Kinect and still be detected. I didn’t personally get to try this one out, but a few booth babes playing Kinect Adventures didn’t seem to be having any problems with it. Read On

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