Gaming

The Walking Dead: Survival Instinct – Launch Trailer

Posted by: |

The Walking Dead: Survival Instinct – Launch Trailer

Activision’s launch trailer for The Walking Dead: Survival Instinct is bloody and mournful.

The game, evidently set before the series, dramatizes about Daryl Dixon’s quest to find his missing brother Merle. Unfortunately, standing in the way of his sibling are hordes of walking dead and a desolate landscape, hostile landscape. The Walking Dead: Survival Instinct will be released on PC, XBox 360, PS3, and Wii.

Check out the trailer for the game, released today, below!

Read On

Konami Releases PlayStation 3 Exclusive VR Missions for Metal Gear Rising

Posted by: |

Konami Releases PlayStation 3 Exclusive VR Missions for Metal Gear Rising

It’s no secret that Metal Gear Rising: Revengeance can feel a bit on the short side. But for those of you looking for more, Konami has you covered.

Exclusive to the PlayStation 3, Konami recently released the VR Missions DLC Pack, consisting of 30 different missions for players to test their skills on. And, if the idea of more content isn’t enough to get you excited, there’s one more detail that might. For a limited time, the VR Missions DLC Pack is free to all PS3 owners.

Read On

Outsourcing works as a partnership – not a hand-off

Posted by: |

Outsourcing works as a partnership – not a hand-off

Why did DmC: Devil May Cry fail and Metal Gear Rising: Revengeance succeed? What can we learn from the stark contrast of these two very different attempts to outsource popular franchises?

You might argue, of course, whether the former failed at all. After all, the aggregate scores on Metacritic place the two roughly in the same niche – if anything, Rising scored slightly lower than its competitor. But the positive reviews of DmC have not been without controversy, and the sales numbers tell a very different story.

Rightly or wrongly (our opinions on each game can be found here), DmC was viewed as a betrayal by many of the franchise’s fans, and failed to draw in the sales Capcom had hoped. Rising, also an outsourced product initially seen as a divergence from the themes of its parent franchise, has been a strong financial (selling 759,487 units worldwide as of March 2nd) and solid critical success. Why?

Outsourcing, of course, doesn’t have the best history. Sometimes it’s done for reasons of cost, other times to appeal to another market. When done well – and there are examples of overtly outsourced franchise done right, notably Mercury Storm’s Castlevania: Lords of Shadow and Obsidian’s Knights of the Old Republic 2 – the publisher still gets credit for continuing the franchise. But when done poorly, heaven help the unfortunates chosen, who will no doubt receive the lion’s share of the blame.

So first of all: what motivates a studio to risk it?

Read On

Deadpool is coming

Posted by: |

Deadpool is coming

Do you like chimmichangas? Do you thirst for endless, senseless, violence? Then brother and/or sister, High Moon Studios is bringing to you your new favorite video game: Deadpool, featuring the eponymous antihero and what is surely to be a very long list of what will be dead enemies. With this, the non-sequitur spouting star of the Marvel Universe is exploding from the pages of one of his numerous comics and into the world of video games.

Read On

[Review] Metal Gear Rising: Revengeance (PS3/X360)

Posted by: |

[Review] Metal Gear Rising: Revengeance (PS3/X360)

Publisher: Konami Digital Entertainment
Developer: Platinum Games
Release Date: February 19, 2013
ESRB Rating: M
Pg! Score: 9

There was no shortage of skepticism when Kojima Productions handed off Metal Gear Solid: Rising to Platinum Games and rebranded it as Metal Gear Rising: Revengeance.  While not uncommon for publishers to outsource popular franchises after creative teams break up or to liven up a franchise that has stagnated – see Ninja Theory’s take on Capcom’s Devil May Cry and Silent Hill’s parade of hand-offs to various developers after Team Silent’s dissolution as examples – results have generally been mixed.

Knowing the design philosophy of Platinum Games’ prior titles, simply handing a story-heavy franchise over to the action-first, story-second studio might have meant bad news for Revengeance.  Fortunately, instead of a simple outsourcing, Revengeance is a full-blown collaboration between Platinum and Kojima Productions. This allowed the former to concentrate on fast-paced gameplay and the latter to handle the franchise’s trademark narrative style and cinematic tone, each playing to their strengths.

