Dragon Age

Pixel Clicks Podcast #3 – They Leveled Up

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Pixel Clicks Podcast #3 – They Leveled Up

Hey you wonderful people, it’s time for the Pixel Clicks Podcast!

PCP is a gaming podcast in which Jordan, a gaming writer for Pixelated Geek, and his friends (Cody, Shane, and Sergio) discuss the week in gaming news! Or at least try to.

Law and Order SVU + Video Games…Best idea or worst idea? Best worst idea? Probably all of the above. Read On

“Discover the Dragon Age” trailer released, with commentary

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“Discover the Dragon Age” trailer released, with commentary

Bioware’s newly-released “Discover the Dragon Age” trailer may as well be a travel brochure for the world of Thedas in the upcoming Dragon Age: Inquisition.

“Discover the Dragon Age” pans through grandiose, lushly-detailed landscapes, showing off various features of Bioware’s new Frostbite engine. Certainly Thedas looks like a nice place to vacation, if not for the horrors of dragons, demons, and various other monsters players will confront in Inquisition.

Watch the official trailer after the break, included alongside the text of the Bioware Blog post.

Read On

Agency and Constraint – How Much is Too Much?

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Agency and Constraint – How Much is Too Much?

While at PAX Prime, I was lucky enough to attend a Dragon Age panel held by a group of Bioware’s creative team for discussion of the series’ future. The room was packed. Fans cheered at most of the announcements, particularly those that suggested a departure from Dragon Age 2 towards their beloved Origins.

When it came time for Q&A, one of them got up and asked a rather peculiar question: “Will we ever see a meeting between Hawke and the Warden?” When the developers hinted it might be possible for the protagonist of DA2 to meet Origins’ heroic cipher, the fans gave a huge cheer.

The question baffled me. It wasn’t the implied desire to see Hawke again; unusually for a western RPG, DA2’s protagonist was arguably one of the most appealing characters. It was the part where people evidently clamored to see a non-character – no voice, no mannerisms, no defined history. Despite all the investment any particular player might place in their Warden, it’s not matched by a similar commitment from Origins’ story.

The desire stems from players not recognizing that bringing back their Warden in any future installment is both impossible and undesirable. The Warden, and the long parade of CRPG protagonists sharing their mold, can hardly be called characters at all, no matter how much “role-playing” the player may do. Their influence may matter, but their characterization does not.

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The Friday Fix March 18th

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The Friday Fix March 18th

Hello everybody!  Another week has passed and what a week it was.  Last week PAX East barreled through and we did our best to bring you all the news we could from Boston.  Some big games have dropped as well, as I’m sure many of you have been playing through Dragon Age 2 to the point where you are having trouble not dividing your speech in real like to three easy choices.  If you are new to The Fix it is really very easy to figure out.  I pick a band for your enjoyment, and then I gather up all the newsiest news from around the site.  Got it?

The band for this week is going to be Edwarde Sharpe and the Magnetic Zeroes.  I don’t care if they are so hip it hurts, their music is just plain fun.  If you don’t beleive me be sure to check them out here.

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Now on to the news!

 

 

 

 

That’s all for this week!  Be sure to check back next week for more of The Friday Fix!

Dragon Age 2 Aims for Moral Ambiguity

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Dragon Age 2 Aims for Moral Ambiguity


Dragon Age: Origins
was about saving Thedas. Dragon Age 2 is about living in it.

For all its attempts at grit and moral ambiguity, Origins was a fairly conventional fantasy narrative beneath a patina of grime and blood. Though it took place in an unusually bleak setting, the narrative goal was fairly conventional: save the world from the monolithic, totally inhuman (and in fact purposeless) evil of the darkspawn. The tensions and injustices of the world of Thedas served mostly to as obstacles in the way of saving it.

Dragon Age 2 has a far more down-to-earth, political narrative than its predecessor, and is all better for it. Your opponents are largely mortal men and women acting out of cruelty or conviction, not monsters, and the game takes pains to reinforce their essential humanity. The villains of DA2 may be evil, but they are lowercase-e evil, opponents in an essentially philosophical struggle with good points on both sides.

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Being a Gay Gamer in a Straight Gamer’s World

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Being a Gay Gamer in a Straight Gamer’s World

In the past few years, homosexuals have been in the media more and more.  From shows like “Queer as Folk” and “The “L” Word,” which cater to a very specific section of the public, to “Will & Grace,” whose box sets you can find in many American households, gay men and women are becoming more and more prominent in TV, movies, and the general media.  This trend has moved into the gaming world as well, but what does this change mean for gaming?  In an even more important vein, how will the gaming community respond to these changes?

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Top 5 Aspects Dragon Age 2 Looks to Improve

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Top 5 Aspects Dragon Age 2 Looks to Improve

Dragon Age 2’s demo has dropped and, as with anything involving Bioware, it’s kind of a big deal.  The first game appealed to gamers by playing to more traditional role-playing elements.  The game won many RPG-of-the-Year awards and continued Bioware’s run of high quality triple-A titles.  The game however, was not without its faults.  Bioware, not content to rest on its laurels, is shaking things up in hopes of a more rounded product.  So here are my Top 5 Aspects Dragon Age 2 Looks to Improve.

5) Art Style

Even the sky is darker...muhahaha

The first Dragon Age held true to its roots.  While this gave the game a great tradition to ground itself in, it also gave gamers the feeling of “been there, done that.”  While everyone can appreciate the rich history Bioware was drawing from in the first game, it didn’t do much to set itself apart from previous incarnations.   Thankfully Bioware has overhauled the look of the game, striving to set apart Dragon Age’s world from other medieval fantasy-based games.

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Dragon Age: Redemption Teaser Trailer – Starring Felicia Day

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Dragon Age: Redemption Teaser Trailer – Starring Felicia Day

Earlier this week, USA Today revealed the secret project that Felicia Day was working on.  Below is the official trailer for the live action series, Dragon Age: Redemption.  The series will be six episodes long and Felicia Day will be playing the role of an elven assassin. Check out the teaser below and tell us what you think. Again, it’s only a teaser with a lot of quick action shots.

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Dragon Age 2 Preorders Get More Bonuses

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Dragon Age 2 Preorders Get More Bonuses

BioWare announced today that anyone who preorders Dragon Age 2 on Xbox 360 or PC  will receive some more added bonuses. Players who preorder will receive two in-game items, the Fadeshear long sword and the Lion of Orlais shield as well as a new are called The Black Emporium. If you decided to play Dragon Age 2 on PS3 then the items will not be available to you, at least not yet. As with all DLC I am sure at some point these will go on sale for all platforms.

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Dragon Age 2 first DLC revealed

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Dragon Age 2 first DLC revealed

Dragon Age 2 is scheduled to release this March, and more details are starting to surface. The first DLC scheduled to release is called The Exiled Prince. This will include some new quests and a special companion character, Sebastian Vael. Based on the trailer from EA, this DLC will be some kind of revenge quest for Sebastian. The DLC is planned to launch with the game for $7.00 (560MS Points). If you preordered the game before January 11 and recieved the upgrade to the Dragon Age 2 Signature Edition, this DLC will be free for you.

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