ubisoft

Pixel Clicks Podcast #19 – E3 Day Zero Conferences

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Pixel Clicks Podcast #19 – E3 Day Zero Conferences

It’s E3 2015 conference time! The guys discuss the announcements they’re excited for that were revealed during the various conferences on Monday. For clarity, they talk Bethesda, Microsoft, EA, Ubisoft, and Sony. And boy has it been a crazy day! Read On

Ubisoft’s E3 2015 Press Conference

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Ubisoft’s E3 2015 Press Conference

Welcome back to Pixelated Geek’s coverage of E3 2015. Up next we have the undeniably stylish and plucky Ubisoft. With heavy-hitters like Rainbow Six: Siege and Tom Clancy’s The DivisionUbisoft has a great shot at making some serious waves at this year’s E3. Our coverage of Ubisoft’s E3 2015 coverage begins at 5:45pm EST/2:45pm PST.

Pixelated Geek’s James Huneycutt, Taylor Tate and JJ Crass will bring you the latest breaking news, leaks, and speculation regarding Ubisoft‘s E3 2015 Press Briefing, beginning at 5:45pm EST/2:45pm PST. We’ll be providing live-blog feedback and coverage of the show as it progresses starting at 6:00pm EST/3:00pm PST, and we’ll return with a recap of the most important events from the show immediately thereafter.

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[Review] Watch_Dogs

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[Review] Watch_Dogs

Ubisoft is a class act as a whole, with a portfolio full of blockbusters, fan-favorites, and a decided lack of shovel-ware.  Ubisoft Montreal has a similarly positive reputation, responsible for many of its parent companies greatest triumphs – Splinter Cell (and it’s superlative sequel, Chaos Theory), Rainbow Six: Vegas I & II, the Prince of Persia franchise, the Assassin’s Creed franchise, and just a ton of others.  Ubisoft Montreal is one of the most prolific and development houses in the industry – almost to the point of absurdity.

(In fact, there is almost no way Ubisoft Montreal is just one team, but that is beyond the scope of this article. )Ubisoft has one of the very best reputations as both a development and publishing house, and as such any of their products, especially a new IP, will be judged by critics and the public alike accordingly.

watch-dogs-coverartIt should come as no surprise that many of Ubisoft Montreal‘s share more than just a higher than average overall quality.  Many of the their products share a hyper-clean, near-future aesthetic, similarly clean but markedly utilitarian user-interfaces that are refreshingly explained/excused within the game world, and a broad range of game-play in both the  macro-meta design sense as well as moment-to-moment, tactically within the experience.

I mention this for a reason  Watch_Dogs may well be a brand new IP, and the intended launching point for a new blockbuster franchise, but it is in almost every pertinent way very much a Ubisoft Montreal game for both ill and good.  It is a compelling experience, and far more mature and intelligent than virtually all of its competitors, but flawless it is not.

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[E3 2014] Tom Clancy’s The Division is a Different Kind of Dystopia

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[E3 2014] Tom Clancy’s The Division is a Different Kind of Dystopia

We’ve know about Tom Clancy’s The Division for some time now. We’ve know it’s set in America, post-plague, in some very desperate times. We’ve known that you play as a member of the titular Division – a group of in-plain-sight heroes dedicated to maintain order in the chaos.  I don’t think any of us were on the fence about this title, given last year’s excellent game-play demo but Ubisoft’s heavy-hitter wasn’t content to rest on its laurels.

At both the Microsoft and Ubisoft E3 Press Briefings, Tom Clancy’s The Division was shown to great effect.

In an in-engine game-play demo at Microsoft’s E3 Press Conference, the new Snowdrop engine stretched its legs, and showed some amazing fidelity and flexibility. Later, during Ubisoft’s Press Conference, The Division showed a more poignant, cinematic side.

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[E3 2014] Rainbow Six: Siege rises from the ashes of Patriots, and Shines

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[E3 2014] Rainbow Six: Siege rises from the ashes of Patriots, and Shines

The biggest surprise of Ubisoft’s E3 2014 Press Conference was, without a doubt, the announcement of Rainbow Six: SiegeRainbow Six has been in holding pattern ever since bad timing and sensitive subject matter froze the title in an interminable holding pattern. But good news, fans of tactical action don’t have that much longer to wait.

The footage, the gut-punch at the end of a lack-luster Ubisoft presser, is all game-play, and all alpha.  And man, is it sweet.

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Review: Child of Light

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Review: Child of Light

This year has been great for role-playing games.

On the 3DS, we were treated to the excellent Bravely Default, and then we got South Park: The Stick of Truth for PS3, Xbox 360, and PC. Now, we have Child of Light by Ubisoft Montreal, developed in the UbiArt Framework (best known as the engine for Rayman: Origins and Rayman: Legends).

Child of Light is a beautifully rendered side-scrolling RPG that takes place in the Kingdom of Lemuria and follows the adventure of a young girl named Aurora. At the beginning of the game, we learn that the year is 1895, and Aurora is the daughter of the Duke of Austria. One night, on the Great Friday before Easter, Aurora fell asleep and awoke in Lemuria.

Confused, but not frightened, Aurora vows to return home to her Father, but before she can, she learns she must defeat the evil Queen of the night who stole the Sun, the Moon, and the Stars from the sky.

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[E3 2013] Impressions South Park Stick of the Truth

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[E3 2013] Impressions South Park Stick of the Truth

While the Ubisoft booth was bumping with newly announced titles. There was a rather long line to see the upcoming South Park Game developed by resident Irvine company Obsidian. With Matt Stone and Trey Paker dropping by the booth, you knew this game was something to behold. We made our ways to see the glorious South Park RPG.

Since I was familiar with the previous South Park video games, I had a general idea of what this game would be like. And what I witnessed was sheer bliss, a game that looks almost indistinguishable to the TV show. The presentation blew my mind as much of the show’s humor was clear and present.

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