podcast
Tue, May 5, 2009

The Beatles: Rock Band Pre-Order Club Goes Live Today, May 5

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New York – May 5, 2009 – Harmonix Music Systems, the leading developer of music-based games, and MTV Games, a part of Viacom’s MTV Networks (NYSE: VIA, VIA.B), along with distribution partner Electronic Arts Inc. (NASDAQ: ERTS), announced today that replica Rickenbacker 325 and Gretsch Duo Jet™ guitars will be made available as standalone music peripheral controllers for The Beatles: Rock Band. In addition, The Beatles: Rock Band Pre-Order Club also goes live today in the U.S. and Canada giving fans exclusive news and access to exclusive game elements from the eagerly awaited game set for release worldwide on 9/9/09.

For more info, go past the break.

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Fri, Apr 24, 2009

Technika – A Rhythm Multi-Touch Arcade Game

Technika – A Rhythm Multi-Touch Arcade Game

Yesterday I had dinner with my girlfriend at (shooby dooby doo, down to) Ruby’s inside a local mall.  But before she met me there, I waited for her at the mall’s Arcade, Tilt.  Right as I walked in, I was greeted by an interesting DDR/Beatmania-ish looking arcade cabinet.

Upon further inspection, I knew this was a game that anyone would instantly enjoy.  Why hasn’t anyone thought of this before?  A multi-touch screen rhythm game.  Now, hear me out.  Imagine Elite Beat Agents, on crack.

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Tap Tap Revolution, eat your heart out.

Instead of using a stylus on a Nintendo DS, you are using your fingers to play.  Also, just like Elite Beat Agents or Tap Tap Revolution, the object of the game is to stay on beat when hitting the “notes” across the screen.

A vertical bar goes across the top half or bottom half of the screen.  Once the bar get to one of the “notes”, you tap it. Thats it.  But there are different types of notes. For more info, photos and videos, go past the break.

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Sun, Apr 19, 2009

Public Demand for Nintendo Wii Begins to Drop

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Although Nintendo has denied rumors that a Wii price drop is coming soon, it seems as though the company may have to start reconsidering their stance on the subject.

While the Wii still appears to be the number 1 sought after console on the market, according to the US sales figures from this past March, sales have dropped by 17% compared to sales from the past year. Meanwhile, Xbox 360 sales are on the rise, showing a 26% sales increase during the same time period, though still trailing behind the Wii in overall sales. Along with a 19% drop in DS sales, news of the 17% drop has apparently upset investors as well, Nintendo shares falling 6.6%, the biggest drop the company has seen in a few months. While Nintendo appears to be confident that the newly released Nintendo DSi may boost numbers, if this sales trend continues, it might be time for Nintendo to start considering a price drop for their little white box.

[Source]

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Thu, Apr 16, 2009

Angry Letters to the Editor: Response to “The Problem With Casual Gaming”

Every now and then, a comment on an article simply won’t suffice. In particular, one of our handsome readers Leinad Razalas had a few issues with the post, The Problem With Casual Gaming. If you ever have any elaborate replies to any of our content, don’t hesitate to send out an e-mail. Raul’s a tough guy, so I know he can stand the heat. Let’s see what Leinad Razalas has to say:

If Raul is such a hardcore gamer, why does he care about the casual gamers?

“Casual games tend to get a lot of shit from hardcore gamers.”

This is the basis of his argument? I really like reading your site’s articles but this one was waste of time and left me confused.

Companies have always tailored to the masses, the casual gamer.

I don’t go to Berkeley and even I know that’s where the money is at. They don’t make games at all JUST for a hardcore gamer. They would love to do that to show love for the fanbase (why do you think they came out with Metal Gear Solid VR Missions?), but they can’t always do that.

Companies tried to do that, like Raul said if Nintendo released Super Mario Bros. The Lost Levels, “You’€™ll be tearing out your hair 10 minutes into the game…” But he said that right after stating, “but I look to video games to release stress and help take me away from the rigors of every day life”. So why wouldn’t the casual gamer be the same?

Take a look at Blizzard with WoW (yes, I went there). They’re making the game so much easier little kids can play it or people don’t have to spend 4 hours in a raid , and now you only need 10 people for a raid. This gets the basic mixed reaction from the WoW community that any game gets from its fanbase. A) This game is too easy now what happened. B) This game is pretty fun let me try. Blizzard still has certain parts of the game that only the hardcore can even accomplish (titles/items/arena), but by tailoring the game to the masses they’re going to make so much money and that’s all they care about, not you.

It’s those small parts of a game, may it be glitches, moves, or certain elements of the game only the elite/hardcore can even dare to attempt that spawns your so-called hardcore gamer genre.

