Blitzkrieg 3 is a World War II MMORTS driven by the Unity Engine and developed by Nival. It’s the third full release in the franchise’s 12 year history, and is in many ways a departure from formula. The title is currently in early access, and far from feature complete, and the following impressions take that into full account. That said, many of the observations below are based on the current state of the title, and as such are subject to change.
Blitzkrieg has always been a franchise that focused less on the base-building macro-strategy integral to so many Real-Time-Strategy titles and more on individual unit control, and that is the principle shift in design philosophy made by Blitzkrieg 3.
Blitzkrieg 3 is in simplest terms, a base-building Mobile RTS on a more robust platform. The gameplay paradigm will be familiar to anyone who’s played a mobile RTS in recent years like Clash of Clans and its ilk – laying out a base, its defenses as well as production and resource infrastructure, and building an army from that infrastructure.