James and I managed to squeeze in a little time at the Sega booth and tell you what we thought about two of their new title, Sonic Colors and Shogun 2: Total War.
Sonic Colors Thoughts
I actually got to do the hands on for this Sonic, which will be releasing for the Wii/DS. The game goes in and out between 3d and 2d. I have to say I did really enjoy my time with the game. It moves really fast, whether you are playing the 3d segments or the 2d segments. The game was colorful and vibrant, and included some waggle moves to enter other segments, such as a drilling mechanic that let you fly through the dirt collecting rings.
Its nice to see Sonic return to form, especially if its in multiple forms on multiple consoles. While Sonic 4 has gotten a brilliant amount of press, Sega’s Sonic Colors is another move in the right direction for the team. Its a solid 2d/3d Sonic platformer, switching quickly on-the-fly between the perspectives, and if you’re a Sonic fan, what you really want to know at this point is, is it fast. And yes, sweet gamer public, it is fast. It is crazy fast. And it is technically Sonic in every way, fast motion check, platforming check, fast blue Hedgehog check. The only thing I need for a complete childhood reversion is a 16-bit Sega audio byte, and a pack of Dunkaroo’s. Thanks, Sega, its good to be back.
Shogun 2: Total War
For this title we were only able to watch some footage. The game looks really good though, even in the pre-alpha stage we saw. I especially liked how they had different faces for the soldiers. Adds a little character.
One thing that Creative Assembly does that is absolutely unparalleled in their genre-of-choice is detail. The Total War series simply wins in scope, gravity, length, and sheer authenticity, and Shogun is no different. This half-sequel, half-remake of the the previous title is a stunningly beautiful and brilliantly authentic massive RTS, and it does its forebears in the series proud. And while every aspect of the title is impressive, what struck us the most was the individual battle animations – there are currently retailing MMO’s where individual battles between 2 sprites sport less detailed animations than those between the individual units in this title (and the max unit count in this game peaks in the range of 56,000). The only thing that’s between me and this game is the fact that it won’t release until 2011. Check out more info on it at Total War’s Official Site!
Excited about the game? Not excited? Wondering if Knuckles or Tails will be playable (us too….we forgot to ask)? Let us know in the comments!
Love and Fond Thoughts and Prayers and fond memories of the splendor/battery destroyanator that was the GameGear From Rett and James @ Pixelated Geek!