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	<title>Pixelated Geek &#187; capcom</title>
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	<link>http://pixelatedgeek.com</link>
	<description>Geeks. Nerds. Tech. Video Games. Internet Humor.</description>
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		<title>Street Fighter IV for iPhone goes live on the App Store</title>
		<link>http://pixelatedgeek.com/2010/03/street-fighter-iv-for-iphone-goes-live-on-the-app-store/</link>
		<comments>http://pixelatedgeek.com/2010/03/street-fighter-iv-for-iphone-goes-live-on-the-app-store/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 12:19:49 +0000</pubDate>
		<dc:creator>Sam</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iPhone and Apps]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iphone games]]></category>
		<category><![CDATA[street fighter 4]]></category>

		<guid isPermaLink="false">http://pixelatedgeek.com/?p=20159</guid>
		<description><![CDATA[﻿Street Fighter IV for iPhone went live last night at the GDC Capcom Fight Club in San Francisco and is in the App Store for all you budding pocket fighters. First impressions are, it&#8217;s a fantastic representation of Street Fighter IV on the iPhone, but playing it without buttons is a bit of a mission.

Check [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">﻿<a href="http://pixelatedgeek.com/wp-content/uploads/2010/03/SF4.jpg"><img class="aligncenter size-full wp-image-20160" title="SF4" src="http://pixelatedgeek.com/wp-content/uploads/2010/03/SF4.jpg" alt="" width="600" height="200" /></a>Street Fighter IV for iPhone went live last night at the GDC Capcom Fight Club in San Francisco and is in the App Store for all you budding pocket fighters. First impressions are, it&#8217;s a fantastic representation of Street Fighter IV on the iPhone, but playing it without buttons is a bit of a mission.</p>
<p style="text-align: justify;"><a href="http://pixelatedgeek.com/wp-content/uploads/2010/03/SF4iPhone.jpg"><img class="aligncenter size-full wp-image-20164" title="SF4iPhone" src="http://pixelatedgeek.com/wp-content/uploads/2010/03/SF4iPhone.jpg" alt="" width="480" height="320" /></a></p>
<p>Check it out for yourselves [<a href="http://itunes.apple.com/gb/app/street-fighter-iv/id354655665?mt=8#">iTunes Link</a>] for the not so little £5.99/$9.99.</p>
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		<title>The last new Super Street Fighter IV Character revealed, Hakan</title>
		<link>http://pixelatedgeek.com/2010/03/the-last-new-super-street-fighter-iv-character-revealed-hakan/</link>
		<comments>http://pixelatedgeek.com/2010/03/the-last-new-super-street-fighter-iv-character-revealed-hakan/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 04:57:57 +0000</pubDate>
		<dc:creator>Nelson</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[ssf4]]></category>
		<category><![CDATA[super street fighter 4]]></category>

		<guid isPermaLink="false">http://pixelatedgeek.com/?p=20154</guid>
		<description><![CDATA[Capcom has finally reveal Hakan. This new oily fighter is the last new challenger in the Super Street Figher IV roster. Super Street Fighter IV will be out at the end of April, and will be released on PlayStation 3 and Xbox 360.  Now that all super moves, revenge moves and special moves have [...]]]></description>
			<content:encoded><![CDATA[<p><a href="/tag/capcom">Capcom</a> has finally reveal Hakan. This new oily fighter is the last new challenger in the <a href="/tag/ssf4">Super Street Figher IV</a> roster. Super Street Fighter IV will be out at the end of April, and will be released on <a href="/tag/playstation-3">PlayStation 3</a> and <a href="/tag/xbox-360">Xbox 360</a>.  Now that all super moves, revenge moves and special moves have been revealed, what do you guys think of this upcoming game? My thoughts after watching the below vid? Hakan poops out his opponents in one of his revenge moves? Weird.</p>
<p><object id="ignplayer" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://media.ign.com/ev/embed.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="vgroup=ssf4_trl_hakan_juri_30810&amp;object=35904" /><param name="src" value="http://media.ign.com/ev/embed.swf" /><embed id="ignplayer" type="application/x-shockwave-flash" width="600" height="390" src="http://media.ign.com/ev/embed.swf" flashvars="vgroup=ssf4_trl_hakan_juri_30810&amp;object=35904" bgcolor="#000000" allowscriptaccess="always" allowfullscreen="true" data="http://media.ign.com/ev/embed.swf"></embed></object></p>
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		</item>
		<item>
		<title>Street Fighter IV coming to your iPhone</title>
		<link>http://pixelatedgeek.com/2010/02/street-fighter-iv-coming-to-your-iphone/</link>
		<comments>http://pixelatedgeek.com/2010/02/street-fighter-iv-coming-to-your-iphone/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 15:07:48 +0000</pubDate>
		<dc:creator>Nelson</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[iPhone and Apps]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[street fighter 4]]></category>

		<guid isPermaLink="false">http://pixelatedgeek.com/?p=19360</guid>
