podcast
Thu, Mar 4, 2010

Just for your edification…

Just for your edification…

Let’s be honest: everyone here at pixelatedgeek has either a) played World of Warcraft incessantly; or b) thought about playing WoW incessantly.  It is the most expansive and creatively engaging (with its massive history and stories) MMORPG that has ever existed.  Recently, during one of my hourly constitutionals through the internet, I stumbled upon (seriously, I literally used Stumple Upon) some fascinating statistics.  I think my favorite is that the annual revenue generated by WoW players for Blizzard is greater than the GDP of Samoa.  Furthermore, my disused Foresaken Death Knight of the Horde is upset that humans are the favored race across the board.  Check out the other details after the break.

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Thu, Dec 3, 2009

Allods MMORPG First Impressions

Allods MMORPG Impressions

Allods is a mmorpg on pc, and it feels a whole lot like World of Warcraft (which is a good thing). After playing for about an hour, these are my impressions.

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Wed, Oct 28, 2009

Wednesday War…Hammer?

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I know it may seem a bit strange to see Warhammer instead of Warcraft in the title of my post, but Dave and I got a chance to have a chat with and ask questions of Mythic Community Manager James Nichols at this past weekend’s GameX.  So, I figured given those circumstance coupled with the lack of exciting things happening in WoW this week are a good enough reason for me to allow it to enter my life again.  Temporarily.

A bit of history with myself and Warhammer.   I’m not the Warhammer guy, Dave is, in our little group of friends.  So when I heard about WH Online, to me it was an mad grab for the greedy Games Workshop to get into the MMORPG market while the path Blizzard cut was still clear.  It took nearly all of their promises, gameplay trailers, cinematics and more than a few well written Warhammer fantasy books to even agree to get me to try the game.  So I buckle, agree and sign up for the beta by pre-ordering the game.

About 1 week prior to the open beta, I *finally* got my damned beta key to work.  I jumped into the game to find an average run of the mill riddled with bugs and badness MMORPG.  However, I also saw in WH Online massive potential.  The lore and classes grabbed me and held on tight.  But at the same time, the broken mechanics and bastardization of the game itself pushed me hard back into the loving arms of Azeroth.  I lasted from the time I started in beta until the release of Wrath of the Lich King, fairly hardcore.  After that, I kept WH Online as a side game for about 7 more months before calling it quitsies.  Lack of fixes for release bugs, insane class balance decisions, lack of real competition and the WORST battlegrounds I’ve played in any game yet (Too objective.  Warhammer is about KILLING, not capturing flags.  See below) ultimately led to my downfall.

Read.  Follow.  Repeat for hundreds of hours.

Read. Follow. Repeat for hundreds of hours.

Now, what follows is the interview with James Nichols of Mythic.

Bill: For all the diehard Warhammer fans out there, this question must be asked.  Are there any plans to include any of the other Chaos Gods in a greater capactiy?

James:  No plans for that right now, other than the small things already in game.  Simply wouldn’t fit with the game mechanics.

Bill: With such an established set of lore, so built upon by the company and fans, why was it decided to take Warhammer Online in a direction that felt more like DAoC 2?

James: Lots of things just naturally carried over from DAoC, ideas the developers just loved.  Then again, a lot of prevalent things like relics did not carry over, making the game different from DAoC.

Bill: Any chance of 3 factions or a free for all PvP server, since WH:O is already so similar?  Those being 2 of most people’s favorite mechanics from DAoC.

James: 3 factions would destroy the mechanics of the game, as they’re built now.  No plans for free for all PvP either, as it would not draw a suficient amount of people to it.

Bill: At release, many broken mechanics and missing features caused an early mass exodus of players from the game.  As of the time I quit, most of those things still existed.  Are they fixed?

James: Patch 1.3.2 addressed almost all of the problems plagueing game play, technical and lag issues.  AOE and CC power issues have also been addressed, to make the mechanics feel less dominating and much more situational.