I’ll keep it in the Nintendo family for Raul. In Super Smash Brothers: Melee. Which required strategy and skill at the higher levels of play (Like tournaments for what? the very few hardcore). People had to accommodate for advanced techniques like Wave-dashing and L-canceling. All of which were of course not even real moves, just glitches and manipulations of the games physics and controls.

So of course when word got out Nintendo would make another sequel to the popular game everyone knew it wouldnt be like Melee. What was the initial response? The typical one for every game. A whole new programmer? And on the new system they were coming out with the Wii?! Nintendo knows how to get its $$$$$. They must be real idiotic, right Raul.

Raul’s first paragraph alone is the reason why I’m writing PixelatedGeek with a response. He doesn’t even tell us his definition of a hardcore gamer. Did he even bother reading his article before posting it?

“just because you can get 100% on “œThrough the Fire and Flames”€ on expert mode doesn’t make you a gamer. It means you’™re better off as a guitarist.”

No Raul, you’re not better off as a guitarist, you’re hardcore at a video game. Just because you can play Guitar Hero doesn’t mean you can play the guitar and vice versa. Even Fillmatic said so on their live show which you were no where to be found because I was trying to call you out. Maybe your post should’ve been titled “Some guy beat me in Guitar Hero and he was a douchebag” because that’s all you were whining about.

Raul said companies give loyalty to the casual fanbase, and that usually leaves the hardcore looking for a challenge. Apparently he also always rises to a challenge. What do you think hardcore gaming is? They find the challenge and beat it, if you’re hardcore at a game and you love it so much you’ll find things that other people can’t do, or that you cant do yet.That’s what makes you hardcore, not whining about it.

Raul’s from east LA? He rises up to a challenge? I got 2 pairs of boxing gloves. We can play Street Fighter in my backyard and see if you’re really a hardcore gamer :D

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Thu, Apr 16, 2009

PixelatedLIVE #10 – Archived Show

Last nights show was full of fun. Even though we didn’t have a guest, we did have some very interesting topics. Watch or listen to the archived show below.

Note: As always, the reason you don’t see my co-hosts Jamie and Phil is because ustream.tv does not record co-hosts video streams. If you want to see them, come to the live show. Until then you’ll have to see my ugly mug =P )

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Wed, Apr 8, 2009

Died and Danced in Rhythm Heaven

My favorite part of Rhythm Heaven is watching white people play.

My intentions with that statement are not racial –I’m simply intrigued with the proposed beat-of-the-drum heard by my Caucasian counterparts. Just saying.

Rhythm Heaven is a vast collection of mini-games that challenge your listening capabilities. Namely, you tap, hold and flick to the sounds of the playful musical beat, which is coupled with happy, smiling robots, frogs and other fascinating creatures. It sounds like a children’s game, correct?

That’s where you’re fucking wrong, motherfucker.

The mini-games are generally easy to learn, but the grading scale is irrationally demanding. In order to advance to the next level, you must receive a score of “OK” or higher. The scoring system is as follows: “Try Again,” “OK,” “Superb,” and “Perfect.” No numbers are provided, so you’re left with no idea of (1) how far away you were from actually attaining a higher rank, or (2) how close you were to being degraded with a “Try Again.” Soon enough, however, you’ll learn that “Sometimes, being OK is good enough.”

Perhaps my favorite part of the game (aside from watching white people play) is how it provides an illusion of how easy it is to complete a level. All of the games appear to be relatively easy, but once you’re put on the spot, you slowly realize that you only bob your head involuntarily and that actually have no idea how to dance. Or maybe it’s just me.

The game would have probably been much more enjoyable if there were a multiplayer function. Seeing as how there is no number-scoring system, it’s hard to judge how much better you are than your friends are. Overall, Rhythm Heaven is ideal for hardcore casual gaming (if that makes any sense).

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Wed, Apr 8, 2009

The Significance of Plot in Video Games

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Many critics will argue that video games are nothing more than a useless little past time that rots the brains of today’s youth. Yet somehow, many gamers I know happen to be successful college students; that “rotting-your-brain” argument is instantly null and void in my world. I myself am a student at UC Berkeley, yet I’ve been playing video games for as far back as I can remember – I still have vivid memories from back when I was three years old, so that should say something about how long I’ve been gaming.

Setting aside the brain rotting argument, naysayers continue their criticisms, labeling video games as a shallow experience, something that bears no meaning to the player other than just providing a cheap thrill. That may have been true back in the days of the Colecovision and Atari 2600, but these so-called critics have not been keeping up with the times. Either that, or we are clearly not looking at the same set of games.

