podcast
Mon, Apr 20, 2009

Pixar-like Graphics in Quake?

causticone

Got room for this beast next to your quad SLI setup?

Have you ever fancied the kind of graphics possible only in highly detailed fully rendered films from the likes of Dreamworks and Pixar in your video games? Well Caustic Graphics reckon they’ve got the answer with their graphics co-processor the Ray Tracing Processing Unit (RTPU). For those of you who are unfamiliar with the concept of Ray Tracing it is a computational technique for generating an image by tracing the path of light through pixels in an image plane. The benefit of this technique of image rendering is that it’s able to produce an extremely high degree of photorealism capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and chromatic aberration, higher than that of the typical scanline rendering methods currently used in games and anything real time. The main problem with Ray Tracing is that it comes at a considerably greater computational cost, especially for typical graphics processors and CPUs which aren’t geared up for this task. This means Ray Tracing is only really suitable for pre-rendered images and video such as still images plus film and television special effects.

Hit the Read link for more on what Caustic’s got up it’s sleeve

Continue reading…

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Sun, Jan 18, 2009

Kongregate Contest – WAR Series Challenge

who_logoKongregate has opened up its newest challenge for actual prizes.  This time, 5 lucky winners will receive a copy of Warhammer® Online: Age of Reckoning®, with 6 months of subscription time.

Self described: “War is everywhere in Warhammer® Online: Age of Reckoning® (WAR), the new fantasy MMORPG from Mythic Entertainment, the creators of Dark Age of Camelot™. WAR features next generation Realm vs. Realm™ gameplay that will immerse you in a world of perpetual conflict for years to come.” (warhammeronline.com)

Click here to get in on the action!  2 days left!

WAR Series Challenge [via Kongregate]

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Wed, Dec 24, 2008

“Engineer Credit to Team!” – Heavy Weapons Guy

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If you’ve ever played as an Engineer in Valve’s Team Fortress 2 PC Game, you’ll know how valuable you are, with your teleporters, sentry guns and “needs for dispensers here.”  But on the other hand, you know how vulnerable you are.  In dedication to your awesome support, we present you a very high quality machinima music video. Engination is machinima that starts out as a black and white movie then transistions to a music video. It is a pointless machinima with a point.  Engineers are cool and should be respected. In addition to high quality work, the Director, Tuna, mashes in other famous video game characters. Check it out and leave a comment of what you think about it. Great job Tuna!

[via PLDX]

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Tue, Oct 7, 2008

Blizzcon: Worth the $100 Price Tag?

Blizzcon Logo

The 3rd annual Blizzcon has come and gone. I’ve been to only the 2007 Blizzcon and had somewhat of a good time there. From the news I’ve been hearing on other gaming sites and blogs, there wasn’t much news this year as last year. Seems like all the big news stories about future Blizzard titles were already unvield at previous gaming expos this year.

The only big news from Blizzcon 2008 was the Wizard class for Diablo 3. Nothing much else. I was really hoping for either a release date/quarter/year for Starcraft 2, or more news on the Warcraft live action film.

From my 2007 experience, I was able to walk the con from one end to the other in minutes. Yes, they only had 2 halls, but there wasn’t that much to do. If you wanted to try WotLK or Starcraft 2, at the time, you only got 15mins to sit and play it, then go back in line. For my 15mins with WotLK, my group was able to get to the entrance of the first instance, zone in, and wipe at the first group of mobs. After that, we were told to leave the chairs. = Either than the welcome speech and the costume contest, not much else was really THAT fun to justify the $100 price tag.

So, I ask you Blizzcon 2008 attendees. Was it worth it? Let us know in the comment section below.

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