All Angela Spica did was save someone’s life. And now hers is over. The rogue engineer lies bleeding in a place she hopes nobody will find – but she’s wrong. The people embedded in the secret power structures of the world are tracking her. Skywatch. Halo. International Operations. A covert operative called Grifter.
If only she hadn’t unknowingly foiled an assassination planned by her boss. If only her boss wasn’t the one person more interested in the Engineer’s transhuman implants than in her life.
It’s all going very wrong, very quickly. There’s going to be more blood.
See below for a review of The Wild Storm #2.
It’s more of a quieter, set-up kind of issue this time. We finally get to meet Grifter (*waves madly* hi Cole! Missed you!) but other than that the plot is mostly to give us a rundown on the players: Skywatch, IO, and Halo. If I understand everything, Jacob Marlowe of Halo is trying to fly under the radar, while Skywatch and IO eye each other suspiciously and hope someone else kills Marlowe so they don’t have to. (IO already tried, but their assassin finds out that the attempt might have some very slow, painful, permanent consequences.)
All three of them are trying to find Angela Spica, the Engineer (though nobody’s calling her that yet) because nobody wants that kind of unknown tech (flying suits of armor that come out of your skin) flying all over the place where normal people can see it.
Other than that Warren Ellis took the time to set up the relationships between all the characters, and throw in some of his trademark clever, biting remarks.
…our one chance for a quiet life is finding her, killing her, pulling that crap out of her and showing her corpse to Skywatch.
The art by Jon Davis-Hunt is definitely good, though I thought the expressions were a little more simplified this week, on the men slightly more than the women. Not bad, not rushed, but maybe the kind of stylized look you use when the deadlines are tighter. Still good, and I’m still loving Steve Buccellato’s color choices.