		<description><![CDATA[I&#8217;m not sure what to think about this idea. Sure, Street Fighter IV is fun, but I&#8217;m not sure how fun it will be on an iPhone.  It&#8217;s a very interesting move by Capcom and one that I didn&#8217;t see coming.  As you can tell by GamePro&#8217;s hands-on demo video below, your thumbs blocks out [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not sure what to think about this idea. Sure, <a href="/tag/street-fighter-4">Street Fighter IV</a> is fun, but I&#8217;m not sure how fun it will be on an <a href="/tag/iphone">iPhone</a>.  It&#8217;s a very interesting move by <a href="/tag/capcom">Capcom</a> and one that I didn&#8217;t see coming.  As you can tell by GamePro&#8217;s hands-on demo video below, your thumbs blocks out most of the animated action while you&#8217;re trying to do some basic special moves like a fireball or hurricane kick. Two good things about this game though is that you&#8217;ll be able to play with another person with the game, wirelessly. The other good thing is that it doesn&#8217;t look like it&#8217;ll be difficult to perform an ultra combo.  Just take the revenge meter and the combo will activate. What are your thoughts guys? Will you be plopping down $9.99 on it?</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="500" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="false" /><param name="src" value="http://www.gamepro.com/bin/vid-bin/octPlayer.swf?vId=137583&amp;p=e&amp;ae=d" /><param name="allowfullscreen" value="false" /><embed type="application/x-shockwave-flash" width="600" height="500" src="http://www.gamepro.com/bin/vid-bin/octPlayer.swf?vId=137583&amp;p=e&amp;ae=d" allowfullscreen="false" allowscriptaccess="always"></embed></object></p>
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		<title>Mega Man ZERO Collection Coming to Nintendo DS</title>
		<link>http://pixelatedgeek.com/2010/02/mega-man-zero-collection-nintendo-ds/</link>
		<comments>http://pixelatedgeek.com/2010/02/mega-man-zero-collection-nintendo-ds/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 00:21:05 +0000</pubDate>
		<dc:creator>Raul Valle</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[nintendo ds]]></category>

		<guid isPermaLink="false">http://pixelatedgeek.com/?p=19278</guid>
		<description><![CDATA[Late last month, Capcom announced that one of its fan favorite Game Boy Advance series, Mega Man ZERO would be repackaged and rereleased for the Nintendo DS, due for release this summer. The ZERO series, taking place about 100 years following the end of the X series, features X’s partner Zero as the main playable [...]]]></description>
			<content:encoded><![CDATA[<p>Late last month, <a href="/tag/capcom">Capcom</a> announced that one of its fan favorite Game Boy Advance series, <a href="/tag/mega-man">Mega Man</a> ZERO would be repackaged and rereleased for the <a href="/tag/nintendo-ds">Nintendo DS</a>, due for release this summer. The ZERO series, taking place about 100 years following the end of the X series, features X’s partner Zero as the main playable character, awakening in a dystopian future under the control of a brutal dictatorship after having been in hibernation for over a century. After being revived by a human scientist named Ciel, Zero learns that a reploid by the name of Master X and ruler of the government of Neo Arcadia has branded innocent reploids as Mavericks, ordering their extermination. Learning from Ciel that Master X is the same X that fought alongside him a century before, Zero embarks on a mission to stop his former friend.</p>
<p>Released in 2002, production of the series began after the release of Mega Man X5, which was intended by series creator <a href="http://en.wikipedia.org/wiki/Keiji_Inafune" target="_blank">Keiji Inafune</a> to be the final entry in the X series, leading into the events of Mega Man ZERO. While the X series continued, ZERO went on to become a four-part series, enjoying its success on the Game Boy Advance and considered to be some of the hardest games in the entirety of the Mega Man series. While no definite release date has been given for the collection, Capcom has announced a Summer 2010 release. Not much is known about any special features the collection may contain, but in the meantime, enjoy these screens, courtesy of Capcom.</p>

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		<title>Retro Gaming Reviews: Mega Man X (1993)</title>
		<link>http://pixelatedgeek.com/2010/02/retro-gaming-reviews-mega-man-x-1993/</link>
		<comments>http://pixelatedgeek.com/2010/02/retro-gaming-reviews-mega-man-x-1993/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 15:23:58 +0000</pubDate>
		<dc:creator>Raul Valle</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Previews and Reviews]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Super Nintendo]]></category>

		<guid isPermaLink="false">http://pixelatedgeek.com/?p=19038</guid>
		<description><![CDATA[When you think side-scrolling shooters, it’s hard not to think of Mega Man, the little blue robot whose NES offerings, especially the earlier entries were notorious for their difficulty. And even after the SNES hit the market, Capcom continued releasing new entries on the NES, a practice that went on for about 3 years before [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelatedgeek.com/wp-content/uploads/2010/02/MMX-5.png"><img class="alignleft size-thumbnail wp-image-19059" title="MMX-5" src="http://pixelatedgeek.com/wp-content/uploads/2010/02/MMX-5-150x150.png" alt="" width="150" height="150" /></a>When you think side-scrolling shooters, it’s hard not to think of <a href="/tag/mega-man">Mega Man</a>, the little blue robot whose <a href="/tag/nintendo">NES</a> offerings, especially the earlier entries were notorious for their difficulty. And even after the <a href="/tag/super-nintendo">SNES</a> hit the market, <a href="/tag/capcom">Capcom</a> continued releasing new entries on the NES, a practice that went on for about 3 years before Capcom finally felt ready to take the series into the 16-bit age. However, when the time finally came for the series to make its grand debut on the SNES, rather than be greeted by the familiar Blue Bomber, Capcom introduced us to Mega Man X, his slightly more mature and edgier counterpart.<span id="more-19038"></span></p>
