As big a gamer as I am, the list of games I played in my younger days is embarrassingly small. So, much like a man who buys a big gun to compensate for having a small penis, I overcompensated in recent years, leaving me with a library of games littered with titles I’ve never finished. Still, even with all those games left to play, I always find myself going back to basics, playing the classics from the small library of games from my past. And out of that small list, there is one game that stands out more than the rest. Nintendo’s Super Mario World for the SNES. It’s a game that, for me, never gets old. It aged really well and, after nearly 20 years, is still as enjoyable now as it was back then.
Gameplay:
Compared to today, a game like Super Mario World is very simplistic when it comes to gameplay. Despite the SNES controller’s six-button layout, only three buttons were really useful. The B button was the standard jump button, the A button was the spin jump, which came in useful when dispatching some of the more powerful enemies, and the X and Y buttons did the same thing…allowing Mario to run faster, shoot fireballs, and swallow enemies while riding Yoshi.
While Super Mario World didn’t have the variety of items and power-ups that Super Mario Bros. 3, such as the Tanooki Suit, the hammer suit, and so on, there was only one that was really necessary anyway. While you still had your standard Mushroom, Fire Flower, and Starman power ups from previous game, SMW introduced the Cape Feather, which bestowed onto Mario a cape for which to fly. While it served a similar function to SMB 3’s Super Leaf, allowing Mario to fly and use a spin attack, the Cape Feather gave Mario 2 new powers; the ground smash attack that creates a shockwave that incapacitates nearby enemies and a parachute maneuver, which, if utilized properly, can be used to float indefinitely.

The game itself was comprised of 7 normal worlds with about 5 levels leading up to the boss castle. On top of that, 4 special switch palaces, which unlocked special blocks, were hidden. Certain levels contained multiple exits that unlocked special paths, along with access to the hidden Star World, containing extra levels, special Yoshi’s, a direct route to Bowser’s castle, and access to the Special World. The Special World worked sort of like a challenge world, with increasingly difficult stages placed to test players. Completion of the Special World caused cosmetic changes in the game, including a new color scheme for the world map and different looking enemies, such as Koopa Troopas with Mario masks instead of shells.
With its power ups, fun level design, and interesting enemies and bosses, along with the puzzling and confusing Forest of Illusion, the gameplay itself holds up pretty well, even in this day and age.
Graphics/Visuals:
For a 16-bit game that relies on animated sprites for its graphics and character animations, the game never stops being colorful. The visuals just pop, with a nice cartoonish look that is nicer to look at than some other, more pixilated visuals of the era. Sure, Luigi is, for the most part, just a recolor of Mario (unless you’re playing the Super Mario All-Stars + Super Mario World bundle pack), but the game still looks bright and colorful, which flows quite nicely with the lighthearted tone of the game. In contrast, the Ghost Houses, Castles, Fortresses, and Underground cavern levels, while still colorful, have a more eerie, ominous look in their level design, which fits the style as well.
While definitely unable to compete with the complex, photorealistic visuals of today, Super Mario World still manages to shine.
Music:
While not as celebrated as the music from Super Mario Bros., SMW’s music is definitely fun. While most of the level songs are just rearranged versions of the same melody, it doesn’t get too repetitive. In addition, the world map music is quite a treat, with my personal favorite being the Forest of Illusion theme. Even a rearranged version of the Starman theme plays in the Star World, along with a version of the original Super Mario Bros. Overworld theme, which can be heard in the Special World if you wait long enough. All in all, Koji Kondo’s score for the game is great.
Overall:
Some may accuse me of wearing nostalgia goggles when it comes to Super Mario World, but I definitely have it as one of my favorite games of all time. While Super Mario 64 may have been an excellent attempt at translating a 2D series into a 3D world, Super Mario World, in my opinion, is the best Mario game of all time and one I like to revisit ever now and again. The games of today may still capture my attention, but sometimes, this game is all I need. It’s no secret I’m not the biggest fan of Nintendo these days. But that doesn’t mean I can’t admit when they’ve made a great game.
