Neverwinter, a new Free-To-Play Massively Multiplayer Online Role-Playing Game from genre titans Cryptic Studios and Perfect World Entertainment, gathers more momentum with each passing day. It’s rare for a F2P title to be marketed both so broadly and so aggressively, rarer still for such a title to produce such consumer buzz, especially before its release. The inherent qualities of the genre generally make for quiet releases, with low-profile and therefore cheaper and therefore safer marketing campaigns and usually the only way the average gamer hears anything about such a title is via the rumor mill at or just after it enters open beta or launch.
But Neverwinter has been very much present on the radar for some time now. It’s been marketed like any other full retail or pay-to-play MMO title, and it’s something that gamers have actually heard of, and not just the genre aficionados. It is a work that descends from so very many of gaming’s – electronic and otherwise – greatest works. But for all that, for all its varied and brilliant pedigrees and all the qualities that differentiate it within a veritable sea of genre competition, does Neverwinter have what it takes to not simply stand out but shine?
After hours of scouring the depth and breadth of the storied Sword Coast, plunging through dank sewers and trudging through musty caves through seemingly endless hordes of foes we have emerged on the far side with answers for you
In a move that we can confidently say no one saw coming, The Elder Scrolls Online, a MMO-RPG set in Bethesda Softworks venerable fan-favorite Elder Scrolls universe, has been confirmed for PlayStation 4 and Xbox ONE.
It has also been confirmed that while PC and Mac users will be on the same server set, the PS4 and Xbox ONE servers will be separated from the PC/Mac servers as well as each other. Given the degree to which the console debate has escalated, this is probably good news on several levels. Additionally, Bethesda has announced that the PlayStation 4 will boast the first beta access for The Elder Scrolls Online.
As The Elder Scrolls Online is Bethesda’s main point of focus at this year’s E3, Bethesda has released a slew of new media for TES: Online. The following features the voice-over talents of Michael Gambon (Harry Potter, Gosford Park, The King’s Speech), as well as some juicy snippets of game-play. The first-person viewpoint is something of a rarity in MMOs, but the Action-RPG system present in The Elder Scrolls Online seems to favor it. Franchise alumni will also recognize many of the iconic Tamrielic foes such as the draegloth and hagraven, as well as brief shots of locales like Morrowind and Elsweyr.
The Elder Scrolls Online will launch Spring of 2014 on PC/Mac, PlayStation 4, and Xbox ONE.
MMOs are good. PC games are good. Paying around fifteen bucks for them monthly is not.
No one likes to pay for a game and then pay even more to play it each month. So we’ve compiled a short list of five of our favorite free-to-play MMOs, so that you can save your money to spend on something more important.
The rights to a potential Fallout MMO have landed back home at Bethesda Softworks, concluding a battle between Interplay and Bethesday since April 2009 when Interplay missed a two-year deadline to acquire funding and begin development.
Interplay pointed fingers at Masthead Studios, claiming that they already sublicensed the title for development, and that said development was underway. Bethesda, not entertained by any of this, sued both companies.
Interplay gave up the license for a paltry settlement of 2 million dollars; how is that for business savvy? Masthead refuted the claim that they had anything to do with this mess, and agreed never to develop anything related to Fallout.
On a partly related note: the legal team that brought this victory is the same one suing Mojang, the creators of Minecraft, over their new title Scrolls. Apparently, Bethesda/ZeniMax believe they own the rights to use the word “scrolls” in a fantasy setting. Mojang has won out against a temporary injunction; we will follow up as that story progresses.
A long time ago, in what feels like a galaxy far far away, rumors of a new Star Wars MMO began to circulate. The star systems of Star Wars Galaxies had all but been abandoned and the thought of another MMO would have been tedious and redundant. Soon to follow was the confirmation of the project along with the news of BioWare’s involvement, and that’s when things got interesting.
Three long and painful years later the day has arrived: Star Wars: The Old Republic was released Dec. 20, 2011 to a sea of ravenous fans, just before the 3D releases of the movies put the final nail in Star War’s carbonite coffin.
Star Wars: The Old Republic makes the bold move of separating itself from Galaxies and the popular movie timeline that many of the other video games have followed, by instead picking up largely where the popular but lesser-known The Knights of the Old Republic I & II games left off 2,000 years before the rise of Darth Vader.
BioWare has brought its unique console style of gaming to the MMO genre. Though many comparisons have been made to World of Warcraft, some perhaps warranted, Star Wars: The Old Republic is a step forward for MMO’s all together.
In a surprising move reminiscent of Orson Scott Card’s famous sci-fi novel Ender’s Game, the Office of Naval Research has revealed that it will begin using a video game to help develop new security strategies. This month they’ll be rolling out MMOWGLI – Massively Multiplayer Online Wargame Game Leveraging the Internet.
The goal is to bring together thousands of players that could provide new perspectives, distinct from military minds alone. In fact, 7000 people have already signed up for this simulation game, where they will work together to respond to a series of made-up geopolitical situations.
The media “dust” has finally settled for RyanWin and his project, Starcraft Universe (previously known as World of Starcraft). The whole story ended happily and Ryan is back to work on the project with a full team by his side.
Recently, Ryan has announced the abilities for the Ghost character class. So far, this seems to be the only class that has been completed and already sounds like a lovechild of a World of Warcraft rogue and warlock. Please note that the abilities listed below have yet to be play-balanced.
DC Universe Online has been out for about a month, and people are quickly approaching the level cap.
Chris Cao, Game Director of DCUO, gives us an inside look at the endgame, showing us a few different destinations for the mightiest superheroes and -villains out there.
Examples include Akham Asylum, where Mr. Freeze is wreaking havoc, Ace Chemicals where T.O. Morrow plans to kill us all with toxic gas, Kahndaq, where Black Adam has been pulling the dead from their graves, and the Batcave: the only place where the world can truly be saved. Check out the video here.