<p>Released in 1993, almost side-by-side with Mega Man 6 for the NES, Mega Man X introduced players to a slightly different and darker world than fans were used to. It was an entirely new franchise, building upon the classic Mega Man gameplay and introducing us to an entirely new cast of characters, including the eponymous Mega Man X, successor to the “Mega Man” name. In my younger days, I often confused the Mega Man and the X series, mistaking the X in the title for the number 10. However, the only link the two share is the “Mega Man” name and the scientist who created them both, Thomas Light. In a way, the X series shares a few similarities to the Ultimate Marvel universe, in that both are supposed to be edgier than their original counterparts (with the possible exception of Ultimate Spider-Man) and are only related to the main universe counterparts in name. However, unlike the relationship between the main Marvel continuity and the Ultimate continuity, Mega Man and Mega Man X take place in the same universe, only in different time periods.</p>
<p><strong>Story</strong></p>
<p>Taking place roughly 100 years following the end of the classic Mega Man series (when exactly it takes place is unspecified, both given the ambiguous dates stated in the game and the fact that the classic series still continues to this day), robotics technology has evolved thanks to a discovery made by the archeologist Dr. Cain, who years before the start of the game, discovered the sentient robot Mega Man X sealed away in a capsule. The last creation of the genius Dr. Light, X was created with the ability to think for himself, a radical concept as all robots built prior were required to follow the Three Laws of Robotics (yes, Asimov’s Three Laws from I, Robot). Being the first of his kind, Dr. Light sealed him away so that tests and simulations could be run on X’s system, ensuring that X wouldn’t become a risk and possibly initiate a robot uprising, especially since Light equipped him with a powerful new version of Mega Man’s Mega Buster known as the X-Buster. This is what I don’t understand. If he were to become potentially dangerous, why equip him with a powerful weapon? When the original Mega Man was built, he was just a household cleaning robot who begged to be converted into a fighting robot to stop the menace that was Dr. Albert Wily. However, X wasn’t created to fight, so the need to outfit him with a weapon just doesn’t make sense when you think about it. Still, with out the X-Buster, it wouldn’t really be a “Mega Man” game, now would it? Later, when encountering a hologram of Dr. Light, he states that he always knew the day would come when X would need to fight and took precautions to ensure that he would be ready.</p>
<div id="attachment_19070" class="wp-caption aligncenter" style="width: 531px"><a href="http://pixelatedgeek.com/wp-content/uploads/2010/02/MMX-10.png"><img class="size-large wp-image-19070" title="MMX-10" src="http://pixelatedgeek.com/wp-content/uploads/2010/02/MMX-10-521x400.png" alt="" width="521" height="400" /></a><p class="wp-caption-text">X comes face to face with a hologram of his creator, Thomas Light.</p></div>
<div id="attachment_19063" class="wp-caption alignright" style="width: 160px"><a href="http://pixelatedgeek.com/wp-content/uploads/2010/02/MMX-9.png"><img class="size-thumbnail wp-image-19063" title="MMX-9" src="http://pixelatedgeek.com/wp-content/uploads/2010/02/MMX-9-150x150.png" alt="" width="150" height="150" /></a><p class="wp-caption-text">X and Zero mount an assault on Sigma&#39;s fortress. Interestingly enough, series creator Keiji Inafune wanted Zero to be the main protagonist.</p></div>
<p>In the present, X was eventually used by Dr. Cain as a template for a new generation of robots known as Reploids. These robots also possessed the ability to think for themselves. However, unlike X, they were flawed and many of them rebelled. Labeled as “Mavericks” (Irregulars in the original Japanese version), these reploids were dangerous and, as such, a special task force of reploids was put together to deal with them. Known as Maverick Hunters, they were led by Sigma, under the guidance of Dr. Cain. However, eventually, Sigma rebelled, along with many other powerful reploids. As a result, X and another reploid by the name of Zero are essentially the only Maverick Hunters left that are capable of stopping them and set out to fight the Mavericks.</p>
<p>This is only the backstory to the actual game, which contains very little story itself, save for a few brief scenes with dialogue. And, despite what little story there might be, it’s enough to drive the plot along. With the exception of Sigma and Vile, none of the bosses have any characterization, the only information given is that they’re former Maverick Hunters that have aligned themselves with Sigma. Still, for a side scrolling shooter, especially one from the 16-bit era, do you really need that much story?</p>
