Team17, the legendary British developers behind the Worms and Alien Breed games to name but a few, have recently joined the ranks of the App Store with Worms for iPhone. Based in West Yorkshire, this independent games developer has been one of the mainstays of British games talent (and one of my personal favourite studios) since 1987, starting with the Amiga (remember that thing? Awesome!). Martyn Brown, Studio Director of Team17 and Kelvin Aston, the Producer on Worms for iPhone, took some time out to answer some of our questions. Topics of discussion included their most recent port of Worms to the iPhone (which we were pretty impressed with) and their plans for future iPhone software , independent developers, piracy and the state of British games development.
Sam Gibbs: Firstly thanks a lot for taking the time to answer some questions. I think you’ve managed an excellent port of worms to the iPhone and really made the best possible Worms experience with what’s available on the iPhone. Recent games such as Worms and Real Racing have proved that the iPhone is a legitimate portable gaming platform. Do you have any more plans for Apple’s device of choice in the near future?
Martyn Brown:Yes, we’re obviously taking the platform very seriously, we treated Worms iPhone as we would any console version and I think that shows in the implementation. We will look at games we are developing and also new IP for the platform. Read On