Geeky Moment – An iNtErNet pEt peEvE oF mInE

Tue, Sep 29, 2009

Screen shot 2009-09-29 at 3.33.28 PM

I remember back when AOL was the biggest ISP on the market and online chatrooms were relatively safe, everyone typed normally.  Sure there were some mispelled words here and there, but it was ok. Everyone understood each other and hardly anyone abused the CAPS LOCK. But then, the internets started becoming mainstream.  I think by the time I turned 16 or so, other “teenie” boppers started to poke their heads into chatrooms to see what all the fuss is about. How did I know they were “teenie boppers”?  They typed LyKe DiSh.

Now, travel to present day internets and you have so many different kinds of acronyms, different kinds of “speaks” (leetspeak, lolcat, geekspeak, etc.), and emoticons.  That’s all fine and sometimes funny to read, but one thing stood the test of time. Uppercase, lowercase typing.  This is my biggest internet pet peeve of mine and I really don’t understand how it is still here.

Why do people think iSh SoOoOoOoO kEwL 2 tYpE lYkE dIsH? Damn, just typing like that made me angry. I guess it gets under my skin because when I first saw that kind of typing it was like kids stomping on my internet lawn. Call me old but, if you see a full paragraph of that, it’s hard to read and it gets annoying to me.

Does it make you look cool if you type like that? I really don’t see the point of it but I do hope to see the end of it soon.

Continue reading...

Raul’s Rant: Duke Nukem Forever – 12 Years of Nothing

Wed, May 13, 2009

duke-nukem-forever

3D Realms is dead. Don’t expect a joke or a punchline. That is the cold, hard truth of the matter. The developer, most famous for the infamous Duke Nukem Forever, closed its doors on May 6, 2009, much to the dismay of many Duke Nukem fans.
duke1
To be honest, I wasn’t even aware that DNF was still being developed until that teaser trailer was released back in 2007. And, regardless of my apathy towards the series, it was enough to get my attention, having been a big fan of Duke Nukem 3D. But seriously, 3D Realms; 12 years? I know game development is never an easy thing, but I cannot fathom why this game would’ve taken even more than 3-4 years to release. What were you all doing? Seriously? I mean, aside from publishing games like Max Payne, the company has really done nothing when it comes to development that wasn’t related to Duke Nukem Forever. And now, that game that was promised to us 12 years ago might never see the light of day. Nice going, 3D Realms. You wasted 12 years of our lives. It’s unfortunate, but seriously. If it takes 12 years to make one game, you guys had to have seen this coming.

(more…)

Continue reading...

The Significance of Plot in Video Games

Wed, Apr 8, 2009

aeris-death

Many critics will argue that video games are nothing more than a useless little past time that rots the brains of today’s youth. Yet somehow, many gamers I know happen to be successful college students; that “rotting-your-brain” argument is instantly null and void in my world. I myself am a student at UC Berkeley, yet I’ve been playing video games for as far back as I can remember – I still have vivid memories from back when I was three years old, so that should say something about how long I’ve been gaming.

Setting aside the brain rotting argument, naysayers continue their criticisms, labeling video games as a shallow experience, something that bears no meaning to the player other than just providing a cheap thrill. That may have been true back in the days of the Colecovision and Atari 2600, but these so-called critics have not been keeping up with the times. Either that, or we are clearly not looking at the same set of games.

In addition to the amount of time I have invested into video games, I have also invested much emotional involvement. Someone claiming video games provide nothing more than a cheap thrill is ludicrous and that person needs to re-evaluate their perception of video games with some good old-fashioned research.

I watched in sympathy as Cloud Strife’s very world was shattered, realizing everything he ever knew was a lie. My heart was racing as Phoenix Wright had to justify defending a clearly guilty criminal to save the life of poor Maya Fey. I spent ten years watching Solid Snake battle to help avoid the coming onslaught of nuclear war and the cruel reign of the Patriots, only to see him used as a tool every time. To be completely honest, the ending to Metal Gear Solid 3 nearly had me in tears (and not because of its sub-par voice acting).

