nintendo

[E3 2014] Nintendo Trailer Round-Up

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[E3 2014] Nintendo Trailer Round-Up

Nintendo surprised a good many people today.  The first Nintendo Direct conference that was worth the time it took, the first conference of the show that was predominantly first-party products and the first time Nintendo has truly given us more than one reason to own the Wii U.

Nintendo, in the shortest conference of show, presented heavy-hitters and no-brainers like Super Smash Bros Wii U & 3DS and Pokemon Alpha Sapphire and Omega Ruby, as well as exciting new projects like the adorable Yoshi Wooly World and Splatoon.  We were even blessed with a sneak peak of the new Zelda Wii U and Starfox Wii U titles.  It’s unusual to say this, but Nintendo has the most solid conference of show, with best promised value and smallest amount of fluff or gimmick – plus 100% more Robot Chicken than any other show.

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[E3 2014] Nintendo Announces Amiibo

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[E3 2014] Nintendo Announces Amiibo

Like it or not, the Toys-to-Life category is here to stay. Between the financial titan that is Skylanders and the license to print money that is Disney: Infinity – particularly with the new Marvel license and the inevitable Star Wars tie-ins, these collectible cross-media figures aren’t going anywhere.

 

Amiibo Detail Shot

 

Nintendo knows its audience, and the cross-section between Nintendo and the above franchises is almost completely congruent – and this is something Nintendo paid attention to. Their response is an incredibly clever and well-thought out line of Nintendo-branded Toys-To-Life products called Amiibo. Amiibo are small figures, styled after the collectible figures in the Super Smash Bros. games, that can interface with major Nintendo releases both past and present, as well as the Skylanders and Disney: Infinity line. The figures may provide a bonus such as a secondary character to fight by your side in the upcoming Super Smash Bros., or providing an exclusive Nintendo character in Disney: Infinity, and so on. Each title will have a different functionality with each Amiibo, and as the Amiibo are used, they will gain levels and distinct  abilities that progress as you choose, becoming more effective in their respective roles in each title.

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E3 Rumors and Predicitons: Nintendo

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E3 Rumors and Predicitons: Nintendo

The Electronic Entertainment Expo, E3, is now a week away and rumors about new IPs, release dates, and new services have been running rampant.

To the surprise of nobody, Nintendo has been getting there family-friendly backsides handed to them in the console market. And although I, like many other gamers out there, love Nintendo, it seems as though the future might be grim for Nintendo. Of course, Nintendo is still sitting on mounds upon mounds of that Wii money, the WiiU continues to under perform compared to the Xbox One and PS4. However, with the success of Mario Kart 8 Nintendo just might be on the long awaited upward swing  we’ve all been hoping for since the launch of the WiiU. During E3, I think they have a real chance to leave us all in awe.

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[State of Play] Nintendo Plays Their Own Way

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[State of Play] Nintendo Plays Their Own Way

Welcome to State of Play, an editorial column from Pixelated Geek. In State of Play, we’ll be dealing with major issues in the gaming community, and we’ll be reaching out to our community for feedback and interaction. Our goal with State of Play is to create a respectful, professional, and insightful dialogue within a group of serious interested parties. Games are serious business, not just the largest moving part of the entertainment economy, but a form of expression where emotionally impactful stories are told throughout communities that grow and bond, and they’re an important educational tool. We take games seriously here, and the goal of this article is to seriously analyze the serious business of gaming.

The interactive entertainment industry is a particularly sensitive, complex, competitive and trend-driven market, as has been evidenced by the last six months of brutal back-and-forth jabs between console giants Sony and Microsoft. The hype-machine is the army of the console war, forty-second trailers stuffed to bursting with sound bites and dub-step and carefully-edited ‘game-play’ the infantry. The war is waged in every corner of print and electronic media, from the dingiest of basements to the grandest halls in the greatest of convention centers, and on almost every available scrap of space on the internet. The biggest moments of the year in interactive entertainment are those brief hours of biggest conferences when the biggest of companies announce what we get to be excited about next year.

It’s all so unendingly corporate, it’s all such a ordered, structured machine and once you start seeing through the layers of clever packaging down to the core product it’s all so very tiring. The console wars, the endless fanboy-dom, the intensity of argument and attack and the vehemence with which the sides declare their undying hatred of the competition has always seemed small and strange and pathetic to me, especially in an industry that’s about . . . games.

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