<p><strong>Gameplay</strong></p>
<div id="attachment_19071" class="wp-caption alignleft" style="width: 160px"><a href="http://pixelatedgeek.com/wp-content/uploads/2010/02/MMX-11.png"><img class="size-thumbnail wp-image-19071" title="MMX-11" src="http://pixelatedgeek.com/wp-content/uploads/2010/02/MMX-11-150x150.png" alt="" width="150" height="150" /></a><p class="wp-caption-text">The standard stage intro screen, featuring the stage boss.</p></div>
<p>The main core of Mega Man X’s gameplay is simple. Pick a stage, fight your way through it, taking care of enemy robots along the way, eventually reaching the stage boss, which you are then required to dispatch before being allowed to choose the next stage you want to tackle. What I’ve always liked about the Mega Man series is it’s “Rock, Paper, Scissors” style way of taking on bosses, in that every boss has a strength and a weakness that can be exploited. Just like Paper beats Rock, Rock beats Scissors, and Scissors beats Paper, Fire beats Ice, Ice beats Electricity, and Electricity beats whatever the hell Armored Armadillo’s attribute is supposed to be (if this were Pokemon, he’d probably be a ground type). That’s just to name a few. The strategy lies in figuring out which boss weapon you receive is suited to fighting which boss. The game itself allows you to pick any of the initial eight stages and you’re shown which boss you’re fighting, rather than a standard linear progression where the stages are laid out in a preset order.</p>
<p>Some stages also become easier depending on which stages you tackle first. For instance, tackling Chill Penguin’s stage before heading off to Flame Mammoth’s stage gives you a considerable advantage. The normal version of the stage, if played before defeating Chill Penguin, contains molten metal, which is extremely hazardous to anyone, including robots. While not an instant death, it does drain a sizeable chunk of your health, especially for players that haven’t collected any of the hidden, health-increasing Heart Tanks scattered across several stages. However, if Chill Penguin is defeated beforehand, the molten metal is frozen over, allowing you to safely cross it without fear of getting hurt. Not all stages are like this, however, and you may not figure out what stages change or the circumstances necessary to change a stage right from the start, but it’s an interesting idea, and one that pays off if done right.</p>
<div id="attachment_19062" class="wp-caption aligncenter" style="width: 610px"><a href="http://pixelatedgeek.com/wp-content/uploads/2010/02/MMX-8.png"><img class="size-large wp-image-19062" title="MMX-8" src="http://pixelatedgeek.com/wp-content/uploads/2010/02/MMX-8-600x220.png" alt="" width="600" height="220" /></a><p class="wp-caption-text">Flame Mammoth&#39;s Stage - Before and After defeating Chill Penguin.</p></div>
<p style="text-align: center;">
<div id="attachment_19061" class="wp-caption alignleft" style="width: 160px"><a rel="attachment wp-att-19061" href="http://pixelatedgeek.com/2010/02/retro-gaming-reviews-mega-man-x-1993/mmx-7/"><img class="size-thumbnail wp-image-19061" title="MMX-7" src="http://pixelatedgeek.com/wp-content/uploads/2010/02/MMX-7-150x150.png" alt="" width="150" height="150" /></a><p class="wp-caption-text">X, fully upgraded.</p></div>
<p>Another aspect of the game is collecting hidden upgrades and power-ups to help you complete the game. Items, such as upgrade capsules, which increase your performance by reducing damage and increasing attack strength, heart tanks, which increase your overall health, and life tanks, which allow you to refill your health, are scattered throughout the initial eight stages (not counting the introductory stage), some of which require upgrades and boss weapons acquired in other stages. This of course means a little back tracking in order to get the necessary equipment required to gain access to the power-ups. While not required to progress, they are definitely helpful, especially once you’ve dispatched the eight bosses and made it into the Sigma Stages. These stages are where the game really heats up. Essentially, it’s the enemy stronghold, meaning it’s crawling with enemies. Each stage contains multiple boss fights, though some of those battles are against the eight mavericks that you defeat earlier in the game, so they’re not a big deal if you have the power-ups and know their specific weakness. However, they are still a threat and can hinder your progress significantly. To top it all off, while the game uses a password system, from this point onward, passwords only relate to your upgrades, any password you receive while making it through the Sigma Stages starting you back at the first Sigma Stage, meaning if you choose to quit and comeback later, you have to do every single Sigma level, of which there are four, from the very beginning. Essentially, the last part of the game is an endurance test, meaning you really need to keep an eye on your lives.</p>
<p>Is it a hard game? Sort of. It’s not at the level of difficulty that older Mega Man games were known for but it is still a difficult game in it’s own right, pulling no punches as the player makes their way into the more difficult areas of the game.</p>
