Killer is Dead and shallow absurdism
Criticizing any Suda51 game for not making sense is a dangerous business. Surrealist, deliberately bizarre narratives are the eccentric developer’s stock in trade. And Killer is Dead’s jumbled mishmash of vague globe-trotting assassination narrative, well-worn eclectic gameplay, and decidedly jarring neon aesthetic is too deliberately incoherent – studiously so, even – for mere accident. Making…