The result is beautiful to behold.

Read On

Ubisoft Confirms Assassin’s Creed IV

Posted by: |

Ubisoft Confirms Assassin’s Creed IV

Ubisoft has confirmed a new Assassin’s Creed game is coming soon. The confirmed cover art has been released today.

Titled Assassin’s Creed IV: Black Flag, it appears that the new installment will focus on pirates and more ship battles. This is a divergence from Ubisoft’s normal development, as Assassin’s Creed III was just released at the end of last year. Some fans are expressing frustration and concern with what appears to be such an abrupt end to the third installment and an immediate move to the fourthso quickly after the initial release of the third game.

Ubisoft states they will provide more details at the official announcement on Monday, March 4th.

[via Geek Scoop]

New Trademark File from Square Enix – Hints at New Deus Ex Game

Posted by: |

New Trademark File from Square Enix – Hints at New Deus Ex Game

We probably asked for this. A savvy user — miladesn — on the NeoGAF forums today noticed that Square Enix filed for a new trademark name yesterday under the name “Deus Ex: Human Defiance”. The trademark appears to hint that a new Deus Ex game might be coming along very soon, seemingly in direct relation to their critically acclaimed game Deus Ex: Human Revolution. Some of the forum users speculate that this might be a new port of Human Revolution to the WiiU. However, it seems unlikely that Square Enix would go so far as to change the name for a mere console port.

Human Revolution was released in the fall of 2011 to PC, PS3 and Xbox 360. It was later ported to Mac OS X.   The game featured protagonist Adam Jensen and his role in the ethical and political conflict with human augmentation — using cybernetic implants to enhance certain talents — in a futuristic dystopia. It was a prequel to the long-running Deus Ex series.

It sounds like, if this new trademark proves to be a new game, it might be a direct sequel to Human Revolution. Only time will tell, but it does pique my interest to see where Square Enix might be taking this.

Sony Announces Playstation 4

Posted by: |

Sony Announces Playstation 4

In a particularly detail-oriented Press Conference, Sony announced its next generation Playstation 4 in a particularly detail-oriented press conference, including such tidbits as its release date, technical specifications, and a slew of details surrounding its launch.

First and foremost, the Playstation 4 will launch during the 2013 holiday season (exact date TBD), and will feature a shiny, new touch-sensitive DualShock 4, as well as a brand new interface and a reimagining of the Playstation Network. Also absolutely earth-shattering was the announcement of a partnership with PC juggernaut Blizzard and the release of Diablo III for both PS3 and PS4. The degree to which this could skew the balance of the fight for the living room cannot be underestimated.

Read On

Dead Space 3 keeps horror trappings but actionizes the tone

Posted by: |

Dead Space 3 keeps horror trappings but actionizes the tone

“Horror protagonist” is usually a life sentence. If you don’t get shuffled off in the last few minutes of your debut feature or job for the villain in the first few of the sequel, you’ll probably get dragged back, again and again, to deal with the latest threat du jour.

Having narrowly escaped both the first and second possibilities, Isaac Clarke is forced into the third in Dead Space 3, and the game’s tone and focus naturally reflect his growth. The man has been killing space zombies so long he’s now handing out the tutorial. An eerie tone is natural – but Isaac is almost unhealthily familiar with the situation by now, so it makes sense that he’s gotten the cowering, hallucinations, and terror out of his system and replaced it with violent rage.

Like Resident Evil 6 before it (and Aliens before that), DS3 combines the genre trappings of horror with a violent action tone. Comparisons to The Thing have been noted, but the strongest atmospheric influence seems to have been the Lovecraft classic At The Mountains of Madness, another largely secondhand tale of an isolated band of humans delving into the ruins of another civilization – and another story that uses elements of unease and suspense without necessarily being viscerally “horrifying”.

Review Score: 8.3

Read On

Tags: