Gaming

[PlayStation 4 Launch] Five Day One Games You Want

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[PlayStation 4 Launch] Five Day One Games You Want

Console launches are strange days – conjecture and speculation run rampant from dingy basements to crowded bars to the highest halls of media. Opinions are hurled about recklessly by everyone from the most well-informed expert to the most wildly ignorant blowhard – and often, the accuracy of both is roughly comparable. Until a console actually releases into the passionately energetic hands of the consumer, it’s often hard to separate truth from rumor from propaganda.

Here at Pixelated Geek, we know how much you care about your gaming. We also know how much you care about your dollar. So over the next month, we’ll be giving you detailed information on the details of the next-generation of gaming consoles, without any of the nonsense, bias, or personal motivation that you’ll find in a lot of alternative sources.

The big day is close. You’re already dreaming about that big, beautiful blue box. You’ve stocked up on soda, you’ve got Doritos for days. You’ve rearranged your entertainment center – you’ve already got that perfect little square of real estate lined up for your brand-spankin’-new PS4.

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Beyond: Two Souls Review

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Beyond: Two Souls Review

David Cage and I have a strained relationship. He makes movies that masquerade as games, and I don’t play them. Beyond: Two Souls, however, is an exception. It is a game that seeks to do exactly what David Cage does, try to bridge the gap between film and video games. Although Beyond is clearly a flawed a game, it does have its merits.

Beyond: Two Souls is a Playstation 3 exclusive by David Cage and his development team over at Quantic Dream. Beyond follows the life of a girl named Jodie with a mysterious power, she has the ability to make things happen when she wants them too. At least, that’s what the people around her think. In “reality” Jodie is connected to a ghost-like entity named Aiden who also shares a psychic link with her. Whatever Aiden sees, Jodie can see, and vice versa. However whenever Jodie jumps into Aiden, she is left fatigued and her nose bleeds from the strain. The game spans fifteen years of Jodie’s life, from when she is about nine years old to when she’s twenty-four.

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Titanfall pre-orders available for March 11, 2014 release

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Titanfall pre-orders available for March 11, 2014 release

Audiences hungry for the critically-acclaimed upcoming shooter Titanfall can look forward to terrorizing the battlefield on March 11, 2014 in North America and March 13 in Europe.

Titanfall‘s eclectic mix of first-person shooter infantry action and two-story-tall walking titans took home a weighty host of awards from critics well before release, and it’s no exaggeration to call it one of the XBox One’s potential killer apps. Now its release date is formalized, and pre-orders are open for the XBox One, XBox 360, and PC.

And if you’re really fired up, there’s always the limited number of Collector’s Edition copies available for pre-order at certain retail outlets.

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Slender: The Arrival coming to Steam

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Slender: The Arrival coming to Steam

Blue Isles Studios’ Slender: The Arrival, based on the Something Awful character the Slender Man, is coming to Steam courtesy of Majesco Studios’ Midnight City label just in time for Halloween.

Written by the creative team behind Marble Hornets, Slender: The Arrival is the official video game adaptation of the Slender Man mythos. It stars Laura, a realtor who finds her friend and client Kate missing from the property they’re selling together. Armed only with a flashlight, Laura searches for clues and documents her findings with a handheld camcorder, while malevolent beings steadily stalk her every move.

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Review: Zero Charisma

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Review: Zero Charisma

It’s rare to see a movie that doesn’t portray geek & nerd stereotypes that Big Bang Theory has reinforced since its inception. Too often are we played up as two dimensional characters whose purpose is purely for comedy, usually at the expense of our culture. That’s where writer / co-director Andrew Mathews comes in and shines a light on a group of table top players who fit the roles that real players know all too well.

Filled with deep references only a 10th level Wizard would know, Zero Charisma is a comedy that pokes fun at its characters without making fun of them, at the same time addressing personal issues among friends and challenging issues to geek culture. In the film, Scott, a self-obsessed and rageful 30-something, has been GM’ing a weekly gaming group for years. Over that time he has forged a story of epic proportions, so epic in fact that it is the only thing that matters in his life.

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No Offense: PC Diablo 3 is a port of Console Diablo 3

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No Offense: PC Diablo 3 is a port of Console Diablo 3

Diablo 3 has finally been released to the delight of console gamers, while PC gamers worldwide let out a collective sigh of discontent. So before getting into the meat and potatoes of the console version of Diablo 3, it would be best to take a look at the original version that came out on May 15th, 2012 for PC and Mac.

After eleven years Blizzard Entertainment released the third and most controversial installment to the beloved dungeon crawler franchise. The advent of Diablo 3 would, in theory, satisfy the need of fresh content to long time players and introduce new players to the fantastic loot filled world of Sanctuary. Well, that was the plan at least.

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Assassin’s Creed 4 “Pirate Heist” Trailer

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Assassin’s Creed 4 “Pirate Heist” Trailer

Assassin’s Creed 4: Black Flag is a flashy departure from the rest of the series, and the latest trailer is no exception. The “Pirate Heist” trailer frames the latest entry in Ubisoft’s history-spanning saga of Assasins, Templars, and the historically-significant bystanders caught in their struggle as a straightforward heist-flick.

Of course, the time and place are fantastic fits for precisely this sort of “band of badasses” tale, and pirate connoisseurs can spot several legendary names in the best traditions of the Assassin’s Creed series. Will this shift in genres give the series new sea legs?

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Review – Plants vs Zombie 2: iOS

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Review – Plants vs Zombie 2: iOS

The world of gaming is certainly filled with various genres, but none caught me more by surprise then Tower Defense. It was a name I heard kicked around the internet, usually connected to German music videos. That was when someone introduced me to Plants vs Zombies, a great introduction into the world of tower defense. I was immediately hooked, and played the crap out of the title.

Now with the sequel debuting on the iOS I figured it was time to give this Free-to-Play tower defense a much needed play through. How does Plants vs Zombies 2: It’s about Time hold up? How does the F2p affect the general game-play?

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[Review] Amnesia: A Machine for Pigs

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[Review] Amnesia: A Machine for Pigs

Amnesia: The Dark Descent is one of the most impressive, terrifying cult hits in PC history. With a miniscule budget and none of the advantages that a huge development or publishing house can provide, Amnesia became a fan favorite almost immediately after its launch, terrifying critics and gamers alike.

 

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Low-light? Check. Creepy Church? Check. Crucified Pig? Ch . . . wait, what?

 

Amnesia: A Machine For Pigs bears a heavy burden in terms of expectation, and tragically, it does not do so with great skill or grace.

 

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To Timidly Go: Are Sci-Fi Film Tropes Holding Back Sci-Fi Gaming?

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To Timidly Go: Are Sci-Fi Film Tropes Holding Back Sci-Fi Gaming?

With souped-up graphics and processing power, Playstation 4 and Xbox One will bring us one step closer to truly “cinematic” video games. But could game developers’ long quest to emulate silver-screen cool actually limit the creative potential of next-generation console titles?

This question came to mind after the recent burst of publicity for Destiny and Titanfall, two of the “most anticipated” next-gen games. They are also both science fiction titles — a gaming genre that leans especially heavily on Hollywood-derived tropes.

A quick glance at the current console era shows just how often such games mimic cinematic sci-fi — and how limiting that approach can be when designers with a blank virtual slate fall back on the constrained conventions of film.

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