<p><strong>Visuals</strong></p>
<div id="attachment_19056" class="wp-caption alignright" style="width: 160px"><a rel="attachment wp-att-19056" href="http://pixelatedgeek.com/2010/02/retro-gaming-reviews-mega-man-x-1993/mmx-2/"><img class="size-thumbnail wp-image-19056" title="MMX-2" src="http://pixelatedgeek.com/wp-content/uploads/2010/02/MMX-2-150x150.png" alt="" width="150" height="150" /></a><p class="wp-caption-text">X, Zero, and Vile.</p></div>
<p>Being a Super Nintendo game, don’t expect this game to be visually stunning. After all, the graphics are composed of 2D sprites and static backgrounds. However, they aren’t visually jarring either, being well designed and colorful. The character animations are solid and rather fluid, even the bosses, which have several different animations due to their different attacks. However, when too many things are going on all at once, it can slow the game down, unfortunately. It’s not a major problem, but it happens from time to time.</p>
<p>The character designs are pretty good too, if a bit on the simplistic side. Unlike the original Mega Man series, whose Robot Masters were almost always humanoid robots, the X series uses animal-like robots as the Maverick Bosses. Like I said, the character designs are a bit simplistic, with them usually looking like metallic, anthropomorphic animals. Still, they have their charms. X, on the other hand, does have a humanoid appearance, looking like a grown up, modified version of the original Mega Man, with Zero, oddly enough, looking like a male, grown up version of Roll, if only because they’re both blond and wear red, though you could also say he resembles Proto Man.</p>
<div id="attachment_19057" class="wp-caption aligncenter" style="width: 554px"><a rel="attachment wp-att-19057" href="http://pixelatedgeek.com/2010/02/retro-gaming-reviews-mega-man-x-1993/mmx-3/"><img class="size-large wp-image-19057" title="MMX-3" src="http://pixelatedgeek.com/wp-content/uploads/2010/02/MMX-3-544x400.png" alt="" width="544" height="400" /></a><p class="wp-caption-text">The Stage Selection screen, complete with a headshot of each level boss.</p></div>
<p><strong>Audio</strong></p>
<p>I’ve mentioned before in <a href="http://pixelatedgeek.com/2010/02/retro-game-reviews-metal-gear-solid-1998/">one of my recent reviews</a> that I am a big fan of video game music. While it was essentially Metal Gear Solid that really got me interested, I’ve grown very fond of the music from the Mega Man X series as a whole. But out of all of the games in the series, it’s this particular game’s music that I really just love to listen to. In fact, the only piece of music in the game that I’m not particularly found of is the theme to the third Sigma Stage. Aside from that, every song is great, especially the ending. In addition, several songs in the game were eventually compiled into one of my absolute favorite <a href="http://www.youtube.com/watch?v=T-OppykeE7Y">OC ReMix works</a>, which just wouldn’t have been good if the music wasn’t good to begin with.</p>
<p>Aside from the music, the sound effects are fine. Thankfully, the game isn’t filled with overly annoying sound effects. These are more subdued. They’re definitely noticeable, but they don’t get annoying, with the possible exception of the buster charging sound effect. If you’re like me, who constantly keeps their buster charge, the charging sound continues to sound, which can get annoying.</p>
<p><strong>Overall</strong></p>
<p>The Mega Man series as a whole is something that I really enjoyed as a kid. From the old Ruby-Spears Mega Man cartoon, to the Mega Man games that continue to persist to this day, there’s just something about the series that continues to call me back. The original Mega Man X in particular still holds a special place in my heart, and with good reason. It’s just downright fun, though I will admit that it can get a bit frustrating.</p>
<p>A few years back, Capcom released an updated version of Mega Man X, entitled Mega Man: Maverick Hunter X. With its revamped story, voice acted cut-scenes, and revamped, 2.5D graphics, I definitely had a lot of fun with it. For a remake, it definitely does the game justice since, at its core, it’s still the same great game. If you’re one of those gamers that can’t stand 2D sprites, then I recommend the remake. But whatever the case, both versions are good and they come highly recommended from me.</p>
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		<title>Super Street Fighter 4 has 3 new challengers &#8211; Ibuki, Makato, Dudley</title>
		<link>http://pixelatedgeek.com/2010/02/super-street-fighter-4-has-3-new-challengers-ibuki-makato-dudley/</link>
		<comments>http://pixelatedgeek.com/2010/02/super-street-fighter-4-has-3-new-challengers-ibuki-makato-dudley/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 01:08:16 +0000</pubDate>
		<dc:creator>Nelson</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[ssf4]]></category>

		<guid isPermaLink="false">http://pixelatedgeek.com/?p=18928</guid>
		<description><![CDATA[
It has been long rumored that Dudley and Ibuki will be one of the new challengers to come from Street Fighter 3 to Super Street Fighter 4.  Today, Capcom has released a trailer that shows the old characters getting graphical face lifts as well as a sneak peek of their ultra combos.
