Neverwinter, a new Free-To-Play Massively Multiplayer Online Role-Playing Game from genre titans Cryptic Studios and Perfect World Entertainment, gathers more momentum with each passing day. It’s rare for a F2P title to be marketed both so broadly and so aggressively, rarer still for such a title to produce such consumer buzz, especially before its release. The inherent qualities of the genre generally make for quiet releases, with low-profile and therefore cheaper and therefore safer marketing campaigns and usually the only way the average gamer hears anything about such a title is via the rumor mill at or just after it enters open beta or launch.
But Neverwinter has been very much present on the radar for some time now. It’s been marketed like any other full retail or pay-to-play MMO title, and it’s something that gamers have actually heard of, and not just the genre aficionados. It is a work that descends from so very many of gaming’s – electronic and otherwise – greatest works. But for all that, for all its varied and brilliant pedigrees and all the qualities that differentiate it within a veritable sea of genre competition, does Neverwinter have what it takes to not simply stand out but shine?
After hours of scouring the depth and breadth of the storied Sword Coast, plunging through dank sewers and trudging through musty caves through seemingly endless hordes of foes we have emerged on the far side with answers for you