podcast
Wed, Feb 17, 2010

Pwnage of the Week, Possibly the year!

Pwnage of the Week, Possibly the year!

Ok, we’ve all seen how cocky some folks get in first person shooter and sometimes it just feels right. However there are some who are just plain cocky about it. This video sheds some light on a scenario where one of those cocky fools gets handed theirs in Call of Duty: Modern Warfare 2. Thanks One Gebhard for the entertainment.

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[Via Machinima]

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Sat, Oct 31, 2009

MAG hands on at the Eurogamer Expo London

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By now you must no the score, Zipper Ineractive’s PS3 exclusive MAG (Massive Action Game) is both massive and full of action. Hitting American store shelves on the January 26, 2010, it’s one of the most ambitious online FPS games ever tried, featuring a total of 256 simultaneous players in one game, 128 versus 128. Zipper Interactive, the first developer to bring online gaming to the PS2 with SOCOM, is attempting to bring a new kind of war type FPS to the world, where whole battalions face off against each other in real-time combat. Hundreds of organised and well trained soldiers (that’s you if you hadn’t guessed) facing off in real-world type scenarios like those portrayed in Black Hawk Down.

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Sat, Sep 26, 2009

Eliminate – Teaser Trailer

ngmoco:), creators of highly acclaimed iPhone games like Rolando and StarDefense, is coming out with a new game called Eliminate.  This is ngmoco’s answer to the iPhone FPS online mutiplayer genre.  Eliminate seems to look kind of like QuakeLive, but with a stats system that you can upgrade.  The more people you “eliminate” the more credits you get.  The more credits you get, the better you can make your stats, armor or weapon.

Now, I have been playing iMech on my iPhone, and the online multiplayer mode is a bit choppy.  I hope, with ngmoco’s resources, that Eliminate’s arena will be faster.

For more information about Eliminate, check out http://eliminate.ngmoco.com

For a peek at the upgrading system, go past the break for another video from ngcomo:)

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Mon, Apr 20, 2009

Pixar-like Graphics in Quake?

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Got room for this beast next to your quad SLI setup?

Have you ever fancied the kind of graphics possible only in highly detailed fully rendered films from the likes of Dreamworks and Pixar in your video games? Well Caustic Graphics reckon they’ve got the answer with their graphics co-processor the Ray Tracing Processing Unit (RTPU). For those of you who are unfamiliar with the concept of Ray Tracing it is a computational technique for generating an image by tracing the path of light through pixels in an image plane. The benefit of this technique of image rendering is that it’s able to produce an extremely high degree of photorealism capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and chromatic aberration, higher than that of the typical scanline rendering methods currently used in games and anything real time. The main problem with Ray Tracing is that it comes at a considerably greater computational cost, especially for typical graphics processors and CPUs which aren’t geared up for this task. This means Ray Tracing is only really suitable for pre-rendered images and video such as still images plus film and television special effects.

Hit the Read link for more on what Caustic’s got up it’s sleeve

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