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-18930" title="ibuki" src="http://pixelatedgeek.com/wp-content/uploads/2010/02/ibuki.jpg" alt="" width="600" height="335" /></p>
<p>It has been <a href="http://pixelatedgeek.com/2009/11/some-new-characters-in-super-street-fighter-4-might-be-from-street-fighter-3-rumor/">long rumored that Dudley</a> and Ibuki will be one of the new challengers to come from Street Fighter 3 to <a href="/tag/ssf4">Super Street Fighter 4</a>.  Today, <a href="/tag/capcom">Capcom</a> has released a trailer that shows the old characters getting graphical face lifts as well as a sneak peek of their ultra combos.</p>
<p><a href="http://pixelatedgeek.com/2010/02/super-street-fighter-4-has-3-new-challengers-ibuki-makato-dudley/"><em>Click here to view the embedded video.</em></a></p>
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		<title>Super Street Fighter 4 &#8211; Final Box Art, New Trailer, And Release Date</title>
		<link>http://pixelatedgeek.com/2010/01/super-street-fighter-4-final-box-art-new-trailer-and-release-date/</link>
		<comments>http://pixelatedgeek.com/2010/01/super-street-fighter-4-final-box-art-new-trailer-and-release-date/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 17:50:57 +0000</pubDate>
		<dc:creator>Nelson</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[ssf4]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://pixelatedgeek.com/?p=17955</guid>
		<description><![CDATA[Capcom has released more Super Street Fighter 4 goodies.  Below is the final box art for both the Xbox 360 and Playstation 3, above is the new trailer, and the following text is the release date for the game. April 27th. As you may or may not already know, Super Street Fighter 4 will bring [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelatedgeek.com/2010/01/super-street-fighter-4-final-box-art-new-trailer-and-release-date/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="/tag/capcom">Capcom</a> has released more <a href="/tag/ssf4">Super Street Fighter 4</a> goodies.  Below is the final box art for both the <a href="/tag/xbox-360">Xbox 360</a> and <a href="/tag/playstation-3">Playstation 3</a>, above is the new trailer, and the following text is the release date for the game. <strong>April 27th.</strong> As you may or may not already know, Super Street Fighter 4 will bring a couple of new characters into the mix; Yuri, as well as bringing back some old faces; Cody, T-Hawk, and Dee-jay. It seems like Capcom went all out on this new game.</p>
<p>Get your tournament sticks ready, this year&#8217;s <a href="http://www.evo2k.com" target="_blank">Evo</a> should be interesting.</p>
<p><a href="http://pixelatedgeek.com/wp-content/uploads/2010/01/final_ssfiv_x360_pack_front.jpg"><img class="aligncenter size-large wp-image-17956" title="final_ssfiv_x360_pack_front" src="http://pixelatedgeek.com/wp-content/uploads/2010/01/final_ssfiv_x360_pack_front-283x400.jpg" alt="" width="283" height="400" /></a></p>
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		<title>Things to Look Forward to: Jan 19th &#8211; 22nd</title>
		<link>http://pixelatedgeek.com/2010/01/ttlft-jan19th/</link>
		<comments>http://pixelatedgeek.com/2010/01/ttlft-jan19th/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 12:00:20 +0000</pubDate>
		<dc:creator>Andrew Plein</dc:creator>
				<category><![CDATA[Things to Look Forward to]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[blu-ray]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[dark void]]></category>
		<category><![CDATA[dvd]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://pixelatedgeek.com/?p=17604</guid>
		<description><![CDATA[
It&#8217;s time for this Week&#8217;s Release List. Now I dunno about you, but I&#8217;m counting down the days till Mass Effect 2. Luckily Capcom has us covered until then with Dark Void. As for Blu Ray this week we have Gamer and the Invention of Lying. I&#8217;m not to sure about either of those movies [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-17646" title="tf_header" src="http://pixelatedgeek.com/wp-content/uploads/2010/01/tf_header.jpg" alt="" width="538" height="268" /></p>
