Gaming

Microsoft’s Xbox ONE Questions Answered

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Microsoft’s Xbox ONE Questions Answered

Earlier today, Microsoft released a short and thankfully straightforward statement, addressing many of the questions resulting from the clumsy and vague handling that characterized their post–XBox One-announcement audience attitude. You can find several full texts with the full details here.

I’m often a fan of full disclosure. I find it refreshingly rare in a market ever more focused on aggressive marketing and hyperbolic 30-second explosions of sound and fury. And the clarity of Microsoft’s statements about several of the key features, requirements, and restrictions of the Xbox ONE certainly was refreshingly honest.

It’s just unfortunate that it’s not the kind of truth that console gamers want to hear.

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Fable HD Remake Announced by Lionhead

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Fable HD Remake Announced by Lionhead

Earlier today, Lionhead Studios announced the release of a Fable HD remake, previously only available on the original Xbox. Wasting very little time between the announcement and the release date, Fable Anniversary is set to hit stores this holiday season.  The game will include updated graphics, a new save game system, a new interface, and shorter loading times.

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Review: Ninja Gaiden 3 Razor’s Edge – PS3

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Review: Ninja Gaiden 3 Razor’s Edge – PS3

Overall Score: 7.5

The Ninja Gaiden franchise has spawned various titles across a variety of systems, but this was to be the first under the new Team Ninja with the departure of resident rock start Itakagi. I was more then a little intrigued about what direction the series would take. Already familiar with the game (one of the selling points for me with the original XBox 1).

So how does this title hold up? Is there a departure from the established themes of the series?

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Why Killing Used Games Won’t Help Consumers

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Why Killing Used Games Won’t Help Consumers

The XBox One has already given us many reasons for disappointment but the used game situation stands out as especially dire.

And Ben Kuchera of the Penny Arcade Report, supposedly a bastion of critical coverage in the oft-troubled arena of videogame trade journalism, has – astonishingly – told us it could be good news.

The purported drawbacks of the used game market for developers and publishers are well-known, but here’s a brief summary: publishers pocket some fraction of the revenue from the initial sale of a new game, doling out a contractually-obligated portion of that revenue to the developers who produced it. The consumer may eventually sell the copy back to the retailer, who sells it again – this time taking the entirety of the profits for themselves.

Publishers resent this secondary market almost as much as outright piracy. Steam-style digital distribution may attract good press from gamers enamored by convenience and (sometimes) more appealing prices, but make no mistake: Microsoft is pushing digital distribution because they aim to profit from increased control and directly-marketed licensed products, not because it’s consumer-friendly.

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Bioshock Infinite and Privilege – A Response

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Bioshock Infinite and Privilege – A Response

It’s been quite a while since we discussed this, but after the publication of this article on Bioshock: Infinite and privelege, one of our readers chose to write a response we felt merited publication. Enjoy.

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Roughly halfway through Bioshock Infinite, the dispossessed underclasses of the floating city of Columbia suddenly turn from victims to villains, with the working-class minority rebels of the Vox Populi replacing the oppressive, bigoted Founders as the leading perpetrators of violence and terror. In a game that otherwise stands out for its meticulous nuance and daring exploration of tough issues, this transition winds up dodging the meatiest issues of race and class that Infinite initially promises to confront.

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State of Play – Responsibility

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State of Play – Responsibility

Welcome to State of Play, a new editorial column from Pixelated Geek. In State of Play, we’ll be dealing with major issues in the gaming community, and we’ll be reaching out to our community for feedback and interaction. Our goal with State of Play is to create a respectful, professional, and insightful dialogue within a group of serious interested parties. Games are serious business, not just the largest moving part of the entertainment economy, but a form of expression where emotionally impactful stories are told throughout communities that grow and bond, and they’re an important educational tool. We take games seriously here, and the goal of this article is to seriously analyze the serious business of gaming.

A massive misconception has been spread among the world’s more fortunate countries that we live in an age of violence and brutality. Invariably, our news media and politicians lay the blame for this condition squarely at the feet of popular entertainment media. But the assertion that violence in our media (be it movies, TV, video games, or music) is responsible for the violence in our culture is one of the most tired and intellectually lazy pieces of politically-motivated propaganda present in modern society.

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Microsoft’s Xbox One vs. Sony’s Playstation 4

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The first volley of the next generation console war has been fired, and as the smoke clears, it becomes apparent that we know far less about the imminent release of the Playstation 4 and the Xbox One than is customary for hardware releases of this size and importance.

We’ve put together a comparison of what we do know in order to better illustrate the differences between the two, and we will be updating as more information becomes available.

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Xbox One – The Next Generation of Microsoft’s Gaming Console

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Xbox One – The Next Generation of Microsoft’s Gaming Console

Today sees the announcement of Microsoft’s next generation of gaming console, and the stakes are high.

Microsoft has lost a lot of consumer faith over the last six months due to a number of crippling rumors about the features of the new Xbox – and perhaps more importantly, a lack of response to these rumors. Threats of always-on internet connectivity requirements, relatively lackluster specs, storage media concerns, and more have spread like wildfire, and Microsoft’s response has largely been dangerous silence. Sony’s headstart announcement did a lot to build momentum for the storied giant and to provide a safe alternative to many of the concerns that the gaming public has about the Xbox.

And therefore today’s conference is an incredibly important moment for Microsoft. They still have a great deal of brand momentum, and they absolutely need to use it. There are important questions that need to be answered, and they need to be answered clearly and quickly.

So what’s the verdict on today’s conference? Does the Xbox One deserve your attention? Find out below.

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