Video games have slowly started coming into their own as an art form, which requires something more than just good graphics and gameplay. It requires something more in terms of a narrative structure and many developers have risen to that challenge as games begin to incorporate a more narrative approach in their gameplay. And why not? Shooting anything that comes onscreen is fun. But it eventually becomes very, very, very, very repetitive. Why are we shooting down these objects? What is the meaning of what we’re doing? Are they enemies or are we just killing them because we can?

The idea of telling a compelling and well-told story within a video game world is significant for that very reason. It gives the player more emotional involvement with what is going on. While it’s sometimes fun to have a main character that isn’t all that well-developed (as is a common occurrence in many FPS’s), a well-developed main character works more seamlessly. While the nameless FPS protagonist gives players an opportunity to transplant themselves into the role, a well-developed character offers the player a better motivation for going through the game and seeing what happens next. If the character is developed well enough, the player will want to keep going through stage after stage, seeing what becomes of the protagonist. If the storyline is compelling enough, it may even excuse a few gameplay issues, unless they’re too glaring to ignore.

It is only natural for gaming to have reached this point in its evolution. While many might have said in the early days of video games that gaming was mostly a kid thing, those gamers have grown up and many, though admittedly not all of them, have kept their interest in video games. But like most things in life, gamers’ tastes in games have matured and (speaking personally as someone that has been gaming practically his entire life) story-based games are the primary reason why I continue to invest time into my gaming lifestyle.

Regardless, there are many people who see gamers as shallow, something that probably explains the fact that for every intense, artistic gaming experience, there are dozens, maybe even hundreds of games that are total crap. But the gamer has grown beyond the standard slacker mentality that most people associate with video games. There is an intellectual quality about gaming that pushes developers to make emotional and thought-provoking games. I feel many naysayers ignore that.

Back in 2001, there was a lot of backlash when Metal Gear Solid 2 was released, mainly surrounding its overly convoluted storyline and heavy focus on plot as opposed to gameplay. Although criminally short, the gameplay for MGS2 was quite on par with what the hardcore Metal Gear fans were expecting, evidenced by the overwhelming enthusiasm from the gaming community. However, the game itself had a hefty amount story sequences and lengthy radio conversations, some of which were very complicated and difficult to understand.

None of this is more evident than the last hour of the game. At this point in the game, there is a difficult battle where the player must fight against waves of Metal Gear RAYs, thought the total number of RAYs battled is dependent on the difficulty level. After that, the player is treated to a roughly 45-minute-long cut scene before the final boss fight in which many truths about what is really happening in the game are explained to the player. While I’m sure many a gamer skipped through everything after the first 10 minutes in order to just get through and face the final boss, I sat through and watched everything, completely immersed in what was being said as my then-14 year-old brain tried to decipher just what exactly was going on. To this day, when I reach that point in the game, rather than skip through it, I watch it completely as I still attempt to wrap my head around everything.

Which brings me back to my point. The storyline of MGS2 was so engrossing and so involving that the length of time I spent watching rather than playing didn’t matter. What mattered was not only fighting my way through an enemy stronghold but finding out exactly what was transpiring in the narrative world of the game. And that there is a point I have been trying to make all along.

A compelling narrative within a video game can be so much more rewarding than a game that gives the players new items and game modes based on their skill level. The game’s story is the reward, watching things in the game world unfold as the player helps affect what happens. It helps to make the game so much more impactful and, by extension, more satisfying to the player as they grow attached to the world and its characters, watching them grow and develop. Many will say that nobody ever cried at a video game character’s death. Try telling that to the fans that were bawling when poor Aerith Gainsborough died.

(And before any of you try to correct me, Aerith was mistranslated as “Aeris” in the original FFVII and further installments in the Compilation of Final Fantasy VII have stated her name as Aerith.)

Continue reading...

