Reviews

CES 2010: Razer – An Epic Tail of Six Senses

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Razer had one hell of setup at CES this year feature their new, upcoming XBOX360 controller and headset, plus their Sixense controllers. The XBOX360 controller, which was prototyped for the show, brought a whole slew of features. Their hyper responsive buttons employ a switch rather than the standard membrane. What does this mean? Its freaking easy to click, and has nice audible feedback. It has a lit edge, rubberized grip and is a pretty comfortable shape. On the top of the controller are two new shoulder buttons that are programmable via two sliders on the controller back. These two buttons can mimic the functions of any face button, including analog clicks. Speaking of the analog sticks, each has an independent tension dial to allow you to get the “just right” feel on either stick. Its MSRP is slated at $49.99 and will be available in the near future.

The XBOX360 headset was a nice piece of work as well. It features a wired base station that doubles as a charger and 5.1 surround support. When the system is powered off, the base station allows audio pass through so there will be no need to switching your receiver around. For tournament play, the headsets cab ne daisy chained together to provide a private voice chat network. The headset was also a prototype and is said to have an MSRP of $129.00 sometime in the near future.

For me, these two products were pretty nice, but were far out shadowed by the Sixense devkit that was on site. Sixense has been a work in progress and was only recently paired with a custom build of Left for Dead 2 with the help of Valve. We got to see the devkit in action as its developers showed off the motion input controls. Sixense will inevitably be compared to holding two Wii-motes but that would be a VERY bad place let it end. These controllers use a 12′ low-power magnetic field to provide absolute positioning and positional awareness. This product is probably one year from seeing a release but it already looks freaking amazing.

Words alone can not do it justice, pictures and video after the break…
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CES 2010 – Capcom: Hands On Impressions

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Looks like an updated version of Rolento's Stage from Alpha 2

Had some hands on time with Capcom’s upcoming games. Including Super Street Fighter 4, Tatsunoko vs Capcom and Monster Hunter. Also had the chance to see some Dark Void. Hats off to Bear McCreary the soundtrack is flippin great.

Impressions after the break.

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iPhone Game Review: Connect 4

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Some traditional family board games translate well into the modern era in digital format, some simply don’t. Monopoly was one of the first traditional table games to make it to a computer and it’s done fairly well over the various platforms it’s graced, let alone the iPhone. There’s always been a game that I used to love playing but have never before seen move into a digital format and that’s Connect 4. Now thanks to EA, Connect 4 has graced the iPhone with all it’s chip dropping goodness. Read On

Pocohontas as told by James Cameron

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It seems like James Cameron spent many years toying around with the technology to make Avatar the movie a reality. Too bad he couldn’t get an original story around it too. Oh and an original font. The next James Cameron film might as well be a story about a girl who wants to live in a different world, grow real legs and marry a prince, all while using Comic Sans.

iPhone Game Review: Police Range

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Fancy a bit of pocket blasting fun? Well today we’ll be looking at another game from the venerable Handmark games studio AstrawarePolice Range. As the name implies it’s a game based around blasting targets in a Police shooting range, a nice simple premise that really fits the form and function of the iPhone and iPod touch. Read On

Review: James Cameron’s Avatar The Game – Xbox 360

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If you give a person a blockbuster movie they’ll want a game to go with it. Actually in the case of Avatar the game the roles would be reversed. The Game actually came out way before the Movie. My guess is in hopes of creating more hype for an already hugely hyped movie. I don’t know about anyone else but I’ve been a bit pumped to see this holiday special effects extravaganza especially in IMAX 3D. For the game I wasn’t sure what to expect but I was hoping it would give me some insight to the Movie. How does the game hold up? Does it break the stereotype of Games that are based on Movies?

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Review: Star Trek D.A.C. – PSN

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I consider myself to be a bit of a Star Trek fan. Mind you not so much that I would call myself a Trekkie. I have however played various amounts of Star Trek Games and none in my opinion have really captured the essence of what Star Trek is. That’s where D.A.C comes into play. With the recent rebirth of the Star Trek Franchise D.A.C. attempts to bring a new type of Star Trek game to the table. How does the game hold up?

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As an assassin, the city is your weapon [Technical Game Review]

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As an assassin, the city is your weapon [Technical Game Review]

Assassin’s Creed 2 is a wonderful demonstration of what can happen when developers remember their new toys give them more than simply shinier graphics.

Technical limitations have always plagued developers. The earliest video games were simple affairs precisely because their resources were (compared to modern hardware) so limited, usually placing the player in an 8-bit arena against a blank void to wage a lonely (and usually hopeless) war against more or less everything else in the world. Our weapons were few, our defenses pitiful, and our strategies, by necessity, simple.

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