With their Starcraft Universe Kickstarted headed into its final days, Upheaval Arts has an enticement for prospective donors: its first, entirely free multiplayer content released to the public.
Starcraft Universe: Final Testament is a “complex boss raid, tailored towards hardcore fans of MMO raiding.” This boss encounter is the first multiplayer content released for Starcraft Universe. Players don’t need to buy Starcraft II to play Starcraft Universe; the free starter bundle for Starcraft II will suffice.
From Ryan Winzen and the hard-working team over at Upheaval Arts comes an awesome new trailer for Starcraft Universe: Chronicles of Fate, a total conversion mod for Starcraft II! Check out brand new trailer right here!
Starcraft: Final Metamorphosis, a fan animation depicting various scenes from the Starcraft universe, is officially out today.
A medley of individual vignettes, Final Metamorphosis depicts ground-level battle scenes and moments mostly from the time period of the original Starcraft, accompanied by a voice-over narration by Kerrigan. Among the apparent scenes included are Kerrigan’s battle with Tassadar on the surface of Char (during the Starcraft Zerg campaign) orbital bombardment of a human world (Korhal, thereby setting in motion the entire campaign), battles between Zerg aerial morphs and Terran and Protoss capital ships, and the birth of the Protoss dark archon Ulrejaz.
Starcraft Universe is holding an Open Developer Preview over the US and EU Battle.net from October 19th to October 30th while the developers are at BlizzCon.
The preview takes place in the “Encephalon Grid,” a player-vs-player arena allowing players to start as level 30 with a full set of gear tailored towards PvP. The player’s class is granted a mid-level selection of abilities, and players may be able to unlock additional abilities by winning enough matches.
The Starcraft Universe team has released a YouTube trailer for the Open Developer Preview showcasing a fairly robust-looking combat system, an inventory manager, character stat customization, and even Achievements. There seem to be eight classes currently available – four for each side.
It’s been a little less than a year since Blizzard released StarCraft II: Wings of Liberty and, since then, they have been hard at work on the follow up expansion, Heart of the Swarm. And while there hasn’t been any news about a potential release date, Blizzard has seen fit to unveil a first look at the upcoming Zerg campaign.
Teaming up with former Pg! writer Jamie Calimquim, I headed out to Irvine, CA last week to the Blizzard campus on behalf of StarCraft.org to check out what Blizzard had to say. And, while the details of the multiplayer portion of Heart of the Swarm were sparse to say the least, we did get some good information regarding the campaign and the continuing plot of StarCraft II.
Blizzard has never really done subtlety. Where their toolkit would normally contain scalpels and pliers there are simply slightly smaller hammers, applied with precision but no less force.
This brute-force approach permeates the entire Starcraft II experience, from the campaign’s action-movie narrative to the multiplayer’s hard unit counters. With that in mind, Starcraft II can really be slashed into two games parted by walls of adamantine-Wings of Liberty, a cheesy but innovative, rather lengthy real-time-strategy campaign mode for single-player, and Starcraft II, a primeval brutal multiplayer experience bearing more resemblance to high-level chess play than conventional real-time strategy.
I’m not entirely sure if this was a brilliant move or a bewildering one. On the one hand, despite its flaws Wings of Liberty is a far richer campaign experience than might otherwise be expected from real-time strategy. On the other, by splitting the experience so firmly, Blizzard has been free to tailor the multiplayer experience almost exclusively to strategies spawned in the boiling cauldron of Starcraft 1 pro-gamers. For any match beyond friendly bouts, enter at your own peril. Read On
So, Starcraft 2 out tomorrow, huh? Thanks for reading, those of you who can be dragged away from preparing for the melee outside game stores. (Bring body armor. The bruises and broken limbs will take time to heal.)
My new computer’s still en route and unassembled, so it’ll be a while before I can set course for the Koprulu system. But the original Starcraft was something of an eye-opener for me. As a young console-gamer whose only exposure to the real-time-strategy genre had been Command and Conquer, I’d never seen a proper RTS, much less one that tried to build its own world and differentiate its factions with such relative ambition. Sure, the graphics were basic sprites and the music was synthetic and the lines were dripping with characteristic Blizzard bombast, but it was probably one of the coolest games I’d ever seen.
Can any mere software product produced in this day and age match the gleam of your memories?
Ok, bronze that, it was the last nice thing I’m ever going to say to you. Real Talk will be back very very soon. We had a massively successful E3, and we have all been insanely busy dealing with the massive paper/email storm afterwards. Its a lovely thing to finish (almost) everything up and get back to the usual. In any case, we thank you for your support during E3, and we look forward to the . . . oh weird. I’m being nice again.
In any case, things you probably missed but you shouldn’t have . . .
Yeah, they’re both right (IGN: A breakdown of why Halo and COD suck). They leave out why we play them anyway, but we already know that.
And 3 . . . MY STARCRAFT II BETA IS PATCHING!!!!!!!!! PHASE 2!!!!! Blizzard, you have this way of making me so happy by disappointing me for days and weeks and months and then NOT disappointing me so that I’m really grateful you’re not doing that anymore. Its like an abusive relationship, I give, you delay, I give, you postpone, I give, you sort’ve deliver and I am SO happy. (UPDATE: Starcraft II’s Second Wave Beta is UP AND RUNNING!)