<p>It&#8217;s time for this Week&#8217;s Release List. Now I dunno about you, but I&#8217;m counting down the days till <a href="http://pixelatedgeek.com/2009/10/mass-effect-2-hands-on-at-eurogamer-expo-london/" target="_blank">Mass Effect 2</a>. Luckily <a href="http://pixelatedgeek.com/tag/capcom" target="_blank">Capcom</a> has us covered until then with <strong><a href="http://pixelatedgeek.com/tag/dark-void/" target="_blank">Dark Void</a></strong>. As for <a href="http://pixelatedgeek.com/tag/blu-ray" target="_blank">Blu Ray</a> this week we have <strong>Gamer</strong> and the <strong>Invention of Lying</strong>. I&#8217;m not to sure about either of those movies but I might just Netflix them to see.  Wrap up the week with a visit from the Rock. &#8220;Do you smell what the <strong>Tooth Fairy</strong> is cooking?&#8221; Hopefully not teeth that would smell bad!!! :( Again if you see anything I missed drop a comment.</p>
<p><span id="more-17604"></span></p>
<p><strong>DVD</strong><br />
<em>Jan 19th</em><br />
Smokin&#8217; Aces 2: Assassins&#8217; Ball<br />
Cranford: Return to Cranford<br />
Cranford: The Collection<br />
Damages: The Complete Second Season<br />
Pandorum<br />
The Invention of Lying<br />
thirtysomething: The Complete Second Season<br />
Weeds: Season Five<br />
Whiteout</p>
<p><strong>Anime DVD </strong><br />
<em>Jan 19th</em><br />
Bamboo Blade: Part 2<br />
One Piece: Season Two, Fifth Voyage<br />
Tsubasa Reservoir Chronicle: Collected Memories Box Set</p>
<p><strong>Blu Ray</strong><br />
<em>Jan 19th</em><br />
Boogie Nights<br />
Che<br />
Gamer<br />
Magnolia<br />
Pandorum<br />
Smokin&#8217; Aces<br />
Smokin&#8217; Aces 2: Assassins&#8217; Ball<br />
The Invention of Lying<br />
Weeds: Season Five<br />
Whiteout</p>
<p><strong>Video Games </strong><br />
Dark Void &#8211; PC, PS3, Xbox 360</p>
<p><strong>Theater </strong><br />
<em>Jan 22nd</em><br />
Extraordinary Measures<br />
Legion<br />
The Tooth Fairy</p>
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		<title>Tatsunoko vs Capcom must love some Chicken&#8230;.of the Robot variety</title>
		<link>http://pixelatedgeek.com/2010/01/tatsunoko-vs-capcom-must-love-some-chicken-of-the-robot-variety/</link>
		<comments>http://pixelatedgeek.com/2010/01/tatsunoko-vs-capcom-must-love-some-chicken-of-the-robot-variety/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 01:01:14 +0000</pubDate>
		<dc:creator>Rett</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[tatsunoko vs. capcom]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://pixelatedgeek.com/?p=17595</guid>
		<description><![CDATA[
So if you have not heard about Tatsunoko vs Capcom yet it is a 2.5D fighter that is coming to the Wii on January Twenty-Six.  If you like fighters this one is going to be hard to ignore.  The animation looks gorgeous.  Check out the Robot Chicken influenced video and let us [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://www.thegamereviews.com/userfiles/image/tatunoko44.jpg" alt="" width="500" height="375" /></p>
<p>So if you have not heard about <a href="http://pixelatedgeek.com/tag/Tatsunoko-vs-Capcom">Tatsunoko vs Capcom</a> yet it is a <a href="http://pixelatedgeek.com/tag/2.5D">2.5D</a> <a href="http://pixelatedgeek.com/tag/fighter">fighter</a> that is coming to the <a href="http://pixelatedgeek.com/tag/Wii">Wii</a> on January Twenty-Six.  If you like fighters this one is going to be hard to ignore.  The animation looks gorgeous.  Check out the Robot Chicken influenced video and let us know what you think.</p>
<p><a href="http://pixelatedgeek.com/2010/01/tatsunoko-vs-capcom-must-love-some-chicken-of-the-robot-variety/"><em>Click here to view the embedded video.</em></a></p>
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		<title>CES 2010 &#8211; Capcom: Hands On Impressions</title>
		<link>http://pixelatedgeek.com/2010/01/ces2010-capcom/</link>
		<comments>http://pixelatedgeek.com/2010/01/ces2010-capcom/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 04:48:23 +0000</pubDate>
		<dc:creator>Andrew Plein</dc:creator>
				<category><![CDATA[Previews and Reviews]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[CES]]></category>
		<category><![CDATA[dark void]]></category>
		<category><![CDATA[monster hunter]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[street fighter 4]]></category>
		<category><![CDATA[super street fighter 4]]></category>
		<category><![CDATA[tatsunoko vs. capcom]]></category>

		<guid isPermaLink="false">http://pixelatedgeek.com/?p=16886</guid>
		<description><![CDATA[Had some hands on time with Capcom&#8217;s upcoming games. Including Super Street Fighter 4, Tatsunoko vs Capcom and Monster Hunter. Also had the chance to see some Dark Void. Hats off to Bear McCreary the soundtrack is flippin great.
