What would a game be without the visuals? Pretty much just noise that would make absolutely no sense whatsoever. Seriously though, artists are just as important as programmers when it comes to making a successful game. Even when Mario was just an 8-bit game, Mario became an icon known for his red hat and overalls. Looks are important. So what does it take to be a game artist? Move past the break to find out!
This is a continuation of the Getting Into the Gaming Industry series, beginning here. In the first article, I discussed what is required of every area, so I would suggest reading that first. Looking for the article on programmers? Click here.
To be a game artist requires more talent than it does schooling. While school may help your technique, it is your ability in the end that counts. When I say ability, I do not mean just being able to edit photos in Photoshop or only knowing how to use computer programs. Being able to draw humans in classical form with correct lighting is incredibly important. The more realistic games are becoming, the more game companies are focusing on finding artists that can draw and interpret art in natural forms.
So you have the ability and the talent to be a game artist. Now what? What else should you know? Get to know some programming elements of games. For example, Mike Capps of Epic Games suggested getting to know their Unreal game engine and then applying your art to it. You may need to team up with a programmer for this, but it would be great practice for both of you. Being able to understand not only art, but how the art should move, is essential.
Interestingly, even though I just focused on knowing the human form, game developers need more environmental artists than any other artist. \While designing the actual character may seem more exciting, you will get paid just the same (if not more) for being an environment artist. Again, it is important to understand lighting and how your environment will fit into a game engine.
Finally, how should you get your art out there? The game developer Epic watches CGTalk and ConceptArt for artists, and at many conventions such as Dragon*Con, there are “Artist Walks” where artists can rent out spaces to show off. Another site that I personally suggest is GelaSkins, as it is also a fitting way to sell your art in creative ways
So artists, good luck getting into the gaming industry! I hope you create the next big thing.