Got room for this beast next to your quad SLI setup?
Have you ever fancied the kind of graphics possible only in highly detailed fully rendered films from the likes of Dreamworks and Pixar in your video games? Well Caustic Graphics reckon they’ve got the answer with their graphics co-processor the Ray Tracing Processing Unit (RTPU). For those of you who are unfamiliar with the concept of Ray Tracing it is a computational technique for generating an image by tracing the path of light through pixels in an image plane. The benefit of this technique of image rendering is that it’s able to produce an extremely high degree of photorealism capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and chromatic aberration, higher than that of the typical scanline rendering methods currently used in games and anything real time. The main problem with Ray Tracing is that it comes at a considerably greater computational cost, especially for typical graphics processors and CPUs which aren’t geared up for this task. This means Ray Tracing is only really suitable for pre-rendered images and video such as still images plus film and television special effects.
Hit the Read link for more on what Caustic’s got up it’s sleeve

