Ubisoft is a class act as a whole, with a portfolio full of blockbusters, fan-favorites, and a decided lack of shovel-ware. Ubisoft Montreal has a similarly positive reputation, responsible for many of its parent companies greatest triumphs – Splinter Cell (and it’s superlative sequel, Chaos Theory), Rainbow Six: Vegas I & II, the Prince of Persia franchise, the Assassin’s Creed franchise, and just a ton of others. Ubisoft Montreal is one of the most prolific and development houses in the industry – almost to the point of absurdity.
(In fact, there is almost no way Ubisoft Montreal is just one team, but that is beyond the scope of this article. )Ubisoft has one of the very best reputations as both a development and publishing house, and as such any of their products, especially a new IP, will be judged by critics and the public alike accordingly.
It should come as no surprise that many of Ubisoft Montreal‘s share more than just a higher than average overall quality. Many of the their products share a hyper-clean, near-future aesthetic, similarly clean but markedly utilitarian user-interfaces that are refreshingly explained/excused within the game world, and a broad range of game-play in both the macro-meta design sense as well as moment-to-moment, tactically within the experience.
I mention this for a reason Watch_Dogs may well be a brand new IP, and the intended launching point for a new blockbuster franchise, but it is in almost every pertinent way very much a Ubisoft Montreal game for both ill and good. It is a compelling experience, and far more mature and intelligent than virtually all of its competitors, but flawless it is not.