Bill: Also, the 6 capital cities promised at launch are still 4 shy of that total.  Any chance of seeing the other 4 cities soon?

James: No plans as of right now.  Time constraints at release killed the hopes for all 6, as each city took 9 months for a team to build.

Bill: Warhammer had a huge surge of players at release, but lost most of them.  So to all the people out there that have an account rotting, give them one reason to come back and try the game again.

James: With almost all bugs having been fixed and many other class issues ironed out, Warhammer Online offers the best PvP experience in MMORPGs right now.  Play Warhammer if PvP is your main goal.

That’s that, folks.  James and the other Warhammer devs present at GameX were great guys, very fun to talk to.  I spent a few hours at their booth and even some time at the after parties gabbing it up with them.  Very good people who I think truly want to put out a good game.  Still, I felt a bit of a corporate line being towed during the answering of the questions.  All said, I will be signing up for another month of Warhammer, if nothing more than to see if they delivered on any promises yet.  Keep your eyes open in the next week or two for  a follow-up!

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Wed, Aug 26, 2009

Star Wars Old Republic [20 minute demo video]

Star Wars The Old Republic, the better Star Wars MMO, is shaping up to be one of the better looking MMOs with a few things we’ve never seen on any existing MMOs out in the market today.

One of the special features in SW:TOR is the ability to change gameplay based on the dialogue you use.  Just like the Mass Effect franchise. Depending on what you say or how you act could effect the number of enemies you fight or the types of enemies you fight.

Another special feature is that it is the first MMO to use actual voice actors for all of the dialogue in the game.  That’s gotta be hundreds of hours of sound data.

And finally, a cover system during blaster battles.  You can hide behind a tree, wall or rock. Just like numerous games out there.  But this is definitely a first for an MMO.

Bioware took this game to a whole new level that made me VERY interested and opened my eyes. Enjoy the video above to see what I mean.

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Mon, May 11, 2009

EverQuest, WoW, and the Difference Beween “Doing Shit” and “Getting Shit Done”

EverQuest, WoW, and the Difference Beween “Doing Shit” and “Getting Shit Done”

I used to “play” EverQuest.

For those who don’t know what EverQuest is, think of it like the 1998 – 2002ish equivalent of World of Warcraft. It was the first 3D Massively Multiplayer game out there, taking the elements that made MUDs and Ultima Online and making them into polygons, thus sucking you in in a way you’ve never been sucked in before.

Now, for those of you who might get that these are “games”, but don’t understand what “playing EverQuest” actually entails, and you don’t play WoW or know anyone who does, let me enlighten you:

To play EverQuest was to spend 8-10 hours a day sitting on your ass, pressing arrow keys and clicking a mouse as you steer a virtual you around a world filled with bad guys who cough up gold and items. As you acquire new items (say, a pretty stick), you show other people who run around this virtual world your new pretty stick, and they get jealous and go out in search of a new pretty stick like yours (or better). Meanwhile, someone else will show you their pretty stick, and you get jealous and go out trying to find one like theirs (or better). You get one, and show your friends, and their cycle starts all over again; meanwhile someone else gets a better stick and shows you and your cycle starts all over again.

warcraftcharacterOf course, there’s more to it than that. Sometimes, it’s a pretty earring; sometimes a shiny robe or new shield. But essentially, that’s all the fuck it is. For 8-10 hours. A day.

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Wed, Dec 31, 2008

Death Knights Part 2

grandkai1

Specs
There are 3 talent trees: Blood, Frost, Unholy. I will discuss the pros and cons of each spec with regards to PvP and PvE. In beta I played as Frost and on live I leveled as Frost all the way till 80 trying to be anti-conformist to the sea of Unholy Death Knights. Finally I gave in and had to see what Unholy offered that the other 2 trees didn’t and I was quite shocked at the results. So I will share my experience to the best of my knowledge about Frost and Unholy…I only dabbled a little in Blood because this tree still needs and will get worked on in the future patches.

Read the full article for specs and more tips

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