The Problem With Casual Gaming

Sun, Apr 5, 2009

Guitar Hero Fun

Casual games tend to get a lot of shit from hardcore gamers.

Games like Guitar Hero and Rock Band have spawned the aptly named “Guitar Heroes”—players who associate themselves as gamers because they are able to mash colored buttons and strum in sequence. Don’t get me wrong, I like Guitar Hero and a cavalcade of other casual games, but just because you can get 100% on “Through the Fire and Flames” on expert mode doesn’t make you a gamer. It means you’re better off as a guitarist.

I personally don’t find anything wrong with games like those. Still, I tend to give Nintendo a lot of shit due to their stance on the casual gaming scene, pandering more to the wide variety of gamers while not really giving much to the loyal gamers who have been around from the beginning.

It’s a good business strategy, but where does it leave those of us that want a challenge? Cooking Mama may be interesting for bored housewives (casual gaming’s key demographic) but I look to video games to release stress and help take me away from the rigors of every day life. Why the hell would I want to release stress by doing household chores? What’s next? The Lawn-Mowing Daddy

A week ago, I attended a secret Nintendo event known as “World 1-2,” named after the second stage of Super Mario Bros., the one with the cool melody that everybody and their mother remembers. But when the name was announced, I noticed a lot of confused looks and it seemed as though my friends and I were one of the very few that actually understood the reference.  Where did these people come from? These were the so-called hardcore Nintendo fans that were invited to the event? The event itself was great and Nintendo really did a good job a catering to fans but, to be honest, I saw a lot of Guitar Heroes there.

Where were the gamers that knew about all the secret warp pipes in Super Mario Bros.? How many there could attest to beating all the special stages in Super Mario World? How many gamers there could correctly pronounce Ryu’s Hurricane Kick from the Street Fighter series (it’s Tatsumaki Senpukyaku, by the way)? I grew up a hardcore gamer and I consider myself very open minded when it comes to trying new things, so I have nothing against casual games themselves. I own Guitar Hero II, Rock Band 1 and 2, Phoenix Wright: Ace Attorney and its sequels, Elite Beat Agents, etc. Casual games are fun. But I also like to rack up headshots with my Battle Rifle in Halo, split enemies in half with my Lancer in Gears of War, spamming down-smash with Peach in Super Smash Bros. Melee, wracking up SSS combos in DMC3 on Hard Mode, I could go on.

So why am I so riled up? I mean, there really is nothing wrong with casual games, is there?

No, there isn’t. Casual games are a great way to introduce people to video games. It’s the casual gamers and companies that ignore their hardcore fans who annoy me. The Guitar Heroes of the world. The people who think that because they can play Timmy and The Lords of the Underworld perfectly on Expert Mode, they should be revered as some sort of gaming god.

Some gaming gods.

I’ve met those types of people. Mr. “I’m so good at Guitar Hero” with snobby attitudes as a result. But when those so-called gamers sit down and play a challenging game and find themselves unable to get through it, you can bet that they’ll be the first ones to smash their controllers in a fit of frustrated rage. Beat Metal Gear 1 and 2 for the old MSX2 system (not the Solid series) before coming to me and saying you’re the king of all gamers. Play Super Mario Bros. The Lost Levels, the original version of Super Mario Bros. 2, which was so hard, Nintendo opted to release a game that was a little more “user-friendly” here in the states. You’ll be tearing out your hair 10 minutes into the game, I bet.

Casual gamers are exactly why casual games have a bad reputation. And, I’m sorry to say this, but Nintendo is just as idiotic while they pander to these non-gamers. Super Smash Bros. Melee was an intense game and required a lot of strategy. Brawl is so watered down, you might as well just draw cards to see who wins since it doesn’t take any skill to beat someone. Casual gamers, you can keep your Cooking Mamas and your Rock Bands, mashing buttons to your hearts’ content.

