The Gears of War franchise is one of the unquestionable successes of this generation of interactive entertainment. The first title in the franchise came in late 2006, unheralded from a PC-centric development studio and it simply destroyed its competition. It became the killer app for the Xbox 360, arguably pushing even the vaunted Halo franchise to the wings with its combination of simple yet fluid controls, great pick-up-and-play co-op, and what was at-the-time an innovative design and look; the ‘Destroyed Beauty’ visual archetype and its under-saturated palette was such a striking combination that it quite nearly became a default choice for designers of this generation.
Seven years later, Epic Game satellite studio People Can Fly has released upon the world the fourth title in the now-titanic franchise, Gears of War: Judgement, a prequel of sorts and definitely a departure in form and tone from its predecessors. The lateral movements in Judgement don’t stop there, but are these changes in service or opposition for the now-beloved franchise? Find out here!