infamous

inFamous 2 Delivers on its Predecessor’s Promises (Largely-Spoiler-Free)

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inFamous 2 Delivers on its Predecessor’s Promises (Largely-Spoiler-Free)

inFamous 2 is, like the first game, one of the best arguments that sandbox games can be more than crime sprees or player sociopathy for laughs.

Had the game been precisely what it seems to be for around three quarters of the playtime, inFamous 2 would still easily merit every bit of admiration its predecessor earned.  But, as always, there’s more to it than meets the eye. By the end, players will understand precisely why the villain of the first game felt Cole MacGrath needed to be tough enough to make impossible choices.

It’s some time after the first game, and our favorite gravely-voice electrokinetic (now having acquired a mildly Southern accent) is scrambling around trying to find any power boost he can find in preparation to face his foretold nemesis, the apocalyptic Conduit (AKA “superpowered mutant”) known as the Beast. Except, wait, he’s shown up early! There goes New York Empire City.

Cole and his friends, repentant goofball Zeke and chilly (ultimately in more ways than one) NSA agent Kuo, flees down south to New Orleans Marais. Here in the flooded town (having never been cleaned up properly in the inFamous-verse), Cole hopes to find a means to boost his powers and recovery from his unceremonious drubbing in time to stop the Beast before all is lost. But the city is under de-facto fascist rule courtesy of Bertrand, a Southern-fried politician in the midst of a witch hunt against all Conduits (whether activated or latent) as abominations against God,  drawing support from his efforts against a siege of feral swamp monsters.

Meanwhile, the Beast carves a path of devastation down the coastline, utterly unstoppable, the pause screen helpfully reminding you how many miles he’s got to go for a rematch. Better hurry up.

(This article is a spoilers-free review of the game as a whole; stay tuned for a spoiler-heavy discussion of the game’s unusual narrative merits.)

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Top 5 Things I want out of Infamous 2

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Top 5 Things I want out of Infamous 2

The first Infamous was a wonderful surprise that left many gamers hungry for more electric themed parkour style heroism, or villainy depending on how you wanted to shape the world around you.  Or you may have just liked red electricity more than blue electricity and really, who doesn’t?  Since the game was both a critical and commercial success for Sony and Sucker Punch a sequel was as inevitable as a Zelda title having the exact same framework as the last one. (But who cares Zelda is awesome! And sequels can be as well.)

Or they could be Spiderman 3. Why God? Spiderman 2 was so well made. Who let this happen?

So with Infamous 2’s new game-play footage already making waves on the Internet I thought it was time for a Top 5 Things I want out of Infamous 2 list.  Read on past the break for more. Read On

Top 5 Games to look for at E3

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Top 5 Games to look for at E3

E3 will soon be upon us and the interwebs will soon be flooded with information on every game, from a possible new Grand Theft Auto to Project Natal. Here is my top 5 games to look for at this years E3.
5)Infamous 2

Cool guys walk away, I mean, cause explosions

The first Infamous was one of my favorite titles of 2009. A beautiful looking open world with stellar graphics it got (deservedly) rave reviews. Even though lead character Cole McGrath talked like Clint Eastwood snarling, the game did not suffer for it. Throw in a crazy ending and you have all the ingredients for a stellar sequel.
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Without emotional consequence, the sandbox is pretty shallow

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james

Guest Written by James Trauben
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James Trauben graduated from CSU Chico armed with a Bachelor’s in History and a brain full of trivia. He has recently been unleashed upon the world of technical writing

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You’re out for a drive Monday night, looking to take in a movie and maybe stop by the grocery store. You’re beginning to get a little sick of that one jerk that doesn’t seem to have figured out that stoplights are for stopping and the lines on the road indicate lanes as opposed to broad suggestions.

Suddenly bullets start flying. You don’t even bother trying to call the police- it’s not as if they’re supposed to stop crime. Instead, perhaps because you currently live in a city with more daily gunfights than Somalia, you lean back in your seat, tune in to the wacky radio personality, and watch as the jerk with the perpetual scowl ventilates the colorful, themed gang members idly trying to kill him in new and interesting ways.

Hey, maybe he’s not so bad, you think. Or, well, you start to, but then he turns around, kicks open your car door, drags you out kicking and screaming, and then drives off because he liked the color of your truck a bit better than that of his battered, smoldering sedan. You’re left confused, annoyed, and resolving that you will walk back and forth more vehemently than ever before to display that you’ve had it with scruffy dubiously-legal twenty-somethings unburdened by moral scruples with the best lawyers money can buy!

Then, evidently deciding that driving on the street is for wimps, he nearly runs over you and careens into a nearby house, crumpling your brand-new car. Read On