I may not be the best gamer, but at least I rise to a challenge. I get frustrated, just like any one else but you can bet that I’ll sit myself down and try again not long after. To you true hardcore gamers out there: I salute you for your dedication. Those of you that waited in line for days for a PS2, those of you that have helped the industry thrive. I’ll be the first one to admit that the number of crappy games outweighs the number of good games but it’s the hardcore gamers that make many developers want to strive for perfection. If you like casual games, don’t take this the wrong way. I like casual games too, but if I had to choose, I’d be hardcore all the way.

Continue reading...

Hunters Are OP [RANT]

Tue, Mar 3, 2009

hunter_rant

Hunter, Death Knight (or any physical dps), Holy Paladin/Resto Shaman/Disc Priest

Wow…blizzard…really? Hunters are already OP…they bring sooo much to the table now MS, mana drain, OP AoE frost trap, multiple CC’s, and crazy damage…

Piercing Shots (Tier 7) Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec. (Previously triggered 2/4/6% armor ignore).

Say goodbye to rogues lol…even if you cloak the poison or dots, the bleed will get you…yay…deep wounds on hunters…BUT WAIT! Theres more…Black Arrow…o great another dot…

Black Arrow (Tier 9) – Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [ 10% of RAP + 785 ] Shadow damage over 15 sec. Costs 6% base mana. 5-35 yard range. Instant Cast. 30 sec cooldown.

So you do more 6% more damage on top of a dot effect…

BUT WAIT!

(more…)

Continue reading...

Teenagers like this should NOT be using the internet

Wed, Jan 14, 2009
YouTube Preview Image

LiKe OmG. DISh iSh sOOoOOoOO kEwL. I LIk leaRneD hOw 2 uSe thE inTeRnEt aNd nOw i’M LiK sOoO PoPuLaR n StuFs.

I’m sorry. I don’t really type like that, but I did type that for a reason. To annoy you. I was annoying myself while I was writing that.  It took a good 2 to 3 minutes to type that first line. So how do pre-teens and teens do that? How do they read that?  And most importantly, why write/type like that?!

I grew up with the internet since the days of AOL 1.0 floppy disks. As a teenage geek during school lunch, all the “popular” kids went to the popular kids lunch areas.  I, on the other hand ran to the school computer lab as fast as a could to learn HTML, networking, and how to rocket jump in Team Fortress 1.   I always had some sort of annoyance towards those “popular” kids.  They all dressed alike, talked alike, and at some cases even had the same handwriting styles.

But now it feel as though they are stepping into my world.  Teenagers have learned to use the “internets” and are annoying me more and more. At first I thought MySpace was a good idea when it first came out.  Then they learned how to “code” their own HTML.  Since then, I haven’t visited MySpace until I created the “Why I hate MySpace” video.

I really feel as though I’m like an old grandpa sitting on a rocking chair yelling at kids to “get off my yard.”  Why can’t teens just use the internet for what it’s meant for.  Research, a creative outlet, a way to share stories, and read stories. If you’re going to use the internet just to “like say um stuff such as” why a forum member called you dumb. Just keep it to yourself and don’t feed the trolls.

Here is one more video that’s even worse than the first. Try watching it all the way through. I know I couldn’t.

YouTube Preview Image

Ugh. I hate you kids.

Continue reading...

RANT: Why Do People Still Use MySpace?

Wed, Nov 5, 2008

Can someone answer that for me?  As a Web Designer by day, it is my job to create web sites and ads that look good.  Websites and ads that have an artistic direction while pushing a point forward.

But why in the heck would ANYONE give just ANY Joe the power to *pretend* they have skill in this art? Flash music players playing audio on top of flash video players playing videos. Background animated gifs. Backgrounds with the same color as the main text color. Confusing layouts! STUPID MOUSE CURSOR FOLLOWERS!

AHHHH!! This is why I call MySpace the SH*T hole of the internet and why I love Facebook. Facebook gives people what they want from a social networking site and NEVER gives anyone but REAL designers/developers a way to design and code things in the site.

Ok, I’m done ranting. What are you thoughts on MySpace today?

Continue reading...