Impressions after the break.

Super Street Fighter 4 &#8211; Xbox 360

What a treat to sit down and get [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption aligncenter" style="width: 570px"><img src="http://pixelatedgeek.com/wp-content/uploads/2010/01/capcom_ssf4_03.jpg" alt="" width="560" height="420" /><p class="wp-caption-text">Looks like an updated version of Rolento&#39;s Stage from Alpha 2</p></div>
<p>Had some hands on time with Capcom&#8217;s upcoming games. Including <a href="tag/street-fighter-4/" target="_blank">Super Street Fighter 4</a>, <a href="/tag/tatsunoko-vs.-capcom" target="_blank">Tatsunoko vs Capcom</a> and <a href="tag/monster-hunter" target="_blank">Monster Hunter</a>. Also had the chance to see some <a href="/tag/dark-void" target="_blank">Dark Void</a>. Hats off to <a href="http://www.bearmccreary.com/blog/" target="_blank">Bear McCreary</a> the soundtrack is flippin great.</p>
<p>Impressions after the break.</p>
<p><span id="more-16886"></span></p>
<p><strong>Super Street Fighter 4 &#8211; Xbox 360<br />
</strong></p>
<p>What a treat to sit down and get some hands on time with Super Street Fighter 4. While it hasn&#8217;t been something really on my radar after some hands on time my opinion has certainly changed. The Game seemed to be a much more flushed out version of Street Fighter 4.  The game ran really smooth and felt really solid in terms of controls. The Stages also seemed to really stand out, the newer stages seemed more detailed then the previous iteration. One stage in particular looked a little familiar. With some characters still yet to be announced it left me to speculate. The Stage in question seemed to resemble Rolento&#8217;s stage  from Alpha 2. I went ahead and asked a Capcom representative and they neither could affirm nor deny. I seriously hope that Rolento is added to SSF4 I really miss that character.</p>
<p><strong>Tatsunoko vs. Capcom &#8211; Wii<br />
</strong></p>
<p>Sense the days of Xmen vs Street Fighter I&#8217;ve been a versus series fan. When I heard about Tatsunoko vs Capcom I was pretty excited. I wasn&#8217;t sure how it would work out in the States but was hoping for an American release. I was also able to get some hands on time with the Wii Arcade Stick from Madcatz. Much like any of their newer arcade stick it felt really solid. One of the things that I was really impressed with was just how easy it was to pick up. The Gameplay felt much like a versus game with the more fast game play and flashy graphics. After the first round I started to notice more the strategy to the game. Leaving me really excited. The character selection seemed rather large, the only downside is it appears to be a English Dub for most of the characters. It was explained that it was do to liscencing rights, which makes total sense.</p>
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<p><strong>Monster Hunter Tri &#8211; Wii</strong></p>
<p>I&#8217;ve always wanted a Monster Hunter on a console. Mainly I was hoping that would decrease the Load Times and just really streamline a game concept I enjoyed. Well it was time to sit down with Monster Hunter Tri for the Wii. Thing to note we weren&#8217;t playing with just a standard Classic Controller we were using the Imports Classic Controller Pro from Japan. Which btw are super confy and were recommended for playing the game. The beauty of this game is it features online multiplayer which James and I sat down and gave it a 2player approach. The multiplayer didn&#8217;t lag and it felt really solid. Gameplay wise it still featured load times in between zones but the load times weren&#8217;t that bad. As for generic Monster Hunter gameplay it felt much like previous titles with a little bit easier time controlling the character. I felt this was do to it being on a console versus a PSP.</p>

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<p><strong>Overall </strong></p>
<p>Capcom has a very impressive line up coming out this year. It seems that there is something for everyone. A very diverse portfolio.</p>
<p><img title="gallery link=&quot;file&quot; columns=&quot;4&quot;" src="http://pixelatedgeek.com/wp-includes/js/tinymce/plugins/wpgallery/img/t.gif" alt="" /></p>
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