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PSX 2015 Preview: Dead Star (PS4)

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PSX 2015 Preview: Dead Star (PS4)

The hottest genre in gaming right now is Multiplayer Online Battle Arenas, or “MOBAs” for short. Dead Star is a top down twin-stick space shooter that has up to twenty players participating in competitive matches online. Before I get any deeper, let me start by saying that I’m absolutely awful at Dead Star. I was completely demolished during my demo at PSX, and since then I’ve tried honing my skills at home in Dead Star’s beta. I have yet to be on a winning team, but I think I’m slowly starting to get the hang of it.

But in any case, Dead Star’s main focus is its MOBA mode, which is in this case is called its “Conquest” mode. During the keynote at PSX, however, developer Armature showed off its new mode “Escape Run”. You can check out the trailer for the new mode below, but read on for a breakdown of Dead Star’s Conquest mode.

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Final Smash Bros Direct Goes Out With a Bang

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Final Smash Bros Direct Goes Out With a Bang

December 15th 2015 marked the very last Nintendo Smash Bros Direct, and although it didn’t give everyone exactly what they wanted, it still managed to take everyone by surprise. The biggest news, of course, was the inclusion of three brand new characters to the Smash Bros family. One character we already knew about, the other two, not so much. Check out the full Nintendo Direct below, and hit the jump to read the highlights from it!

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PSX 2015 Preview: Randall (PS4)

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PSX 2015 Preview: Randall (PS4)

Continuing the trend of interesting 2D-platformers, Randall, by developer We The Force, is a Metroidvania-style platformer that focuses more on the Metroid side of the genre. For those who don’t know, Metroidvania is a style of platformer that relies on gated progression and back-tracking. In other words, some areas in the game will be inaccessible until you discover abilities that will allow you to progress further through the game.

Randall puts its own twist on the Metroidvania genre by limiting what the eponymous Randall can do on his own. Instead of giving Randall new abilities, he has to use the abilities of his enemies to accomplish his goals.

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PSX 2015 Preview: Klaus (PS4)

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PSX 2015 Preview: Klaus (PS4)

The 2D-platformer is possibly the most iconic and prevalent genre in video games today. At times, it seems like there’s another one being released every day. So coming across a unique 2D-platformer feels like a rare treat, and Klaus might very well be that treat. Developed by La Cosa Entertainment, Klaus is a 2D-platformer in the vein of Thomas was alone, however the main aspect that the two have in common is that you control two separate characters with different abilities and attributes at the same time to get through levels.

Klaus does everything you’d expect a platformer to do, except that there are times when Klausthe eponymous character himself, will actively rebel against the player.

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PSX 2015 Preview: Severed (PSVita)

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PSX 2015 Preview: Severed (PSVita)

Developed by Drinkbox Studios, the fine folk that gave us GuacameleeSevered is a first-person hack n’ slash dungeon crawler that blends elements of games like Metal Gear Rising: Revengeance, The Legend of Zelda: Skyward Sword, and Fruit Ninja. The combination of these games with the first-person perspective makes Severed easily the most unique game I played the PlayStation Experience. And although the moment-to-moment gameplay may seem shallow at first, Severed is anything but that.

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PSX 2015 Preview: Stories: The Path of Destinies (PS4)

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PSX 2015 Preview: Stories: The Path of Destinies (PS4)

What if you could play a Choose Your Own Adventure game? Would you abandon a friend? Would you kidnap a princess? Would you steal a legendary weapon to help your cause? These are the decisions you’ll make in Stories: The Path of Destinies by developer Spearhead Games. Stories is an isometric action RPG with a combat system that takes cues from games like the Batman Arkham series and Assassin’s Creed. The bright and colorful art design really reminds me of games like Bastion and  Transistor, which is a welcome association in my book. However, the main crux of Stories is, well, the story.

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