Respawn Entertainment

TITANFALL – Hands-On Beta Impressions

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TITANFALL – Hands-On Beta Impressions

im·pres·sion

noun \im-ˈpre-shən\

: the effect or influence that something or someone has on a person’s thoughts or feelings. … 2.C: an especially marked and often favorable influence or effect on feeling, sense, or mind.

We’ve had several teeth-jarringly intense hours to get our feet wet in Respawn‘s high-profile FPS-Hybrid Titanfall. And boy, are we impressed.

Unless you’ve been living under a rock, you’re heard of Titanfall. Its origin story alone is news-worthy, the mass exodus of Jason West, Vince Zampella and other crucially important artists from Infinity Ward after Herr Kotick’s controversial MW2 “business decisions,” the founding of Respawn (and my word, what a thumbed nose THAT constitutes), and the amiable(?) departure of Mr. Ward. Then, finally, the long, tactical, and silent development of Titanfall under the controversial publisher-ship of the monolithic EA umbrella. In the interactive entertainment industry, that sort of story usually ends in tears, or worse still in a tragical farce like Duke Nukem Forever.

Somehow, against all odds and hope, Titanfall reeks of polish, potential and promise.

[Gamescom 2013] Four Blistering Minutes of Titanfall Gameplay

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[Gamescom 2013] Four Blistering Minutes of Titanfall Gameplay

It may bear marked similarities to other juggernauts in the category, but there is no question that Titanfall looks, well,  just awesome.

Titanfall comes to us from Respawn Entertainment, a brand new development house with a load of displaced veteran talent from studios like Infinity Ward. The infantry/mech combat title gave another stellar conference showing at Germany’s Gamescom this week, unveiling a gorgeous four minutes of sexy mech-on-infantry-on-mech action. Furthermore, the team showcased an all new multi-player mode: Attrition.

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[E3 2013] Respawn Entertainment’s Titanfall

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[E3 2013] Respawn Entertainment’s Titanfall

Until this week, the veteran industry crew at Respawn Entertainment have kept the lid on their first project Titanfall.  The first-person infantry/mech shooter had really only been mentioned by name, slated for the cover of this month’s Game Informer, but now it’s out there in the wild, and goodness is it beautiful.

 

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