Assassin’s Creed: Revelations feels tired.
In part, this is a thematic choice. Ezio Auditore’s an old man now- a genuinely old man, not simply artificially aged or decrepit, which makes him relatively unusual among game protagonists. We’ve seen a lot more of Ezio’s life than most of his counterparts, and I have no doubt that Revelations, like Brotherhood before it, is little more than an engine for Ezio to show up and be charming.
But is the weary, resigned tone of Revelations symptomatic of its aged protagonist, or does it come from an overworked development team who had to throw together another sandbox narrative in a year’s time? I suspect it’s a bit of both – and more from the latter than Ubisoft wants to admit.