In addition to the amount of time I have invested into video games, I have also invested much emotional involvement. Someone claiming video games provide nothing more than a cheap thrill is ludicrous and that person needs to re-evaluate their perception of video games with some good old-fashioned research.

I watched in sympathy as Cloud Strife’s very world was shattered, realizing everything he ever knew was a lie. My heart was racing as Phoenix Wright had to justify defending a clearly guilty criminal to save the life of poor Maya Fey. I spent ten years watching Solid Snake battle to help avoid the coming onslaught of nuclear war and the cruel reign of the Patriots, only to see him used as a tool every time. To be completely honest, the ending to Metal Gear Solid 3 nearly had me in tears (and not because of its sub-par voice acting).

Video games have slowly started coming into their own as an art form, which requires something more than just good graphics and gameplay. It requires something more in terms of a narrative structure and many developers have risen to that challenge as games begin to incorporate a more narrative approach in their gameplay. And why not? Shooting anything that comes onscreen is fun. But it eventually becomes very, very, very, very repetitive. Why are we shooting down these objects? What is the meaning of what we’re doing? Are they enemies or are we just killing them because we can?

The idea of telling a compelling and well-told story within a video game world is significant for that very reason. It gives the player more emotional involvement with what is going on. While it’s sometimes fun to have a main character that isn’t all that well-developed (as is a common occurrence in many FPS’s), a well-developed main character works more seamlessly. While the nameless FPS protagonist gives players an opportunity to transplant themselves into the role, a well-developed character offers the player a better motivation for going through the game and seeing what happens next. If the character is developed well enough, the player will want to keep going through stage after stage, seeing what becomes of the protagonist. If the storyline is compelling enough, it may even excuse a few gameplay issues, unless they’re too glaring to ignore.

It is only natural for gaming to have reached this point in its evolution. While many might have said in the early days of video games that gaming was mostly a kid thing, those gamers have grown up and many, though admittedly not all of them, have kept their interest in video games. But like most things in life, gamers’ tastes in games have matured and (speaking personally as someone that has been gaming practically his entire life) story-based games are the primary reason why I continue to invest time into my gaming lifestyle.

Regardless, there are many people who see gamers as shallow, something that probably explains the fact that for every intense, artistic gaming experience, there are dozens, maybe even hundreds of games that are total crap. But the gamer has grown beyond the standard slacker mentality that most people associate with video games. There is an intellectual quality about gaming that pushes developers to make emotional and thought-provoking games. I feel many naysayers ignore that.

Back in 2001, there was a lot of backlash when Metal Gear Solid 2 was released, mainly surrounding its overly convoluted storyline and heavy focus on plot as opposed to gameplay. Although criminally short, the gameplay for MGS2 was quite on par with what the hardcore Metal Gear fans were expecting, evidenced by the overwhelming enthusiasm from the gaming community. However, the game itself had a hefty amount story sequences and lengthy radio conversations, some of which were very complicated and difficult to understand.

None of this is more evident than the last hour of the game. At this point in the game, there is a difficult battle where the player must fight against waves of Metal Gear RAYs, thought the total number of RAYs battled is dependent on the difficulty level. After that, the player is treated to a roughly 45-minute-long cut scene before the final boss fight in which many truths about what is really happening in the game are explained to the player. While I’m sure many a gamer skipped through everything after the first 10 minutes in order to just get through and face the final boss, I sat through and watched everything, completely immersed in what was being said as my then-14 year-old brain tried to decipher just what exactly was going on. To this day, when I reach that point in the game, rather than skip through it, I watch it completely as I still attempt to wrap my head around everything.

Which brings me back to my point. The storyline of MGS2 was so engrossing and so involving that the length of time I spent watching rather than playing didn’t matter. What mattered was not only fighting my way through an enemy stronghold but finding out exactly what was transpiring in the narrative world of the game. And that there is a point I have been trying to make all along.

A compelling narrative within a video game can be so much more rewarding than a game that gives the players new items and game modes based on their skill level. The game’s story is the reward, watching things in the game world unfold as the player helps affect what happens. It helps to make the game so much more impactful and, by extension, more satisfying to the player as they grow attached to the world and its characters, watching them grow and develop. Many will say that nobody ever cried at a video game character’s death. Try telling that to the fans that were bawling when poor Aerith Gainsborough died.

(And before any of you try to correct me, Aerith was mistranslated as “Aeris” in the original FFVII and further installments in the Compilation of Final Fantasy VII have stated her name as Aerith.)

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Sun, Apr 5, 2009

The Problem With Casual Gaming

Guitar Hero Fun

Casual games tend to get a lot of shit from hardcore gamers.

