podcast
Sat, May 30, 2009

Angry Gamer Rant on Braid: the Game

braid-the-game

Let me start off by saying that I get it.  I get that Jonathan Blow and David Hellman created what can only be described as “art” with no backing, and probably alone in a basement somewhere.  Uphill both ways.

For those of you who haven’t played the game yet, Braid is a beautiful side-scroller for Xbox 360 and PC which seamlessly blends an incredible musical track with direct puzzles, strategy, and some throwing your controller at the TV.  If I were to finish the review here, you could all go home happy and I wouldn’t get any hate mail.

princess-toadstool-gameBe that as it may, let the rage comments roll because unfortunately there’s a story associated with this “game.”  That’s what I’m told anyway.  See, I had to read a fucking webpage about the real plot because apparently the plot that I experienced while playing the game is not the actual plot.  I was apparently under the misconception that I was going from castle to castle looking for a princess.  According to the GameFAQ plot summary — yes, this game requires Cliff Notes to tell a story — I was dead.  fucking.  wrong.

There are actually two levels of story in this game. One is for
the casual observer, the kind of guy who simply needs an excuse
to go from one level to the next. For this person, Braid is about
a guy chasing a princess from castle to castle, her always being
in another one. The books vaguely reinforce this idea, and for the
casual observer this explanation will suffice.

I'm going to assume you do not fit this description because you are
reading this FAQ.

phd-in-douchebaggeryWell, it turns out you’re wrong too:  I was only at the website because I needed to figure out what someone with a Ph.D. in Douchebagery thought this game was about.  And let’s not pretend like my plot — what I’ll playfully refer to as “the plot that actually happened” — is what an idiot takes away from the game.

braid-tim-with-book

No, I am not an idiot.  I was probably more thorough than 80% of the people who played this art.  See, much like Castlevania had people that you could interact with in the sense that they may as well have been house plants, Blow must have figured this secret out and saved money on graphics by making the people into books.  So I spoke with read these books.  I READ ALL OF THESE FUCKING BOOKS.  And do you know what they were about, you pretentious dick?  They were all about saving a mother fucking princess.  Check and mate.  Game over.  I’m right, you’re wrong.

[T]he fact is that there is not a linear, logical story to be
found in Braid, at least not to the degree that most people
expect. The books found in the "clouds" serve primarily to
convey the specific theme of that specific world rather than
form any sort of coherent, chronological series of events
detailing someone's life.

The fuck?  If that’s true, Blow must think he’s the next Faulkner, who I’d like to kill for making me read all his time-disorientation works of shit in high school.  Let’s agree to disagree here.  You got something out of this game that very clearly came out of your own warped perception of reality, and I’m right.  I accept your apology.

princess-another-castle

I’m going to continue this “review” under the assumption that the game is about traveling from castle to castle to rescue a princess, because it is.

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