Gaming

Pillars of Eternity – Twitch.TV LiveStream

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Pillars of Eternity – Twitch.TV LiveStream

Today, Thursday the 26th of March, 2015 at 9:00am, Obsidian Games releases what is sure to be one of the finest pieces of nostalgia fodder in recent history – Pillars of Eternity.

Pillars of Eternity is a crowd-funded party-based, story-driven pause-and-play RPG intended to harken back to the glory days of … party-based, story-driven, pause-and-play RPGs. I’m sure that the vast majority of you are familiar with Obsidian’s more recent – and problematic offerings – like Fallout: New Vegas and the almost-totally-unfortunate Alpha Protocol, but any gamer who studies their temples astutely in the mirror every morning looking for a touch of grey remembers the real glory days of the developer – brilliant narrative, engaging characters, amazing advances and all-in-all, the closest thing to a fully-realized tabletop gaming experience.

Hopefully the glory days will see a resurgence with today’s release of Pillars of Eternity.

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Metal Gear Solid V: The Phantom Pain gets a release date

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Metal Gear Solid V: The Phantom Pain gets a release date

The long-awaited second part of the Metal Gear Solid V experience finally has an official release date! Not only that, but Konami has also released the details behind the multiple versions of Metal Gear Solid V: The Phantom Pain. These versions include the “Day One” edition and the “Collectors” edition. Hit the jump for the full breakdown of the different editions and the various release dates and price points! Read On

New Puzzle-Platformer “Hunger” creeps up

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New Puzzle-Platformer “Hunger” creeps up

The world is in need of more creepy platformers. After the success of a game like LIMBO it was kind of surprising more developers didn’t jump at the idea of a puzzle-platformer with a haunting atmosphere. Luckily, the good folks at Tarsier Studios is working on Hunger, a game that just may satisfy that hole. Hit the jump to watch the trailer and see some screenshots! Read On

The Legend of Zelda is coming to Netflix

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The Legend of Zelda is coming to Netflix

In a recent article posted to the Wall Street Journal’s Speakeasy blog, a source “familiar” with the project reports that Netflix is working closely with Nintendo to develop a television series based on The Legend of Zelda. Although there are no writers attached to the supposed project, this rumor alone has garnered a lot of attention.

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[State of Play] Going Back on Backwards Compatibility?

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[State of Play] Going Back on Backwards Compatibility?

Welcome to State of Play, an editorial column brought to you by Pixelated Geek. In State of Play, we’ll be dealing with major issues in the gaming community, and we’ll be reaching out to our community for feedback and interaction. The intent of State of Play is to create a respectful, professional, and insightful dialogue within a group of serious interested parties. Games are serious business – not simply the largest moving part of the entertainment economy, but a form of expression where emotionally impactful stories are told throughout communities that grow and bond, and an important educational tool. We take play seriously here, and the goal of this article is to seriously analyze the serious business of gaming.

Of the many fields upon which the console wars are fought, and of the many points of consideration upon which purchasing decisions are made, it cannot be said that backwards compatibility is regarded as foremost in importance. It is far from the sexiest selling point, or the flashiest. In the heated arguments of message-boards and basement couches it is a feature rarely mentioned, and the ramifications of its absence is often overlooked by both parent and child when birthday and Christmas wishlists are lovingly prepared and frantically acquired.

Given their actions over the last 14 months, Sony and Microsoft are counting quite heavily on the above. Neither Microsoft’s XBOX division nor Sony’s PlayStation corps have paid more than lip service towards providing backwards compatibility, and it is the interest of neither to provide it. In this week’s State of Play, we’ll be taking a quick look at the history and role of backwards compatibility in the industry, the current attitude and motivations of the major players with regard to same, and what we can reasonably expect in the future. Read On

Jordan’s Backlog: Destiny

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Jordan’s Backlog: Destiny

There comes a time in every gamer’s life when you realize, “There’s too many things to play!” Sadly, I’ve reached that point in my life and I must admit that I can’t play everything that comes out, beat them, and also write about them. Luckily, I have just enough free time to put in work on a bunch of the games I’ve yet to finish.

That being said, welcome to Jordan’s Backlog, my feeble attempt to get my thoughts out about all the games I’ve been playing without being able to review them all. Because, let’s be honest, I’m no professional, but I can get things done (most of the time). Read On

PlayStation Now, a subscription based service

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PlayStation Now, a subscription based service

Sony recently unveiled its new pricing model for its PlayStation Now service. The service is designed to allow PS4 users to stream PS3 (and eventually PS2 and PS1) titles to their consoles through the Internet, much like you would stream movies through Netflix. PlayStation Now is slated to come to the PS3 and PSVita a little while after it launches on Sony’s current flagship console, the PS4. Hit the jump to read on. If it’s too much to read scroll to the bottom for the TL;DR version.

During PlayStation Now’s beta phase, users could rent games à la carte at seemingly random prices depending on the game. God of War: Ascension ran for $1.99 for four hours, $5.99 for seven days, $7.99 for 30 days, or $14.99 for 90 days. Where as Ultra Street Fight 4, a game that is coming to PS4 this year, runs for $4.99 for 4 hours, $7.99 for 7 days, $14.99 for 30 days, $29.99 for 90 days.  So it’s easy to see that there needed to be some sort of regulation to this madness.

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Metal Gear Online returns in Metal Gear Solid V: The Phantom Pain

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Metal Gear Online returns in Metal Gear Solid V: The Phantom Pain

This past weekend brought a slew of gaming news that mainly focused around Sony and its flagship gaming console the Playstation. However, during the Video Game Awards, a trailer for Metal Gear Online (MGO) was shown. In this four minute trailer we get to see a team, lead by Big Boss/Punished Snake, infiltrate a base that’s guarded by an opposing team. Gameplay mirrors that of Metal Gear Solid V: Ground Zeroes, which is indicative of the gameplay style that Metal Gear Solid V: The Phantom Pain will have as well.

Metal Gear Online comes free of charge with MGSV: TPP much like how MGO appeared in MGS4. Personally, I’m super excited to take my sneaking skills online and see if I can take on the other Metal Gear fans in the world. Hit the jump to check out the full press release, or scroll to the bottom for the MGO trailer.

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Review: Geometry Wars 3: Dimensions

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Review: Geometry Wars 3: Dimensions

The Geometry Wars franchise was quite the surprise. It came out of nowhere and quickly became one of my favorite Xbox Live Arcade games. With the absence of Geometry Wars: Retro Evolved 2 on the PC, I had all but given up hope until Activision dropped the word of a Geometry Wars 3. Excitement would be an understatement for my feeling towards this news.

I’ve had the game for about a week and the question is: How does this game hold up compared to the previous titles?

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