Games like Guitar Hero and Rock Band have spawned the aptly named “Guitar Heroes”—players who associate themselves as gamers because they are able to mash colored buttons and strum in sequence. Don’t get me wrong, I like Guitar Hero and a cavalcade of other casual games, but just because you can get 100% on “Through the Fire and Flames” on expert mode doesn’t make you a gamer. It means you’re better off as a guitarist.

I personally don’t find anything wrong with games like those. Still, I tend to give Nintendo a lot of shit due to their stance on the casual gaming scene, pandering more to the wide variety of gamers while not really giving much to the loyal gamers who have been around from the beginning.

It’s a good business strategy, but where does it leave those of us that want a challenge? Cooking Mama may be interesting for bored housewives (casual gaming’s key demographic) but I look to video games to release stress and help take me away from the rigors of every day life. Why the hell would I want to release stress by doing household chores? What’s next? The Lawn-Mowing Daddy

A week ago, I attended a secret Nintendo event known as “World 1-2,” named after the second stage of Super Mario Bros., the one with the cool melody that everybody and their mother remembers. But when the name was announced, I noticed a lot of confused looks and it seemed as though my friends and I were one of the very few that actually understood the reference.  Where did these people come from? These were the so-called hardcore Nintendo fans that were invited to the event? The event itself was great and Nintendo really did a good job a catering to fans but, to be honest, I saw a lot of Guitar Heroes there.

Where were the gamers that knew about all the secret warp pipes in Super Mario Bros.? How many there could attest to beating all the special stages in Super Mario World? How many gamers there could correctly pronounce Ryu’s Hurricane Kick from the Street Fighter series (it’s Tatsumaki Senpukyaku, by the way)? I grew up a hardcore gamer and I consider myself very open minded when it comes to trying new things, so I have nothing against casual games themselves. I own Guitar Hero II, Rock Band 1 and 2, Phoenix Wright: Ace Attorney and its sequels, Elite Beat Agents, etc. Casual games are fun. But I also like to rack up headshots with my Battle Rifle in Halo, split enemies in half with my Lancer in Gears of War, spamming down-smash with Peach in Super Smash Bros. Melee, wracking up SSS combos in DMC3 on Hard Mode, I could go on.

So why am I so riled up? I mean, there really is nothing wrong with casual games, is there?

No, there isn’t. Casual games are a great way to introduce people to video games. It’s the casual gamers and companies that ignore their hardcore fans who annoy me. The Guitar Heroes of the world. The people who think that because they can play Timmy and The Lords of the Underworld perfectly on Expert Mode, they should be revered as some sort of gaming god.

Some gaming gods.

I’ve met those types of people. Mr. “I’m so good at Guitar Hero” with snobby attitudes as a result. But when those so-called gamers sit down and play a challenging game and find themselves unable to get through it, you can bet that they’ll be the first ones to smash their controllers in a fit of frustrated rage. Beat Metal Gear 1 and 2 for the old MSX2 system (not the Solid series) before coming to me and saying you’re the king of all gamers. Play Super Mario Bros. The Lost Levels, the original version of Super Mario Bros. 2, which was so hard, Nintendo opted to release a game that was a little more “user-friendly” here in the states. You’ll be tearing out your hair 10 minutes into the game, I bet.

Casual gamers are exactly why casual games have a bad reputation. And, I’m sorry to say this, but Nintendo is just as idiotic while they pander to these non-gamers. Super Smash Bros. Melee was an intense game and required a lot of strategy. Brawl is so watered down, you might as well just draw cards to see who wins since it doesn’t take any skill to beat someone. Casual gamers, you can keep your Cooking Mamas and your Rock Bands, mashing buttons to your hearts’ content.

I may not be the best gamer, but at least I rise to a challenge. I get frustrated, just like any one else but you can bet that I’ll sit myself down and try again not long after. To you true hardcore gamers out there: I salute you for your dedication. Those of you that waited in line for days for a PS2, those of you that have helped the industry thrive. I’ll be the first one to admit that the number of crappy games outweighs the number of good games but it’s the hardcore gamers that make many developers want to strive for perfection. If you like casual games, don’t take this the wrong way. I like casual games too, but if I had to choose, I’d be hardcore all the way.

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Sun, Oct 26, 2008

Console Crazy or Flash Fanatic?

I hold no illusions to the fact that I am a casual gamer. While I have spent time behind the wheel of many an MMORPG, I have no desire to have two jobs. I own two consoles (Wii and PS3 for those keeping score), and lack a third because I refuse to pay a monthly access fee on something I will not use that often.  That last point may gain the ire of 2/5 of you (estimates on overall console ownership, not a proven number, but what fan-boy cares about facts anyhow?).  Tough.  Where was I…

The debate is on consoles versus browser-based (99% Flash, for the sake of this article) games. Read more after the break.

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