Gaming

Review: Infamous: Second Son

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Review: Infamous: Second Son

It has been three long years since we last stepped into the super-powered romp that is the inFAMOUS series. Seven years after the New Marais incident, inFAMOUS: Second Son puts you in control of Delsin Rowe, a small time vandal with ambitions to make a name for himself. However, like any super hero story, there are obstacles that stand in his way.

Second Son is the third game in the inFAMOUS series and may be the best in the series to date. However, there are a few problems here and there, but we’ll talk about those in a bit.

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Review: Metal Gear Solid V: Ground Zeroes

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Review: Metal Gear Solid V: Ground Zeroes

After years of teaser trailers and the whole Moby Dick Studios thing, the first bit of Metal Gear Solid V has finally been released in the form of Metal Gear Solid V: Ground Zeroes (MGSV:GZ). Since its release, people have been scratching their heads trying to figure out what exactly to classify Ground Zeroes as. 

For all intents and purposes, MGSV:GZ is the prologue to the highly anticipated Metal Gear Solid V: The Phantom Pain. As such, MGS:GZ is a very short experience. Going from my own play-through of the game, it took me around two hours to complete the main story mission, while only achieving a 9% completion rate.

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The Circle Remains Unbroken

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The Circle Remains Unbroken

As the screen fades in, we see… wait, I can’t tell you that, for fear of spoiling it. Later, you meet… no, I can’t write that either! That rather sums up the treading-on-eggshells feeling I shall have to get used to writing this review.

The second episode of the Burial at Sea story DLC of Irrational Games’ Bioshock Infinite is nothing if not a love letter to fans of the series- returning players will find much to love in this new installment to the critically acclaimed franchise.

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[GDC 2014] Occulus Rift DevKit 2 Impressions

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[GDC 2014] Occulus Rift DevKit 2 Impressions

It was a fairly quiet year for new hardware at the Game Developers’ Convention – except for one little piece of gear. That platform is, of course, the Oculus Rift, a virtual-reality headpiece that makes you look like you belong in a Daft Punk act and shoves you face-first into the game.

My colleague Andrew and I got a little bit of time to do some hands-on gaming with the Oculus Rift Dev Kit 2, and although we only got a few minutes of play time, it was undoubtedly one of the most memorable pieces of tech on the floor. Oculus VR’s latest debut looks almost identical to prior models, and neither of us have ever experienced gaming through VR, so we came at it unbaptized and unspoilt.

Want to know what we thought? Well, just look below.

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Trailer For “Beyond Skyrim: Bruma” Released

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Trailer For “Beyond Skyrim: Bruma” Released

The Elder Scrolls V: Skyrim was one of the most acclaimed releases of 2011, drawing critical praise for itsart style, leveling system and changes to the series’ traditional combat. Now, Elder Scrolls modding community Dark Creations is getting ready to release the first part of a massive addition to the game: Beyond Skyrim – Bruma.

Dark Creations describes Beyond Skyrim as:

…a community-wide effort to craft the remaining provinces of Tamriel [the world where the series is set] in a single worldspace, allowing players to cross borders wherever it’s geographically possible. The project is also intended to facilitate cooperation between province expansion mods by sharing knowledge & resources.

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Lords of Shadow 2 is style over substance

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Lords of Shadow 2 is style over substance

I’m probably way too charitable when it comes to Castlevania: Lords of Shadow 2. It’s a disappointment not because it isn’t engaging but because it so often is, right up until it suddenly falters.

Konami and Mercury Storm’s latest collaboration has met with…mixed reviews. It currently holds a critical metascore of 63 on Metacritic, with some particularly savage scores in the 50s and 40s. Common complaints include the game’s uneven pacing, its baffling mandatory-stealth sections, and its sizable borrowed arsenal of copycat mechanics.

Despite all that, I enjoyed my time with LoS2. Maybe it’s the game’s unabashedly bombastic tone; ham-handed melodrama goes down easy when mated to baroque aesthetics and a basically competent combat system. Maybe it’s lingering fondness for Mercury Storm’s previous entry, a stash of goodwill regularly renewed by the occasional clever callback or stirring moment. Maybe it’s the game’s expansive sense of scope; not that much actually happens in LoS2, but it’s a lot of very dramatic nothing.

Or maybe it’s just gratitude for another (relatively) big-budget action-adventure title on the console market that doesn’t star the Batman. I had begun to fear they were going extinct.

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Indie game Mushroom 11 let’s you be a giant regenerating blob

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Indie game Mushroom 11 let’s you be a giant regenerating blob

With the Game Developers Conference (GDC) raging on this week, it’s no surprise that we’ve started hearing about new games oozing out of the woodwork. One such game is Mushroom 11 developed by indie studio Untame.

 Mushroom 11 is a puzzle-platformer that has you taking control of a giant green blob as it navigates a post-apocalyptic landscape.

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